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Eastshade Studios | Official Website

A first-person, open world exploration game being developed for PC. Interact with the locals through dynamic conversations with discoverable topics and branching dialogue. Acquire materials and schematics to surmount obstacles. Compose paintings anywhere in the world and offer them to characters to gain items, knowledge, and unlock secrets. Actions and dialogue decisions affect future interactions and outcomes as you meet new characters. Get in touch with us at contact@eastshade.com.

http://www.eastshade.com/

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Eastshade Studios | Official Website | eastshade.com Reviews
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A first-person, open world exploration game being developed for PC. Interact with the locals through dynamic conversations with discoverable topics and branching dialogue. Acquire materials and schematics to surmount obstacles. Compose paintings anywhere in the world and offer them to characters to gain items, knowledge, and unlock secrets. Actions and dialogue decisions affect future interactions and outcomes as you meet new characters. Get in touch with us at contact@eastshade.com.
<META>
KEYWORDS
1 devblog
2 games
3 eastshade
4 leaving lyndow
5 select page
6 meet the inhabitants
7 find and craft
8 capture your surroundings
9 interweaving micro stories
10 about the game
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devblog,games,eastshade,leaving lyndow,select page,meet the inhabitants,find and craft,capture your surroundings,interweaving micro stories,about the game,about the developers,presskit,email notification signup,community,facebook,twitter
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Eastshade Studios | Official Website | eastshade.com Reviews

https://eastshade.com

A first-person, open world exploration game being developed for PC. Interact with the locals through dynamic conversations with discoverable topics and branching dialogue. Acquire materials and schematics to surmount obstacles. Compose paintings anywhere in the world and offer them to characters to gain items, knowledge, and unlock secrets. Actions and dialogue decisions affect future interactions and outcomes as you meet new characters. Get in touch with us at contact@eastshade.com.

INTERNAL PAGES

eastshade.com eastshade.com
1

Development Diary | Eastshade

http://www.eastshade.com/tag/development-diary

Oct 14, 2015. And I’m happy to report it went astoundingly well! The content took longer to complete than anticipated, which is a good thing (as long as it wasn’t because something was unintentionally tedious or frustrating). The successful impact of certain quest moments filled my heart as a designer. Without being able to see exactly how certain moments go down, I’m completely in the dark as to how to interpret feedback. In addition, the game has to be really polished for this kind of testing...This on...

2

tutorial | Eastshade

http://www.eastshade.com/tag/tutorial

Creating a Dynamic Sky in Unity. Feb 29, 2016. So I opted for a solution with simple parts that I could hone easily with my artist’s eye, rather than a more procedural approach. The Day Cycle Manager. I attach this to any little light or audio source that is day/night dependent and it looks at the current time of day and decides what value it should be independent of the DayCycler. No need to micro manage values like these. The “sky” is composed of a few different elements:. 8211; I find a simple 2-value...

3

non-violent | Eastshade

http://www.eastshade.com/tag/non-violent

3d Art Time Lapse – Making a Building. Jun 5, 2015. In an altogether unfocused effort to share my development progress, I present… Dev Lapse 2! This one doesn’t document my culinary expertise, however, in this 10 minute production, I share part of my process for making a virtual building! I also present a new screenshot:. Without Combat, What Do You Do? May 1, 2015. So the question “If there is no combat how will the game be interesting? 8221; which is basically asking “Will the game be good? What if I p...

4

Game Development | Eastshade

http://www.eastshade.com/tag/game-development

Oct 14, 2015. And I’m happy to report it went astoundingly well! The content took longer to complete than anticipated, which is a good thing (as long as it wasn’t because something was unintentionally tedious or frustrating). The successful impact of certain quest moments filled my heart as a designer. Without being able to see exactly how certain moments go down, I’m completely in the dark as to how to interpret feedback. In addition, the game has to be really polished for this kind of testing...This on...

5

blender | Eastshade

http://www.eastshade.com/tag/blender

3d Art Time Lapse – Making a Building. Jun 5, 2015. In an altogether unfocused effort to share my development progress, I present… Dev Lapse 2! This one doesn’t document my culinary expertise, however, in this 10 minute production, I share part of my process for making a virtual building! I also present a new screenshot:. Tools Used in the Making of Eastshade. Sep 3, 2014. EDIT – This stuff is out of date now. I ended up replacing a lot of this stuff with my own solution. My skills as an artist? Among th...

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XWired Games » NomadKing

http://www.xwiredgames.com/wp/author/nomad

Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. In Art and Design. Mar 1, 2016. Oops… it’s been a while since I posted something here! In Art and Design. Mar 2, 2015. Well here we are again – another month, another Unity Community Art Contest. In Art and Design. Jan 5, 2015.

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XWired Games » Website

http://www.xwiredgames.com/wp/category/website

Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. Sep 29, 2014. After some ups and downs, a cancelled project and small hiatus from development, the monkeys behind XWired Games have returned. Huzzah! Dec 7, 2011. Some of the most awesome game related blog stuff from the internet:.

xwiredgames.com xwiredgames.com

XWired Games

http://www.xwiredgames.com/wp/page/2

Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. Never Cross The Streams. On Jun 12, 2012 in Development. I’m Rob, and welcome to my section of the XG hive mind! Lets get into it! The Problem […]. On May 16, 2012 in Games. On May 15, 2012 in Games. On May 15, 2012 in Games. Greet...

xwiredgames.com xwiredgames.com

XWired Games » Rob

http://www.xwiredgames.com/wp/author/rob-davies

Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. Jun 12, 2012. I’m Rob, and welcome to my section of the XG hive mind! Lets get into it! The Problem […]. Some of the most awesome game related blog stuff from the internet:. 45; Dev and Art. 45; Quick Fingers. 45; Procedural World.

unorthodoxentertainment.com unorthodoxentertainment.com

Announcements Archives - Unorthodox Entertainment

http://www.unorthodoxentertainment.com/category/announcements

Archive for category: Announcements. Texture Exporter and Photoshop CC 2015. June 18, 2015. As you may or may not be aware, Adobe’s latest version of Photoshop CC 2015. Was recently released. There have been many changes to this version of Photoshop that unfortunately affect Texture Exporter. Photoshop CC 2015 also introduces a new way of handling UI through scripting. Unfortunately, this also means that the UI does not appear as intended. Some of the issues I’ve seen include:. June 2, 2015. For those of...

shindig.nz shindig.nz

Leaving Lyndow review: a short, moving game about saying goodbye

http://www.shindig.nz/gaming/leaving-lyndow-review

Film & TV. April 5th, 2017. Leaving Lyndow review: a short, moving game about saying goodbye. Is a teaser for the forthcoming Eastshade, but it’s also a delightful game in its own right, about the complex feelings of leaving home. It’s hard to describe. Because I’m still not sure what, exactly, it is. I know what it is in reductive mechanical terms, of course – it’s a short first-person adventure game, created as a side project to the upcoming. But what is it, in relation to that game? Is it a demo?

unorthodoxentertainment.com unorthodoxentertainment.com

3dtotal Archives - Unorthodox Entertainment

http://www.unorthodoxentertainment.com/tag/3dtotal

Tag Archive for: 3dtotal. June 2, 2015. Just reviewed Texture Exporter. Giving it a 4.5 out of 5 stars! For those of you who may not know, Texture Exporter is a Photoshop plug-in that provides an easy to use, customizable, and extremely fast way for you to manage and export your texture maps. If you’re looking for a great explanation on some of the features and how Texture Exporter can help you out with your texturing or game development, please check it out here. Enter your email address below to be not...

unorthodoxentertainment.com unorthodoxentertainment.com

Texture Exporter Reviewed! - Unorthodox Entertainment

http://www.unorthodoxentertainment.com/texture-exporter-reviewed

June 2, 2015. Just reviewed Texture Exporter. Giving it a 4.5 out of 5 stars! For those of you who may not know, Texture Exporter is a Photoshop plug-in that provides an easy to use, customizable, and extremely fast way for you to manage and export your texture maps. If you’re looking for a great explanation on some of the features and how Texture Exporter can help you out with your texturing or game development, please check it out here. You might also like. Texture Exporter and Photoshop CC 2015. Enter...

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Eastshade Studios | Official Website

A first-person, open world exploration game being developed for PC. Interact with the locals through dynamic conversations with discoverable topics and branching dialogue. Acquire materials and schematics to surmount obstacles. Compose paintings anywhere in the world and offer them to characters to gain items, knowledge, and unlock secrets. Actions and dialogue decisions affect future interactions and outcomes as you meet new characters. Get in touch with us at contact@eastshade.com.

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