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Eric Widner - 3D Artist

Tuesday, May 8, 2012. Friday, November 26, 2010. This is my latest completed project, a 3D bust of Count Orlok from the 1922 F.W.Murnau film Nosferatu. One of my all-time favorite horror movies, and arguably still the best on-screen adaptation of Dracula. To-date). With the exception of the very low-poly head base mesh I created in 3DS Max, the bust was modeled, textured, and rendered entirely in Zbrush. Here are a couple of renders of the high poly model without textures:. One more just for fun:. This i...

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Eric Widner - 3D Artist | ericwidner.blogspot.com Reviews
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Tuesday, May 8, 2012. Friday, November 26, 2010. This is my latest completed project, a 3D bust of Count Orlok from the 1922 F.W.Murnau film Nosferatu. One of my all-time favorite horror movies, and arguably still the best on-screen adaptation of Dracula. To-date). With the exception of the very low-poly head base mesh I created in 3DS Max, the bust was modeled, textured, and rendered entirely in Zbrush. Here are a couple of renders of the high poly model without textures:. One more just for fun:. This i...
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Eric Widner - 3D Artist | ericwidner.blogspot.com Reviews

https://ericwidner.blogspot.com

Tuesday, May 8, 2012. Friday, November 26, 2010. This is my latest completed project, a 3D bust of Count Orlok from the 1922 F.W.Murnau film Nosferatu. One of my all-time favorite horror movies, and arguably still the best on-screen adaptation of Dracula. To-date). With the exception of the very low-poly head base mesh I created in 3DS Max, the bust was modeled, textured, and rendered entirely in Zbrush. Here are a couple of renders of the high poly model without textures:. One more just for fun:. This i...

INTERNAL PAGES

ericwidner.blogspot.com ericwidner.blogspot.com
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Eric Widner - 3D Artist: Nosferatu, revisited

http://ericwidner.blogspot.com/2012/05/nosferatu-revisited.html

Tuesday, May 8, 2012. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

2

Eric Widner - 3D Artist: Weapon X Augmentation

http://ericwidner.blogspot.com/2010/10/weapon-x-augmentation.html

Thursday, October 14, 2010. I was really excited to get to create this series of assets for X-Men Origins: Wolverine, not because they were particularly challenging (they were actually pretty simple) but because of their importance. This tank is where Wolverine had his skeleton covered in indestructible adamantium and received his razor sharp claws, essentially the birth of the character as we know him. Subscribe to: Post Comments (Atom). Head Study: Terry OQuinn. Simple template. Powered by Blogger.

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Eric Widner - 3D Artist: November 2010

http://ericwidner.blogspot.com/2010_11_01_archive.html

Friday, November 26, 2010. This is my latest completed project, a 3D bust of Count Orlok from the 1922 F.W.Murnau film Nosferatu. One of my all-time favorite horror movies, and arguably still the best on-screen adaptation of Dracula. To-date). With the exception of the very low-poly head base mesh I created in 3DS Max, the bust was modeled, textured, and rendered entirely in Zbrush. Here are a couple of renders of the high poly model without textures:. One more just for fun:. Subscribe to: Posts (Atom).

4

Eric Widner - 3D Artist: May 2012

http://ericwidner.blogspot.com/2012_05_01_archive.html

Tuesday, May 8, 2012. Subscribe to: Posts (Atom). Simple template. Powered by Blogger.

5

Eric Widner - 3D Artist: Nosferatu Bust

http://ericwidner.blogspot.com/2010/11/nosferatu-bust.html

Friday, November 26, 2010. This is my latest completed project, a 3D bust of Count Orlok from the 1922 F.W.Murnau film Nosferatu. One of my all-time favorite horror movies, and arguably still the best on-screen adaptation of Dracula. To-date). With the exception of the very low-poly head base mesh I created in 3DS Max, the bust was modeled, textured, and rendered entirely in Zbrush. Here are a couple of renders of the high poly model without textures:. One more just for fun:. November 26, 2010 at 10:39 AM.

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shawnpeeples.blogspot.com shawnpeeples.blogspot.com

Shawn Peeples: October 2009

http://shawnpeeples.blogspot.com/2009_10_01_archive.html

So this was my first project using Z-Brush. I'm still a lush for Z-Brush, but I think I have the basic idea of how to use the program. I haven't found stencils yet. My idea, on this mesh, was do do all of the fine detail within photoshop. Links to this post. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. It has come to my attention that I have not update. Awesome Inc. template. Powered by Blogger.

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Shawn Peeples: Interior

http://shawnpeeples.blogspot.com/2014/09/interior.html

I really hate how the web/jpegs compress images. If anyone has tips on getting better quality dark images online, I'm all ears. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.

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Shawn Peeples: January 2010

http://shawnpeeples.blogspot.com/2010_01_01_archive.html

I've added the wings, and worked up the body. Now I'm moving into the cock-pit and landing gear. Links to this post. I've got the engines almost how I want them. I'm not completely satisfied with the exposed sections towards the front, but they'll do for tonight. I've been going off of the classic Mark 2 Viper and a few cues from the modern version as well. I haven't yet decided which wing set to go with, for now I have the classic ones proxied out. Links to this post. Subscribe to: Posts (Atom).

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Shawn Peeples: December 2009

http://shawnpeeples.blogspot.com/2009_12_01_archive.html

A few crashes and corrupted files later and here I have my Colonial Viper Mark 2 Proxy. Links to this post. Hammerburst 2 Low Poly. Links to this post. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. A few crashes and corrupted files later and here I. Hammerburst 2 Low Poly. Awesome Inc. template. Powered by Blogger.

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Shawn Peeples: April 2010

http://shawnpeeples.blogspot.com/2010_04_01_archive.html

I took a break from the Colonial Viper and went back to paint my hammerburst. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.

shawnpeeples.blogspot.com shawnpeeples.blogspot.com

Shawn Peeples

http://shawnpeeples.blogspot.com/2014/08/a-few-things-ive-been-working-on-as-of.html

A few things I've been working on as of late. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. A few things Ive been working on as of late. Awesome Inc. template. Powered by Blogger.

shawnpeeples.blogspot.com shawnpeeples.blogspot.com

Shawn Peeples: Misc Pieces from the Bar

http://shawnpeeples.blogspot.com/2014/10/misc-pieces-from-bar.html

Misc Pieces from the Bar. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Misc Pieces from the Bar. Awesome Inc. template. Powered by Blogger.

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Shawn Peeples: Viper

http://shawnpeeples.blogspot.com/2010/07/viper.html

Here are a couple types of renders. One is a very basic gray the other I added some color to the material. I can never get the renders to come out exactly how I want them to, I need to get some research done with that. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.

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Shawn Peeples: September 2009

http://shawnpeeples.blogspot.com/2009_09_01_archive.html

I think I've got things set about how I want them now. Very soon I will be starting in actually creating the assets. The more I got into it the more I thought about locations for the camera for the images below. The only proxies that I haven't created yet are trees. But I figure I'll create them as I go and see how much of a variety I want. Again, I will note that all visible textures are being borrowed from the Unreal Engine. Links to this post. Links to this post. First out of the gate.

shawnpeeples.blogspot.com shawnpeeples.blogspot.com

Shawn Peeples: May 2010

http://shawnpeeples.blogspot.com/2010_05_01_archive.html

Links to this post. A little more painting on the hammerburst. I've been a bit distracted lately to really get any of my personal work done. There has been some jumping around on what I'm actually working on. I've started a bit of a sci-fi level within unreal, continued work on my viper, as well as working for Raven Software. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.

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ericwickenheisercasartphotography.blogspot.com ericwickenheisercasartphotography.blogspot.com

CAS 9th-10th Grade Photography

CAS 9th-10th Grade Photography. This was the first photography class offered at CAS in many years. The students learned the history of photography, the technical workings of a SLR and digital camera, and the use of value, space, light and texture. They were given landscape,. The Landscape was used to explore how contrast creates Movement, or. Emphasis on specific point. The Still Life was used to explore how film graininess and surface texture can affect mood. Subscribe to: Posts (Atom).

ericwickenheisercasartprintmaking.blogspot.com ericwickenheisercasartprintmaking.blogspot.com

CAS 9th - 10th grade Printmaking

CAS 9th - 10th grade Printmaking. The 10th grade students learned several printmaking techniques during this month long unit and combined them to create images that represented how they viewed themselves. After a series of classes exploring the. Printmaking techniques, the students created two or more finished prints. Accompanying this lesson was a survey of printmaking in 1800 century Japan, 19th century Europe and 20th century North America. Subscribe to: Posts (Atom). Back to Student Art from CAS.

ericwickens.com ericwickens.com

Eric Wickens

On stage at the Paramount Theatre in Anderson, IN. Music is timeless. The past should influence today and new music approaches should influence the past. It is not about categories, but about being vibrant and alive in a way that touches the soul. Music is an evolving continuum that reaches back as well as looks forward. It is about stirring past emotions and making them as relevant today as they were when you first felt them. Louis Armstrong Tribute Concert with Swing Shift Indy. July 20, 2014.

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www.ericwickens.net - /

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ericwidner.blogspot.com ericwidner.blogspot.com

Eric Widner - 3D Artist

Tuesday, May 8, 2012. Friday, November 26, 2010. This is my latest completed project, a 3D bust of Count Orlok from the 1922 F.W.Murnau film Nosferatu. One of my all-time favorite horror movies, and arguably still the best on-screen adaptation of Dracula. To-date). With the exception of the very low-poly head base mesh I created in 3DS Max, the bust was modeled, textured, and rendered entirely in Zbrush. Here are a couple of renders of the high poly model without textures:. One more just for fun:. This i...

ericwie.se ericwie.se

Eric Wiese - Magento Developer

I’m Eric Wiese, and this is my favorite site on the Citadel. I am Eric Wiese. A Web Application developer with extensive experience in both responsive HTML5 frontend and PHP / Magento engineering. I’m currently working as a Lead Software Engineer. And Front End Developer for the Magento Gold Partner Classy Llama. I have a double degree in Computer Science and Mathematics from College of the Ozarks. Also know as “Hard Work U”. In addition to my degrees, I have several development certifications:.

ericwiegardt.com ericwiegardt.com

Wiegardt Studio Gallery .:. Eric Wiegardt, watercolorist, watercolor classes, painting teacher, video instruction

VISUAL PLEASURE FOR GENERATIONS. School of Painting Workshops. Ndash; Original Paintings. Ndash; Giclee Prints. Ndash; House Frames. Ndash; Workshop Schedule. Ndash; School of Painting Workshops. Ndash; Dear Eric Column. Ndash; Artists’ Connection. Ndash; Virtual Critique. Ndash; Art Supplies. Ndash; Printable Bio. Ndash; Current Shows. Ndash; Showing Locally. Ndash; Associated Links. LAKE CONSTANCE, GERMANY 2018 PLEIN AIR WORKSHOP. Click here to view brochure. SCHOOL OF PAINTING WORKSHOPS.

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Eric Wiegmann |

February 19, 2018. March / April / May 2015 Live Schedule 3/14 w/ Curtis Traylor and CT Connection @ Bar IZNT, Kobe 3/15 w/ Paul Jackson @ Bar IZNT, Kobe 4/4 w/ The Tardy Boys @ The Cellar, Osaka 4/10 w/ From Out…. Theme by Imon Themes.

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Demo Reel - Web and Interactive Design & Development

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Eric WIelosinski