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October 28, 2011. Creating a Triangle Mesh with 3ds Max SDK. I have been working on developing 3ds Max plug-ins lately. Comparing to Maya API, 3ds Max SDK is a hell of a mess. Inconsistent naming styles, lots of exposed pointers, and poor documentations. It took me a while to achieve this common task: Creating a triangle mesh. The following code is what I came up with eventually. Most of it came from OpenCOLLADA. Friday, October 28, 2011. Tags: 3ds Max SDK. July 22, 2011. A Gotcha of C map and set. You c...

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October 28, 2011. Creating a Triangle Mesh with 3ds Max SDK. I have been working on developing 3ds Max plug-ins lately. Comparing to Maya API, 3ds Max SDK is a hell of a mess. Inconsistent naming styles, lots of exposed pointers, and poor documentations. It took me a while to achieve this common task: Creating a triangle mesh. The following code is what I came up with eventually. Most of it came from OpenCOLLADA. Friday, October 28, 2011. Tags: 3ds Max SDK. July 22, 2011. A Gotcha of C map and set. You c...
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eliang's | eliang.blogspot.com Reviews

https://eliang.blogspot.com

October 28, 2011. Creating a Triangle Mesh with 3ds Max SDK. I have been working on developing 3ds Max plug-ins lately. Comparing to Maya API, 3ds Max SDK is a hell of a mess. Inconsistent naming styles, lots of exposed pointers, and poor documentations. It took me a while to achieve this common task: Creating a triangle mesh. The following code is what I came up with eventually. Most of it came from OpenCOLLADA. Friday, October 28, 2011. Tags: 3ds Max SDK. July 22, 2011. A Gotcha of C map and set. You c...

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eliang.blogspot.com eliang.blogspot.com
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eliang's: June 2011

http://eliang.blogspot.com/2011_06_01_archive.html

June 24, 2011. How to check whether an OptiX variable is initialized or not? CUDA programs (*.cu), simple type variables can always be initialized by putting an assignment operator immediately after rtDeclareVariable:. In CUDA program rtDeclareVariable(int, an integer, , ) = 0; rtDeclareVariable(float, a float, , ) = 0.0f; rtDeclareVariable(float3, a vector, , ) = { 1.0f, 0.0f, 0.0f };. In CUDA program rtBuffer float, 1 a buffer; rtTextureSampler float4, 2 a texture;. Friday, June 24, 2011. June 16, 2011.

2

eliang's: October 2011

http://eliang.blogspot.com/2011_10_01_archive.html

October 28, 2011. Creating a Triangle Mesh with 3ds Max SDK. I have been working on developing 3ds Max plug-ins lately. Comparing to Maya API, 3ds Max SDK is a hell of a mess. Inconsistent naming styles, lots of exposed pointers, and poor documentations. It took me a while to achieve this common task: Creating a triangle mesh. The following code is what I came up with eventually. Most of it came from OpenCOLLADA. Friday, October 28, 2011. Tags: 3ds Max SDK. Subscribe to: Posts (Atom). Because It Is There.

3

eliang's: How to check whether an OptiX variable is initialized or not?

http://eliang.blogspot.com/2011/06/how-to-check-whether-optix-variable-is.html

June 24, 2011. How to check whether an OptiX variable is initialized or not? CUDA programs (*.cu), simple type variables can always be initialized by putting an assignment operator immediately after rtDeclareVariable:. In CUDA program rtDeclareVariable(int, an integer, , ) = 0; rtDeclareVariable(float, a float, , ) = 0.0f; rtDeclareVariable(float3, a vector, , ) = { 1.0f, 0.0f, 0.0f };. In CUDA program rtBuffer float, 1 a buffer; rtTextureSampler float4, 2 a texture;. Friday, June 24, 2011.

4

eliang's: A Gotcha of C++ map and set

http://eliang.blogspot.com/2011/07/gotcha-of-c-map-and-set.html

July 22, 2011. A Gotcha of C map and set. Allow you to define your own less-than comparator for the key type. But one thing to bear in mind: The comparator must follow the rules of strick weak ordering. X x is always false. If x y, then y x is false. If x y and y z, then x z. If x = y and y = z, then x = z. Miss any one of these rules, you will get undefined behavior! To see what it means, let me show you a mistake I made. In order to compare floats with tolerance, I wrote a float comparator like this:.

5

eliang's: Creating a Triangle Mesh with 3ds Max SDK

http://eliang.blogspot.com/2011/10/creating-triangle-mesh-with-3ds-max-sdk.html

October 28, 2011. Creating a Triangle Mesh with 3ds Max SDK. I have been working on developing 3ds Max plug-ins lately. Comparing to Maya API, 3ds Max SDK is a hell of a mess. Inconsistent naming styles, lots of exposed pointers, and poor documentations. It took me a while to achieve this common task: Creating a triangle mesh. The following code is what I came up with eventually. Most of it came from OpenCOLLADA. Friday, October 28, 2011. Tags: 3ds Max SDK. Subscribe to: Post Comments (Atom).

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October 28, 2011. Creating a Triangle Mesh with 3ds Max SDK. I have been working on developing 3ds Max plug-ins lately. Comparing to Maya API, 3ds Max SDK is a hell of a mess. Inconsistent naming styles, lots of exposed pointers, and poor documentations. It took me a while to achieve this common task: Creating a triangle mesh. The following code is what I came up with eventually. Most of it came from OpenCOLLADA. Friday, October 28, 2011. Tags: 3ds Max SDK. July 22, 2011. A Gotcha of C map and set. You c...

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