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Elringus – Artyom Sovetnikov

UI distortion in Unreal Engine. We have a lot of digital noise/glitch effects. While we mostly used the wonderful “Sci-Fi and Glitch Post-Process”. Package, I’ve wanted to add a bit of uniqueness to UI noise effect and assembled a material function for distorting UI texture UVs. It uses a bunch of procedural noise generators, panners and a texture mask to apply specific distortion pattern. Just drop the unzipped folder to UE project and the function should become available as “DistortUV” node. You’...

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Elringus – Artyom Sovetnikov | elringus.me Reviews
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UI distortion in Unreal Engine. We have a lot of digital noise/glitch effects. While we mostly used the wonderful “Sci-Fi and Glitch Post-Process”. Package, I’ve wanted to add a bit of uniqueness to UI noise effect and assembled a material function for distorting UI texture UVs. It uses a bunch of procedural noise generators, panners and a texture mask to apply specific distortion pattern. Just drop the unzipped folder to UE project and the function should become available as “DistortUV” node. You’...
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Elringus – Artyom Sovetnikov | elringus.me Reviews

https://elringus.me

UI distortion in Unreal Engine. We have a lot of digital noise/glitch effects. While we mostly used the wonderful “Sci-Fi and Glitch Post-Process”. Package, I’ve wanted to add a bit of uniqueness to UI noise effect and assembled a material function for distorting UI texture UVs. It uses a bunch of procedural noise generators, panners and a texture mask to apply specific distortion pattern. Just drop the unzipped folder to UE project and the function should become available as “DistortUV” node. You’...

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elringus.me elringus.me
1

vfx – Elringus

http://elringus.me/tags/vfx

Just made a quick and dirty glow effect for Unity sprites. It’s based on standard Unity sprite shader and uses outline in HDR colors as a marker for the bloom post-processing effect. Project on GitHub: https:/ git.io/viR7w. September 10, 2016. September 10, 2016. Proudly powered by WordPress.

2

glitch – Elringus

http://elringus.me/tags/glitch

UI distortion in Unreal Engine. We have a lot of digital noise/glitch effects. While we mostly used the wonderful “Sci-Fi and Glitch Post-Process”. Package, I’ve wanted to add a bit of uniqueness to UI noise effect and assembled a material function for distorting UI texture UVs. It uses a bunch of procedural noise generators, panners and a texture mask to apply specific distortion pattern. Just drop the unzipped folder to UE project and the function should become available as “DistortUV” node.

3

shader – Elringus

http://elringus.me/tags/shader

UI distortion in Unreal Engine. We have a lot of digital noise/glitch effects. While we mostly used the wonderful “Sci-Fi and Glitch Post-Process”. Package, I’ve wanted to add a bit of uniqueness to UI noise effect and assembled a material function for distorting UI texture UVs. It uses a bunch of procedural noise generators, panners and a texture mask to apply specific distortion pattern. Just drop the unzipped folder to UE project and the function should become available as “DistortUV” node.

4

Etc – Elringus

http://elringus.me/category/etc

Ah, just settled here. WordPress turns out to be much more pleasant experience than Tumblr. And it’s running on a Digital Ocean droplet. They claim to be using pure SSD configs well, whatever. May 6, 2015. September 10, 2016. Proudly powered by WordPress.

5

Blend Modes in Unity – Elringus

http://elringus.me/blend-modes-in-unity

Blend Modes in Unity. You’ve probably heard about blend modes. Available in image and video editing tools like Photoshop or After Effects. It is an important technique for content creation and has long since become an integral part of them. But what about video games? Say you need to use. Blending for a particle system. Or your UI-artist made a beautiful assets in Photoshop, but some of them are using. Or maybe you’ve wanted to create some weird Lynch-esque effect with. Blending and apply it to a 3D mesh?

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Elringus – Artyom Sovetnikov

UI distortion in Unreal Engine. We have a lot of digital noise/glitch effects. While we mostly used the wonderful “Sci-Fi and Glitch Post-Process”. Package, I’ve wanted to add a bit of uniqueness to UI noise effect and assembled a material function for distorting UI texture UVs. It uses a bunch of procedural noise generators, panners and a texture mask to apply specific distortion pattern. Just drop the unzipped folder to UE project and the function should become available as “DistortUV” node. You’...

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