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Ivo Nies - Concept Artist Portfolio

Sketches and Studies (tumblr). Extraction Vehicle "Armored StageCoach". Early exploration of the spider boss previously called "summoner" under art direction of Magnus Labrant. Later further explored and finalized by the very talented Timur Mutsaev. Early exploration of the hellhounds in colabiration with Artem Shumnik. Later further explored and finalized by Artem Shumnik who did an amazing job! When we decided to go for two hunter teams I made this image as an internal inspiration point.

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Ivo Nies

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Ivo Nies

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Sketches and Studies (tumblr). Extraction Vehicle Armored StageCoach. Early exploration of the spider boss previously called summoner under art direction of Magnus Labrant. Later further explored and finalized by the very talented Timur Mutsaev. Early exploration of the hellhounds in colabiration with Artem Shumnik. Later further explored and finalized by Artem Shumnik who did an amazing job! When we decided to go for two hunter teams I made this image as an internal inspiration point.
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Ivo Nies - Concept Artist Portfolio | evilart.biz Reviews

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Sketches and Studies (tumblr). Extraction Vehicle "Armored StageCoach". Early exploration of the spider boss previously called "summoner" under art direction of Magnus Labrant. Later further explored and finalized by the very talented Timur Mutsaev. Early exploration of the hellhounds in colabiration with Artem Shumnik. Later further explored and finalized by Artem Shumnik who did an amazing job! When we decided to go for two hunter teams I made this image as an internal inspiration point.

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Ivo Nies - Concept Artist Portfolio

Sketches and Studies (tumblr). Stormy Road - Personal Project. Ransacked Office Interior - Lost Identities (Nintendo DS). Newspaper Office Painting - Mysteries in London (Nindendo 3DS). Luxorious train, Interior concept painting - (canceled project). EVIL [at] EVILART.BIZ.

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Ivo Nies - Concept Artist Portfolio

http://www.evilart.biz/resume/index.html

Sketches and Studies (tumblr). Arnhem, The Netherlands. March 19th, 1984. EVIL [at] EVILART [dot] BIZ. Dutch (native), English. Photoshop, 3D Studio Max, Mudbox, Zbrush, Sketchup. Drawing, Digital Painting, photobashing,. November 7th, 2007 - Present. 2D/Concept artist at Engine Software. Worked on a wide range of Nintendo DS(i)/Ware, 3DS, Nintendo Wii/Ware and iOS titles Was responsible for Concept Art, Style Definition, UI design and various illustration tasks. Tropix (NDS), Think Kids (NDS), Just SING!

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scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: Basement Blockout

http://scribblehead.blogspot.com/2012/12/basement-blockout.html

Saturday, December 15, 2012. I decided to join the PC contest for 3d n00bs - still consider myself one when it comes to 3d and workflow in maya. Hoping this'll help me kick off some bad habits in when modelling (number one MUST be procrastination XD). First texture for the environment.still got some tweaks left tho. Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio. Simple template. Powered by Blogger.

scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: The legend

http://scribblehead.blogspot.com/2012/11/the-legend.html

Friday, November 16, 2012. I made a blog that followed my 10 week university game project :D. Apologies if you checked my blog and thought i was dead.i'm not, just busy :P. Http:/ legend-development.blogspot.dk/. Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio. Simple template. Powered by Blogger.

scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: July 2012

http://scribblehead.blogspot.com/2012_07_01_archive.html

Monday, July 30, 2012. Few sketches for a new piece i'm working on, hopefully it'll turn out to show a few "sad" robots in somewhat familiar but occasionally forgotten roles. What i've come up for now is a the below sketch for an "ordinary" sheep herding robot (hey thats still an actual job in some countries) :). This is all heavily influenced by gregory crewdsons photographs showing "ordinary people" in weird noir-esque scenes. Wednesday, July 25, 2012. I will soon though). Saturday, July 21, 2012.

scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: December 2011

http://scribblehead.blogspot.com/2011_12_01_archive.html

Saturday, December 03, 2011. Deadlock Modular building #2. Another modular building for the guys at Zero Point Software, this one has a few more concrete elements though :). Subscribe to: Posts (Atom). View my complete profile. Deadlock Modular building #2. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio. Simple template. Powered by Blogger.

scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: January 2012

http://scribblehead.blogspot.com/2012_01_01_archive.html

Tuesday, January 31, 2012. I've recently stumbled across an old document created for doom, before it was made into what we all remember. Apperently it was to be set on a planet called Tei Tenga and the project was largely revamped shortly after the document was finished (it might have been too grand for Id software at the time).although little of Tei tenga remains in Doom, i did find some interesting descriptions for the hangar level (was called Hangar two in the document.). Break Room: Messy, microwave,...

scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: Pistolas

http://scribblehead.blogspot.com/2012/07/pistolas.html

Wednesday, July 25, 2012. Bunch of semi-old pistol sketches (better than not posting anything at all right? I will soon though). Hola, hemos agregado un trackback (enlace hacia este artículo) en el nuestro ya que nos pareció muy interesante la información detallada pero no quisimos copiarla, sino que nuestros lectores vengan directamente a la fuente. Gracias. consultar historial crediticio gratis. Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know.

scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: Sheep herding

http://scribblehead.blogspot.com/2012/07/sheep-herding.html

Monday, July 30, 2012. Few sketches for a new piece i'm working on, hopefully it'll turn out to show a few "sad" robots in somewhat familiar but occasionally forgotten roles. What i've come up for now is a the below sketch for an "ordinary" sheep herding robot (hey thats still an actual job in some countries) :). This is all heavily influenced by gregory crewdsons photographs showing "ordinary people" in weird noir-esque scenes. Subscribe to: Post Comments (Atom). View my complete profile.

scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: September 2011

http://scribblehead.blogspot.com/2011_09_01_archive.html

Monday, September 26, 2011. A little design, among others that i've been working on for 'Interstellar Marines'. It's basically a set of modular elements, so its been a hassle to come up both with a method to have almost all the pieces seamlessly attach to eachother, but i think the result is well worth it. Photoshop cs 5 and Sketchup used on this one, the fake GI is actually a real render, kinda cheating but whatever gets the job done the fastest way possible right? Subscribe to: Posts (Atom).

scribblehead.blogspot.com scribblehead.blogspot.com

ScribbleHEAD's Sketchbook: Guerilla Art Test

http://scribblehead.blogspot.com/2012/07/guerilla-art-test.html

Wednesday, July 25, 2012. In 2010 i got invited down to Guerilla games (makers of the killzone franchise) for an on-site interview. I had 2 amazing days in Amsterdam, everyone was extremely kind but alas long story short it didn't quite pan out at it should have. Recently i found my Art test i did for them, back in late 2009 (submitted before christmas i think). Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio.

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Ivo Nies - Concept Artist Portfolio

Sketches and Studies (tumblr). Extraction Vehicle "Armored StageCoach". Early exploration of the spider boss previously called "summoner" under art direction of Magnus Labrant. Later further explored and finalized by the very talented Timur Mutsaev. Early exploration of the hellhounds in colabiration with Artem Shumnik. Later further explored and finalized by Artem Shumnik who did an amazing job! When we decided to go for two hunter teams I made this image as an internal inspiration point.

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