shawnpeeples.blogspot.com
Shawn Peeples: October 2009
http://shawnpeeples.blogspot.com/2009_10_01_archive.html
So this was my first project using Z-Brush. I'm still a lush for Z-Brush, but I think I have the basic idea of how to use the program. I haven't found stencils yet. My idea, on this mesh, was do do all of the fine detail within photoshop. Links to this post. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. It has come to my attention that I have not update. Awesome Inc. template. Powered by Blogger.
shawnpeeples.blogspot.com
Shawn Peeples: Interior
http://shawnpeeples.blogspot.com/2014/09/interior.html
I really hate how the web/jpegs compress images. If anyone has tips on getting better quality dark images online, I'm all ears. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.
shawnpeeples.blogspot.com
Shawn Peeples: January 2010
http://shawnpeeples.blogspot.com/2010_01_01_archive.html
I've added the wings, and worked up the body. Now I'm moving into the cock-pit and landing gear. Links to this post. I've got the engines almost how I want them. I'm not completely satisfied with the exposed sections towards the front, but they'll do for tonight. I've been going off of the classic Mark 2 Viper and a few cues from the modern version as well. I haven't yet decided which wing set to go with, for now I have the classic ones proxied out. Links to this post. Subscribe to: Posts (Atom).
shawnpeeples.blogspot.com
Shawn Peeples: December 2009
http://shawnpeeples.blogspot.com/2009_12_01_archive.html
A few crashes and corrupted files later and here I have my Colonial Viper Mark 2 Proxy. Links to this post. Hammerburst 2 Low Poly. Links to this post. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. A few crashes and corrupted files later and here I. Hammerburst 2 Low Poly. Awesome Inc. template. Powered by Blogger.
shawnpeeples.blogspot.com
Shawn Peeples: April 2010
http://shawnpeeples.blogspot.com/2010_04_01_archive.html
I took a break from the Colonial Viper and went back to paint my hammerburst. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.
shawnpeeples.blogspot.com
Shawn Peeples
http://shawnpeeples.blogspot.com/2014/08/a-few-things-ive-been-working-on-as-of.html
A few things I've been working on as of late. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. A few things Ive been working on as of late. Awesome Inc. template. Powered by Blogger.
shawnpeeples.blogspot.com
Shawn Peeples: Misc Pieces from the Bar
http://shawnpeeples.blogspot.com/2014/10/misc-pieces-from-bar.html
Misc Pieces from the Bar. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Misc Pieces from the Bar. Awesome Inc. template. Powered by Blogger.
shawnpeeples.blogspot.com
Shawn Peeples: Viper
http://shawnpeeples.blogspot.com/2010/07/viper.html
Here are a couple types of renders. One is a very basic gray the other I added some color to the material. I can never get the renders to come out exactly how I want them to, I need to get some research done with that. Subscribe to: Post Comments (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.
shawnpeeples.blogspot.com
Shawn Peeples: September 2009
http://shawnpeeples.blogspot.com/2009_09_01_archive.html
I think I've got things set about how I want them now. Very soon I will be starting in actually creating the assets. The more I got into it the more I thought about locations for the camera for the images below. The only proxies that I haven't created yet are trees. But I figure I'll create them as I go and see how much of a variety I want. Again, I will note that all visible textures are being borrowed from the Unreal Engine. Links to this post. Links to this post. First out of the gate.
shawnpeeples.blogspot.com
Shawn Peeples: May 2010
http://shawnpeeples.blogspot.com/2010_05_01_archive.html
Links to this post. A little more painting on the hammerburst. I've been a bit distracted lately to really get any of my personal work done. There has been some jumping around on what I'm actually working on. I've started a bit of a sci-fi level within unreal, continued work on my viper, as well as working for Raven Software. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. Awesome Inc. template. Powered by Blogger.