evennia.com
EvenniaEvennia MU* server
http://www.evennia.com/
Evennia MU* server
http://www.evennia.com/
TODAY'S RATING
#729,327
Date Range
HIGHEST TRAFFIC ON
Thursday
LOAD TIME
0.4 seconds
16x16
Griatch Regnell
Mura●●●●n 14
Sto●●●olm , Uppland, 75000
SWEDEN
View this contact
Griatch Regnell
Mura●●●●n 14
Sto●●●olm , Uppland, 75000
SWEDEN
View this contact
Griatch Regnell
Mura●●●●n 14
Sto●●●olm , Uppland, 75000
SWEDEN
View this contact
17
YEARS
1
MONTHS
18
DAYS
GODADDY.COM, LLC
WHOIS : whois.godaddy.com
REFERRED : http://registrar.godaddy.com
PAGES IN
THIS WEBSITE
5
SSL
EXTERNAL LINKS
33
SITE IP
216.58.195.83
LOAD TIME
0.391 sec
SCORE
6.2
Evennia | evennia.com Reviews
https://evennia.com
Evennia MU* server
Demo down - Evennia
http://www.evennia.com/testpage/demo-error
He computer hosting our Evennia demo is currently acting up, so the demo is sadly not available at the moment. We hope to get it back soon! If you have questions about Evennia, feel free to drop into our chatroom. And ask them (or hit the mailing list. You can also easily test the meat of the demo yourself by installing Evennia. Logging onto your new server and running the single command. Batchcommand tutorial world.build.
Sitemap - Evennia
http://www.evennia.com/system/app/pages/sitemap/hierarchy
Recent site activity - Evennia
http://www.evennia.com/system/app/pages/recentChanges
Apr 1, 2016, 4:54 AM. Griatch Art edited evennia. Apr 1, 2016, 4:47 AM. Griatch Art edited evennia. Jan 20, 2016, 9:36 AM. Griatch Art edited evennia. Jan 20, 2016, 9:35 AM. Griatch Art edited evennia. Jan 19, 2016, 8:03 AM. Griatch Art edited evennia. Jan 19, 2016, 8:02 AM. Griatch Art edited evennia. Jan 19, 2016, 8:02 AM. Griatch Art edited evennia. Dec 9, 2015, 9:35 AM. Griatch Art edited evennia. Oct 14, 2015, 2:07 PM. Griatch Art edited evennia. Jun 14, 2015, 12:34 AM. Griatch Art edited Demo down.
Files - Evennia
http://www.evennia.com/file-cabinet
Sep 3, 2011, 6:27 AM. Sep 3, 2011, 6:27 AM. Evennia server portal.png. Sep 3, 2011, 6:30 AM.
Report Abuse
http://www.evennia.com/system/app/pages/reportAbuse
By submitting this form, you are alerting the Google Sites team that this site has content that is in violation of our Terms of Use. Why are you reporting the content on this Site as inappropriate? This Site contains spam. This Site contains phishing. This Site contains malware. This Site contains sexually explicit material (like pornography or nudity). This Site contains content that is harassing me or someone else. This Site promotes violence or has hate speech.
TOTAL PAGES IN THIS WEBSITE
5
GitHub - evennia/evennia: Python MUD/MUX/MUSH/MU* development system
https://github.com/evennia/evennia
Python MUD/MUX/MUSH/MU* development system. Http:/ www.evennia.com. Use Git or checkout with SVN using the web URL. Aug 25, 2016. Failed to load latest commit information. Fixed wording and some refactoring. Mar 22, 2016. Changed the windows launcher name to evennia launcher.py instead of j. Mar 1, 2015. Aug 24, 2016. Changed ignores to not use linux-type paths. May 25, 2015. Disable sudo in Travis to use faster container architecture. Aug 21, 2015. Updated readme's and other documentation. Feb 10, 2015.
Griatch's Evennia musings: Announcing the Evennia example-game project "Ainneve"
http://evennia.blogspot.com/2015/06/announcing-evennia-example-game-project.html
Monday, June 22, 2015. Announcing the Evennia example-game project "Ainneve". He Evennia example-game project is underway! I was quite impressed with the response I got on the mailing list to my call for developing an Evennia example game (see my Need your Help. I'm happy to announce, however, that after only a week we now have a solid lead developer/manager, George Oliver. Helping him on the technical/architecture side is Whitenoise. Who, despite a barren github profile, is a professional developer).
Griatch's Evennia musings: February 2014
http://evennia.blogspot.com/2014_02_01_archive.html
Saturday, February 8, 2014. Moving from Google Code to GitHub. A few weeks back, the Evennia project made the leap from Google Code to GitHub ( here. Things have been calming down so it's time to give a summary of how the process went. The problem I did. This is extremely critical functionality for a code-sharing website to have! In the end I decided to not fiddle about with it, but to move everything over in one go. For easily getting updated dependencies of build scripts. To convert. As it turned o...
Griatch's Evennia musings: Things going on
http://evennia.blogspot.com/2015/05/we-are-currently-in-maintenance-and.html
Monday, May 11, 2015. We are currently in a maintenance and cleanup phase of Evennia, where bugs are found and reported and things are getting more and more stable as people learn and use the new features we merged a few months back. I've not been slacking off on on the MUD side though: I have written and submitted an article for the revived Imaginary Realities e-zine. Next issue should be out end of May/early June? And another article (on Evennia) for the new Optional Realities. People should know by no...
Griatch's Evennia musings: January 2015
http://evennia.blogspot.com/2015_01_01_archive.html
Monday, January 19, 2015. Building Django proxies and MUD libraries. 2015 is here and t. Here is a lot of activity going on in Evennia's repository, mailing list and IRC channel right now, with plenty of people asking questions and starting to use the system to build online games. Since Christmas our "devel". Note that full docs are not yet written for devel-branch). Django proxies for Typeclasses. To transparently communicate between the two. Instead. Proxy models have existed for quite a while in D...
Griatch's Evennia musings: May 2014
http://evennia.blogspot.com/2014_05_01_archive.html
Friday, May 16, 2014. Imaginary realities volume 6, issue 1. I'm a bit late with writing about it, but the latest issue of Imaginary Realities. Has been out for a month or so now. You can find it. Here is a brief summary of the articles in the latest issue. In A Journey Through Paradice, Part II. Matthew Chaplan continues his description of the C codebase Paradice9. Building a Giant Mech in Evennia. Richard “KaVir” Woolcock's Describing a Virtual World. By Jana, are also covering room descriptions althou...
Avaloria Code Development: June 2011
http://avaloria.blogspot.com/2011_06_01_archive.html
Friday, June 17, 2011. Another week, more code. As you can see it all has a very D&D feel to it at the core. However, as I added skills I came to a very quick conclusion that being able to spam combat skills as fast as your fingers can type isn't really all that fair, or fun for that matter. Enter the "Combat balance system" as I have been calling it. This system is a way to curb skill spamming without absolutely outright taking the skill away from the player if they use it too often. In the thick of it.
Griatch's Evennia musings: Documenting Python without Sphinx
http://evennia.blogspot.com/2015/03/documenting-python-without-sphinx.html
Monday, March 9, 2015. Documenting Python without Sphinx. Last week Evennia merged its development branch with all the features mentioned in the last post. Post-merger we have since gone through and fixed remaining bugs and shortened the list at a good clip. One thing I have been considering is how to make Evennia's API auto-documenting - we are after all a MUD creation library and whereas our code has always been well-documented the docs were always only accessible from the source files themselves.
Griatch's Evennia musings: June 2015
http://evennia.blogspot.com/2015_06_01_archive.html
Monday, June 22, 2015. Announcing the Evennia example-game project "Ainneve". He Evennia example-game project is underway! I was quite impressed with the response I got on the mailing list to my call for developing an Evennia example game (see my Need your Help. I'm happy to announce, however, that after only a week we now have a solid lead developer/manager, George Oliver. Helping him on the technical/architecture side is Whitenoise. Who, despite a barren github profile, is a professional developer).
TOTAL LINKS TO THIS WEBSITE
33
Youth Awesome |
1 thoroughly remover and clean. Teach you 5 strokes away facial skin pressure. Cleansing oil is a class of makeup products is designed to deal with the eye and lips is difficult to remove the thick make-up or the whole face of heavy makeup, only this “oil to oil” products in order to clean the pores, so that the skin easily breathe The. 2 Against the outside world. 3 Get rid of tense emotions.
Too fast to live; too young to die
Upgrade to paid account! Too fast to live; too young to die. Flippin and freakin it. 15 October 2005 @ 02:39 pm. Hi welcome to my little corner in the cyberworld. You can go to my userinfo to see my interests and further information about me. I warn you now. my journal entries usually lack punctuation and watnot even though english is my mother language D= shame i know ; my spelling can be horrible. i tend to do a lot of typos if i dont realise it. Viewing most recent entries. Upgrade to paid account!
Even Ni Fashion Designs
For over 20 years, I have dedicated myself to creating the fit and style to make a woman feel special for their occasion. Whether it is a prom, weddings, cotillions or just because, the perfect fit is the beginning to an unforgettable night. Fitting a woman for the rest of her life.
Griatch's Evennia musings
Monday, June 22, 2015. Announcing the Evennia example-game project "Ainneve". He Evennia example-game project is underway! I was quite impressed with the response I got on the mailing list to my call for developing an Evennia example game (see my Need your Help. I'm happy to announce, however, that after only a week we now have a solid lead developer/manager, George Oliver. Helping him on the technical/architecture side is Whitenoise. Who, despite a barren github profile, is a professional developer).
Evennia
Is an open-source library and toolkit for building multi-player online text games (MUD, MUX, MUSH, MUCK and other MU*). You easily design your entire game using normal Python modules. Apart from supporting traditional clients, Evennia comes with both a game web-client and a web-server out of the box. Is a small live instance of Evennia with a sandbox and a small quest area to try out. You can connect in your browser from the link above or using telnet to http:/ silvren.com, port 4280. I. All Evennia reso...
Evennia中文站
使用传统mud客户端的人可以连接到 demo.evenniacn.com 的 4000 端口。 Evennia的官网为 http:/ www.evennia.com. 英文官方论坛为 https:/ groups.google.com/forum/#! 以上地址在国内可能无法正常访问 ,源码在 https:/ github.com/Evennia/evennia. 本站翻译的文档基本都来自于 https:/ github.com/evennia/evennia/wiki. Muddery是一个用Python编写的在线文字游戏 如MUD 框架,采用BSD许可证 3句版 发布,它基于 Evennia. Muddery的网站为 http:/ www.muddery.org. 中文网页为 http:/ www.muddery.org/cn. 源代码在 https:/ github.com/muddery/muddery.
אבן נייר ומספריים
קייטנות וימי כיף לילדי העובדים. הפעלות לבר מצווה / בת מצווה. מסיבות סיום וגיבוש ילדים. אבן נייר ומספריים - אנו אוהבים את מה שאנו עושים. לרשימת הלקוחות המלאה לחצו כאן. נשמח לענות לכל פניה. Phone2, phone, contact, telephone, support, call. Envelop2, envelop, mail, email, contact, letter. הפעלות, אטרקציות וימי גיבוש לחברות, מבוגרים, ילדים ונוער. קייטנות וימי כיף לילדי העובדים. אבן נייר ומספריים - הפעלות חברתיות, אטרקציות לאירועים, ימי גיבוש וכיף I טל. 07-233-80-233 I דוא"ל:. ימי הולדת ואירועים פרטיים.
Even Nicer Shoes | Bespoke shoe and bootmaking
Making a pair of balmoral boots for myself #shoemaking #madebyhand #balmorals #dressboots #bootmaking #evennicershoes. Kommentarer inaktiverade för Clicking! Making a pair of balmoral boots for myself #shoemaking #madebyhand #balmorals #dressboots #bootmaking #evennicershoes. Making a pair of balmoral boots for myself #shoemaking #madebyhand #balmorals #dressboots #bootmaking #evennicershoes, via Instagram. Image from Instagram. www.instagram.com/evennicershoes. I love my new friend, the Dymo-machine!