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eight2empiredevelopment blog for a set of lofi graphic tiles for use in roguelike games
http://eight2empire.blogspot.com/
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eight2empire | eight2empire.blogspot.com Reviews
https://eight2empire.blogspot.com
development blog for a set of lofi graphic tiles for use in roguelike games
eight2empire: March 2013
http://eight2empire.blogspot.com/2013_03_01_archive.html
Saturday, 30 March 2013. Hey hey amigos,. Here is a something I did, trying my hand at some animation. I very much enjoyed the additional possibilities of describing form through motion. For example, the individual frames for the dog's running animation look like nothing, but some how it comes together and evokes dogishness when animated. Anyway, this might turn into something. fingers crossed. Posted by thomas whetnall. Links to this post. Monday, 18 March 2013. And I think the end result has a certain ...
eight2empire: June 2012
http://eight2empire.blogspot.com/2012_06_01_archive.html
Friday, 15 June 2012. Another planet. I had stopped making these, but then I thought of a combination of filters that would let me light up night side cities. All the planets I have posted do far have been hasty mockups but at some point I'm going to take a little time to make 6 or so high res well themed globes. Posted by thomas whetnall. Links to this post. Sunday, 10 June 2012. Posted by thomas whetnall. Links to this post. Thursday, 7 June 2012. Posted by thomas whetnall. Links to this post.
eight2empire: Rock out
http://eight2empire.blogspot.com/2013/04/rock-out.html
Tuesday, 16 April 2013. Posted by thomas whetnall. 13 July 2013 at 01:34. I keep checking to see if youve made any more progress with your animations but come on.3 months? Trusting everythings going well with you and yours. 26 July 2013 at 22:19. Rest easy guy, apart from a bad case of the supposed tos all is well with me. Subscribe to: Post Comments (Atom). My general design blog. View my complete profile. Is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
eight2empire: CYBLOB
http://eight2empire.blogspot.com/2014/12/cyblob.html
Friday, 12 December 2014. So I've been creating more stuff in Spine and it sure is a pleasure to work with. There are a few more features I'd like but I'm pretty sure they al live in the PRO version. - well maybe one day I'll treat myself. This is a low level enemy for a project I'm working on with the good folks at SuperChop Games. Just trying stuff out at the moment, time will tell. Posted by thomas whetnall. Subscribe to: Post Comments (Atom). My general design blog. View my complete profile.
eight2empire: April 2013
http://eight2empire.blogspot.com/2013_04_01_archive.html
Tuesday, 16 April 2013. Posted by thomas whetnall. Links to this post. Subscribe to: Posts (Atom). My general design blog. View my complete profile. Is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Simple template. Powered by Blogger.
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Thomas Whetnall Illustration: rabbit
http://thomaswhetnall.blogspot.com/2011/06/rabbit.html
Saturday, 18 June 2011. Subscribe to: Post Comments (Atom). My game design blog. My name is Thomas Whetnall, I am an artist and illustrator living in south London and this is my blog. Don't worry, you wont be subjected to any of my opinions, only my art. I hope you enjoy my work, but if not, assume you don't understand it. If you want to get in touch you can email me at thomas.whetnall@gmail.com. Simple template. Powered by Blogger.
Thomas Whetnall Illustration: fun with QR codes
http://thomaswhetnall.blogspot.com/2011/09/fun-with-qr-codes.html
Thursday, 1 September 2011. Fun with QR codes. Today I have been having fun with QR codes. what a baddass invention. I am most impressed by how much buggering about they can take and stay functional. 19 March 2012 at 16:17. QR code cannot be read. Subscribe to: Post Comments (Atom). My game design blog. My name is Thomas Whetnall, I am an artist and illustrator living in south London and this is my blog. If you want to get in touch you can email me at thomas.whetnall@gmail.com.
Thomas Whetnall Illustration: Oragami Pigs
http://thomaswhetnall.blogspot.com/2012/09/oragami-pigs.html
Wednesday, 19 September 2012. This will be the last entry in my origami pattern series - Pigs on Orange - wrapping up a set for sea, sky and earth on the secondary colours. 23 November 2012 at 14:23. Good for another wrap? Subscribe to: Post Comments (Atom). My game design blog. My name is Thomas Whetnall, I am an artist and illustrator living in south London and this is my blog. If you want to get in touch you can email me at thomas.whetnall@gmail.com. Simple template. Powered by Blogger.
Thomas Whetnall Illustration: Back in the print workshop
http://thomaswhetnall.blogspot.com/2012/07/back-in-print-workshop.html
Monday, 9 July 2012. Back in the print workshop. Its been a long while, but I am back making prints. This is the linocut I have on the go. Also been listening to Them Crooked Vultures - good combo! Subscribe to: Post Comments (Atom). My game design blog. My name is Thomas Whetnall, I am an artist and illustrator living in south London and this is my blog. Don't worry, you wont be subjected to any of my opinions, only my art. I hope you enjoy my work, but if not, assume you don't understand it.
Thomas Whetnall Illustration: winter moon
http://thomaswhetnall.blogspot.com/2011/06/winter-moon.html
Saturday, 18 June 2011. This one was a bit of an experiment, its an etching with the blue printed in relief, the tree in intaglio and the moon and ground are embossed - all printed in a single pass. The inks I used were water based which caused the sky to bleed a bit too much - and the paper buckled on this one. I think it came out well on the whole though and its a trick i'll try again because registering different plates is a pain. Subscribe to: Post Comments (Atom). My game design blog.
Thomas Whetnall Illustration: full of beans
http://thomaswhetnall.blogspot.com/2011/08/full-of-beans.html
Friday, 26 August 2011. Zammo - check out my cute little coffee bean buddies! They will stick by you through thick and thin, but be carefull, sometimes they can be a little overbearing. 11 October 2011 at 13:28. Love these ones :-). Subscribe to: Post Comments (Atom). My game design blog. My name is Thomas Whetnall, I am an artist and illustrator living in south London and this is my blog. If you want to get in touch you can email me at thomas.whetnall@gmail.com. Simple template. Powered by Blogger.
Thomas Whetnall Illustration: paper boats
http://thomaswhetnall.blogspot.com/2011/08/paper-boats.html
Tuesday, 23 August 2011. This is a nice paper boat pattern which I made entirely in Illustrator (well I was impressed anyway.). I have just realised that it tessellates at an angle, making it useless as a tiling desktop background. Oh well, if I am inundated with requests by my loyal readership I will post it at screen appropriate resolutions. Ha ha, how I amuse myself. Subscribe to: Post Comments (Atom). My game design blog. Simple template. Powered by Blogger.
Thomas Whetnall Illustration: Space
http://thomaswhetnall.blogspot.com/2012/04/space.html
Wednesday, 25 April 2012. I've been playing with Illustrator, Making space scenes. Vectors are really really great. Really. Click for a larger version. 14 May 2012 at 04:37. 7 June 2012 at 07:28. Nah, just for fun originally - although now there is a computer game project I could use it for. check my other blog for a less pretty but more animated image. http:/ eight2empire.blogspot.co.uk/2012/05/ill-stop-soon-probably.html. This blog doesn’t tell me when I have comments - I wonder how I fix that.
Thomas Whetnall Illustration: bleurk
http://thomaswhetnall.blogspot.com/2012/04/bleurk.html
Friday, 13 April 2012. 23 April 2012 at 14:28. Are you dabbling in typography now? Subscribe to: Post Comments (Atom). My game design blog. My name is Thomas Whetnall, I am an artist and illustrator living in south London and this is my blog. Don't worry, you wont be subjected to any of my opinions, only my art. I hope you enjoy my work, but if not, assume you don't understand it. If you want to get in touch you can email me at thomas.whetnall@gmail.com. Simple template. Powered by Blogger.
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eight2empire
Tuesday, 23 December 2014. Another bit of adobe Illustrator Spine animation. This is a prototype player character. he has no arms but a big gun - That's all you need for most games right? Posted by thomas whetnall. Links to this post. Friday, 12 December 2014. So I've been creating more stuff in Spine and it sure is a pleasure to work with. There are a few more features I'd like but I'm pretty sure they al live in the PRO version. - well maybe one day I'll treat myself. Posted by thomas whetnall. Anyway ...
Eight 2 Everest | Chronicles of Running with a Dream
Chronicles of Running with a Dream. Half Marathon, Half Asleep. August 31, 2014. Today I completed my second half marathon, in the Perth City 2 Surf 40th anniversary race. I’m so sore as I’ve barely been training for the last month, being in Bali, sick children etc. Also I spose I’ve been a bit depressed which is why I haven’t been writing. But today I hereby recommit to healthy eating, hydration and running regularly. Injured, House Bound, Eager to Run. July 22, 2014. I try to always heed those subtle l...
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Eight 2 Five Music – Professional Music Design for the Evolving Music Program
Eight 2 Five Music. Professional Music Design for the Evolving Music Program. Professional Music Design for the Evolving Music Program. Great news for the 2014 season! March 1, 2014 by Tom Ruby. Here is Jason’s bio:. Check out his website: www.palmerconcepts.com. How Customized Warm-ups Can Help Your Group Excel. January 24, 2014 by Tom Ruby. Now you can relax! 8221; I wish this were the case! Instead, I created a set of 4 warm-ups designed for the entire band to slowly develop their technique while main...
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Eight to Late | Sensemaking and Analytics for Organizations
Sensemaking and Analytics for Organizations. Risk management and organizational anxiety. In practice risk management is a rational, means-end based process: risks are identified, analysed and then solved (or mitigated). Although these steps seem to be objective, each of them involves human perceptions, biases and interests. Where Jill sees an opportunity, Jack may see only risks. To coin the now well-known term, wicked problem. I had been thinking about this for a while when I stumbled on a fascinating p...