en3008nicole.blogspot.com
EN3008 Te[/ch]xtuality: December 2009
http://en3008nicole.blogspot.com/2009_12_01_archive.html
Thursday, December 10, 2009. Literature Review: Aimeée Morrison's - Blogs and Blogging. However, despite the rapid expansion of the blogosphere, Morrison refers to a survey which indicated that less than 40% of internet users surveyed knew what blogs were, and 62% could not define the word. What meaning are we to take from this? Judging by the figures presented, it would appear so. The section in Morrison’s essay which discusses the “real feel of community (Morrison, 2008)”. Friday, December 4, 2009.
robintertechxtuality.wordpress.com
Welcome | Rob - Interte[/ch]xtuality Blog
https://robintertechxtuality.wordpress.com/2009/10/16/welcome
Rob – Interte[/ch]xtuality Blog. So what is a blog? Posted October 16, 2009 by Rob in Uncategorized. Hello, welcome to my blog. Throughout the year I’ll be using it to post reviews and comments about the articles I read for my Interte[/ch]xtuality seminar. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.
jackmurray.wordpress.com
About | Reading, Viewing and Playing
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Reading, Viewing and Playing. Computer games as narrative media. This Blog was set up to house a series of literature reviews for the EN3008 Seminar course in Textuality and New Media in University College Cork. Trackback ( 0 ). Comments ( 2 ). July 17th, 2007. I think i left enough of a hint… have a great time o/. August 1st, 2007. SENT E MAIL TO G ADDRESS. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Email (Address never made public).
jackmurray.wordpress.com
Digital Content and User Participation | Reading, Viewing and Playing
https://jackmurray.wordpress.com/2009/12/09/some-afterthoughts
Reading, Viewing and Playing. Computer games as narrative media. Digital Content and User Participation. As a part of the preparation for my presentation on Digital Narratives I looked at Marie-Laure Ryan’s ‘. Fictional Worlds in the Digital Age’. And Andrew Mactavish’s ‘. Licensed to play: Digital Games: Player Modifcations and Authorized Production. A team-based first person shooter which began as a mod for Valve Software’s. Which began as a bedroom project spawned an entire generation of multiplayer s...
jackmurray.wordpress.com
Digital Worlds – Narrative & Fiction | Reading, Viewing and Playing
https://jackmurray.wordpress.com/2010/03/14/digital-worlds-narrative-fiction
Reading, Viewing and Playing. Computer games as narrative media. Digital Worlds – Narrative & Fiction. I mentioned Marie-Laure Ryan’s essay ‘Fictional Worlds in the Digital Age’. In a previous entry but paid only brief attention to it in favour of Andrew Mactavish’s Essay ‘Licensed to Play: Digital Games, Player Modifications and Authorized Production’. Blizzards World of Warcraft. A machinima created using Valve Software’s. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Paul O' Shea.
valeria26.wordpress.com
February | 2010 | Valeria26's Blog
https://valeria26.wordpress.com/2010/02
Archive for February, 2010. Literature Review: Electronic Scholarly Editions. February 15, 2010 @ 6:35 pm. 183; { Uncategorized. Being a third student myself I am accustomed to the tradition of much of my academic world only being available to me online. While unfortunately I’m a firm fan of the material world of print, I am at the same time accepting and appreciative of the vast amount of knowledge that is at my fingertips, something that was not available until quite recently in the academic world.
jackmurray.wordpress.com
Jack | Reading, Viewing and Playing
https://jackmurray.wordpress.com/author/jackem
Reading, Viewing and Playing. Computer games as narrative media. Digital Games and Narrative. Metal Gear Solid,. Two relatively recent and successful titles that are very strong examples of the ways in which the medium of digital games can be employed to tell stories are. Irrational Games, 2007) and. Quantic Dream, 2010). Both of these titles employed existing forms to tell stories in a manner that took full advantage of the game medium. In. Focuses on the linearity of games,. Focuses on their potential ...
narrativities.wordpress.com
Lost ARG 2009: The Fan Community | Digital Narratives: Scholarship and New Media
https://narrativities.wordpress.com/2010/03/23/lost-arg-2009-the-fan-community
Digital Narratives: Scholarship and New Media. Perspectives on textual transmission – the media and the message. Lost ARG 2009: The Fan Community. The Lost ARG 2009: Underground Art Project. What Is A Lost ARG? Simply put, an ARG is an Alternate Reality Game. 8220;Fictional elements of the narrative, often presented as real, include clues that lead players to discoveries that further the game. The first ARG was called “The Lost Experience”. The second ARG “Find 815”. Took place between May and November i...
narrativities.wordpress.com
Information At The Click Of A Button | Digital Narratives: Scholarship and New Media
https://narrativities.wordpress.com/2010/03/25/information-at-the-click-of-a-button
Digital Narratives: Scholarship and New Media. Perspectives on textual transmission – the media and the message. Information At The Click Of A Button. 1) Peering: expanding to peers outside the boundary of the one company e.g. it was not just geologists who were capable of finding the gold found. 2) Openness: Opening the boundaries of his company. 3) Sharing: Sharing intellectual property that is used like a mutual fund. E.g. the sharing of Goldcorp Inc.’s I.P. Just one of the examples shown by Tapscott ...