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Efron's XNA journey

Tuesday, November 28, 2006. Rendering a textured cube. XNA Game Studio Express provides a number of helpful how-to guides. One such guide demonstrates the use of the framework's default material class "BasicEffect" to render a cube using 3D primitives. When you run the sample code, you will see a colored cube rendered on screen (seen on the right). That great. So now how do you render a bitmap textured cube? Here are a couple of learning points:. To use bitmap textures, you need to :. MouseState mouseSta...

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Efron's XNA journey | efron-xna.blogspot.com Reviews
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Tuesday, November 28, 2006. Rendering a textured cube. XNA Game Studio Express provides a number of helpful how-to guides. One such guide demonstrates the use of the framework's default material class BasicEffect to render a cube using 3D primitives. When you run the sample code, you will see a colored cube rendered on screen (seen on the right). That great. So now how do you render a bitmap textured cube? Here are a couple of learning points:. To use bitmap textures, you need to :. MouseState mouseSta...
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1 efron's xna journey
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Efron's XNA journey | efron-xna.blogspot.com Reviews

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Tuesday, November 28, 2006. Rendering a textured cube. XNA Game Studio Express provides a number of helpful how-to guides. One such guide demonstrates the use of the framework's default material class "BasicEffect" to render a cube using 3D primitives. When you run the sample code, you will see a colored cube rendered on screen (seen on the right). That great. So now how do you render a bitmap textured cube? Here are a couple of learning points:. To use bitmap textures, you need to :. MouseState mouseSta...

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Efron's XNA journey: Spacewar (Windows) Full Screen Tip

http://efron-xna.blogspot.com/2006/11/spacewar-windows-full-screen-tip.html

Sunday, November 19, 2006. Spacewar (Windows) Full Screen Tip. Just a tip, you can toggle between full screen and windowed mode of the Spacewar demo by hitting the Alt-Enter combo. Don't think there is any help documentation published but you can figure this out by looking at the following code fragment from SpacewarGame.cs. KeyState = Keyboard.GetState();. KeyState.IsKeyDown(Keys.LeftAlt) &. KeyState.IsKeyDown(Keys.Enter) &. Subscribe to: Post Comments (Atom). Rendering a textured cube.

2

Efron's XNA journey: Space War Class Relationship Diagram

http://efron-xna.blogspot.com/2006/11/space-war-class-relationship-diagram.html

Thursday, November 16, 2006. Space War Class Relationship Diagram. I was pleasantly suprised that Microsoft has released such a complete example to illustrate the capability of the XNA framework. Enuff said. As my first look at the Space War example, I have mapped out the class relationships. Specifically, the inheritance relationships between the classes. I have outlined a few 'containment' relationships as well where they don't clutter up the diagram. Let me know if it is of any help to you.

3

Efron's XNA journey: Getting Keyboard Input for the XNA 3D Tutorial

http://efron-xna.blogspot.com/2006/11/getting-keyboard-input-for-xna-3d.html

Sunday, November 19, 2006. Getting Keyboard Input for the XNA 3D Tutorial. If you tried out the 3D tutorial, you will notice that it is geared towards the Xbox. The tutorial introduces the framework's support for Xbox controllers. That's ok, except that I am trying to learn how to use XNA to develop Windows games and applications. It turns out that there is support for keyboard and mouse as well. I have added the following lines of code into the beginning of the Update(). Method of the Game1.cs. Getting ...

4

Efron's XNA journey: Rendering a textured cube

http://efron-xna.blogspot.com/2006/11/rendering-textured-cube.html

Tuesday, November 28, 2006. Rendering a textured cube. XNA Game Studio Express provides a number of helpful how-to guides. One such guide demonstrates the use of the framework's default material class "BasicEffect" to render a cube using 3D primitives. When you run the sample code, you will see a colored cube rendered on screen (seen on the right). That great. So now how do you render a bitmap textured cube? Here are a couple of learning points:. To use bitmap textures, you need to :. Exchange this sprou...

5

Efron's XNA journey: Getting Mouse Input for the XNA 3D Tutorial

http://efron-xna.blogspot.com/2006/11/getting-mouse-input-for-xna-3d-tutorial_20.html

Monday, November 20, 2006. Getting Mouse Input for the XNA 3D Tutorial. As mentioned in my previous post, there is support for mouse input in the XNA framework. I have added code to check for mouse input in the UpdateInput() method of Game1.cs as shown below:. Get the gamepad state. GamePadState current state = GamePad.GetState(PlayerIndex.One);. Original gamepad checking goes here. MouseState mouseState = Mouse.GetState();. Rectangle rt = this. MouseState.LeftButton = ButtonState.Pressed). Hold down the...

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Efron's XNA journey

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