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RPG theory/design/philosophy journal

Is roleplaying a fundamental (and noteworthy) human activity? Interpreting failure and dice rolls in-game. Excellent post on dissociated mechanics. More on immersion confusion. A list of online campaign management tools. Drama Fortune Karma Resolution. Computer-aided wargaming, notes. A useful tool for preserving RPG history. Looking for players for a campaign- specific and general issues. Malcolm Sheppard's "Toy Dogma", "immersion", and multi-levelled engagement. The 20 By 20 Room. See also Magic Circle.

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RPG theory/design/philosophy journal | ewilen.livejournal.com Reviews
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Is roleplaying a fundamental (and noteworthy) human activity? Interpreting failure and dice rolls in-game. Excellent post on dissociated mechanics. More on immersion confusion. A list of online campaign management tools. Drama Fortune Karma Resolution. Computer-aided wargaming, notes. A useful tool for preserving RPG history. Looking for players for a campaign- specific and general issues. Malcolm Sheppard's Toy Dogma, immersion, and multi-levelled engagement. The 20 By 20 Room. See also Magic Circle.
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RPG theory/design/philosophy journal | ewilen.livejournal.com Reviews

https://ewilen.livejournal.com

Is roleplaying a fundamental (and noteworthy) human activity? Interpreting failure and dice rolls in-game. Excellent post on dissociated mechanics. More on immersion confusion. A list of online campaign management tools. Drama Fortune Karma Resolution. Computer-aided wargaming, notes. A useful tool for preserving RPG history. Looking for players for a campaign- specific and general issues. Malcolm Sheppard's "Toy Dogma", "immersion", and multi-levelled engagement. The 20 By 20 Room. See also Magic Circle.

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RPG theory/design/philosophy journal

http://ewilen.livejournal.com/tag/bricolage

The 20 By 20 Room. Troupe berkeley: an experimental gaming group. This entry was originally written on 12/31/06 but I thought it was coming off half-baked. Now that I look at it, I think it's reasonably coherent. Whether it actually says something of value is another question.]. Over on theRPGsite, I've been stimulated into two hypotheses:. I argued that "alternative RPGs" which challenge the standards of traditional design run the risk of failing to differentiate themselves enough from board games.

2

October 2013 - RPG theory/design/philosophy journal

http://ewilen.livejournal.com/2013/10

The 20 By 20 Room. Troupe berkeley: an experimental gaming group. 11:25 pm - Is roleplaying a fundamental (and noteworthy) human activity? This page was loaded Apr 20th 2017, 7:23 am GMT.

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RPG theory/design/philosophy journal

http://ewilen.livejournal.com/tag/gns

Two examples of "Sim". The Simulationist Category and Design for Communities of Practice. Still more on stories vs. situations. The Riddle of Steel, GNS, and bogosity. Reward Systems, Reward Cycles, and CA's. What's left for Sim? The 20 By 20 Room. Troupe berkeley: an experimental gaming group. Two examples of "Sim". Before I forget and lose them (since The Forge doesn't have the neat RPG.net feature of being able to subscribe to threads). The Raid on the Bank Nationale de Paris. The first example is int...

4

Drama Fortune Karma Resolution - RPG theory/design/philosophy journal

http://ewilen.livejournal.com/56189.html

Drama Fortune Karma Resolution. Drama Fortune Karma Resolution. The 20 By 20 Room. Troupe berkeley: an experimental gaming group. Just jotting down a quick thought before I lose it. The Forge definition is faulty and/or useful only in a specific play paradigm, i.e., shared improv and issues of power over the narrative. For my purposes, it's much more useful to look at resolution systems thus:. 1 Does the player have any doubt as to what will happen? That is, is there risk from the player's perspective?

5

Malcolm Sheppard's "Toy Dogma", "immersion", and multi-levelled engagement - RPG theory/design/philosophy journal

http://ewilen.livejournal.com/54760.html

Malcolm Sheppard's "Toy Dogma", "immersion", and multi-levelled engagement. Malcolm Sheppard's "Toy Dogma", "immersion", and multi-levelled engagement. Enjinobscura.blogspot.co.uk. The 20 By 20 Room. Troupe berkeley: an experimental gaming group. Even more important though was the concept of "stances", which I think was originally developed to provide a clearer account of the moment-to-moment experience of a player in a game. Was a direct outgrowth. Isn't precisely or entirely what goes on when I play an...

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Avoiding Trivial Stakes - John's RPG Journal

http://jhkimrpg.livejournal.com/13336.html

Avoiding Trivial Stakes - Johns RPG Journal. December 9th, 2005. 12:06 pm - Avoiding Trivial Stakes. So there's been some more talk on stakes and resolution mechanics on Actual Play. Nathan Paoletta had an interesting post, Never Going Back. It throws into clear relief one of the greatest things about recent, indie, conflict-resolution based RPGs. When clear intent and stakes are determined, it excises boring play. More specifically, should I push for change in the HârnMaster game, and if so how? Some ge...

emergentplayers.blogspot.com emergentplayers.blogspot.com

Meet the Players ~ Emergent Players

http://emergentplayers.blogspot.com/p/b.html

Musings on geek culture in the developing world. Musings on geek culture in the developing world. Remixed from a photo by Erin Sinogba. Paolo's critical thinking function lacks an 'off' setting, hence the main reason this blog exists. He's a real-life multi-classer, with levels in Quiz Master, Freelance Writer, Zine-Maker,. Interactive Fictionist, and Corporate BPO Drone. Sample content is posted here. Subscribe to: Posts (Atom). Live Long and Prosper. Gaming in the Free World: Angry Brides.

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John's RPG Journal

http://jhkimrpg.livejournal.com/tag/resolution%20systems

March 8th, 2013. 09:59 am - Randomness in RPGs. Via a Story Games thread. I happened across a talk from Gen Con 2012 with James Ernest and Jason Morningstar. Ernest's notes. Are online, as is a mp3. Of the seminar. Part of Ernest's point is here:. Randomness in game design can be broken down into three general categories relating to game design: Cosmetic, biased, and fair randomness. Cosmetic randomness has no bearing on the strategy or outcome of the game. An example. Cosmetic: We don’t talk a lot about...

unrealitiesofmine.blogspot.com unrealitiesofmine.blogspot.com

Unrealities of Mine: September 2005

http://unrealitiesofmine.blogspot.com/2005_09_01_archive.html

Roleplaying, larp and boardgames. Wednesday, September 14, 2005. Larps of the Autumn. Yesterday evening I got two larp invitations. NCID. The creator of Mellanrummet. Is arranging Fröken Ingeborg är försenad. Ms Ingeborg is late) and Fabel. Have two arrangements, a rerun of Efter Mörkret. After the Darkness) and an independent second part called Monster. The first one had only half of the positions open after less than 24 hours. Popular indeed! We decided to skip Monster. Posted by Jonas Barkå at 23:42.

radaghast.wordpress.com radaghast.wordpress.com

Cheaper by the couple | Unroll My Dice

https://radaghast.wordpress.com/2009/01/12/cheaper-by-the-couple

Storehouse for RPG-related ideas. Cheaper by the couple. One of the games I’m actively designing now has a lot to do with duality, so I might use this idea there. But then again, maybe not, so I’m gonna write it out here anyway. This entry was posted on Monday, January 12th, 2009 at 10:48:12 and is filed under character creation. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. Next Post ». Leave a Reply Cancel reply.

radaghast.wordpress.com radaghast.wordpress.com

Abilities as exceptions | Unroll My Dice

https://radaghast.wordpress.com/2008/12/22/abilities-as-exceptions

Storehouse for RPG-related ideas. In D&D3.x there was an unbreakable rule that ‘specific beats generic’ (the only discussions were about what is more specific than the other, but I’m gonna leave it at that). If you generalise that rule, you end up with a mighty fine game rule. Character abilities are exceptions from the rules. I’m planning to use this meta-rule for both designing and explaining one of the games I’m working on right now (yes, that fantasy heartbreaker. Seems cool so far. From your own site.

radaghast.wordpress.com radaghast.wordpress.com

Shopkeeper Rule | Unroll My Dice

https://radaghast.wordpress.com/2010/04/05/shopkeeper-rule

Storehouse for RPG-related ideas. This entry was posted on Monday, April 5th, 2010 at 12:11:31 and is filed under character creation. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. April 8, 2016 at 15:28:29. Hmm is anyone else having problems with the pictures on this blog loading? NI’m trying Click https:/ twitter.com/moooker1. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

unrealitiesofmine.blogspot.com unrealitiesofmine.blogspot.com

Unrealities of Mine: June 2005

http://unrealitiesofmine.blogspot.com/2005_06_01_archive.html

Roleplaying, larp and boardgames. Thursday, June 23, 2005. Prague in a hurry! Lincon was good. For some reson I'm currently in Prague and have about six minutes of internet time left to use. One again I'll have to direct you to Sven's Polyfem Transformed. For a full account of what we played. Posted by Jonas Barkå at 12:24. Sunday, June 12, 2005. Nordic lajv part I - Fantasy. The Swedish term for larp is lajv. It comes from the english word live , is pronounciated the same way, and was originally spe...

radaghast.wordpress.com radaghast.wordpress.com

Turning undead | Unroll My Dice

https://radaghast.wordpress.com/2008/10/13/turning-undead

Storehouse for RPG-related ideas. Also, Noisms had the coolest idea. In his Monsters and Manuals blog about sumo priests doing the stomp for turning instead of just thrusting you hand forward with a holy symbol clenched in the fingers. I should totally go back to Salveblues (the fantasy setting I use for my games) and re-think some of the priests that do have turning powers. This entry was posted on Monday, October 13th, 2008 at 10:44:27 and is filed under character advancement. From your own site. Build...

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RPG theory/design/philosophy journal

Is roleplaying a fundamental (and noteworthy) human activity? Interpreting failure and dice rolls in-game. Excellent post on dissociated mechanics. More on immersion confusion. A list of online campaign management tools. Drama Fortune Karma Resolution. Computer-aided wargaming, notes. A useful tool for preserving RPG history. Looking for players for a campaign- specific and general issues. Malcolm Sheppard's "Toy Dogma", "immersion", and multi-levelled engagement. The 20 By 20 Room. See also Magic Circle.

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11/05/2009 at 4:12 PM. 03/01/2010 at 8:54 AM. Soundtrack of My Life. Butterfly (tokyo mew mew). Subscribe to my blog! Bienvenu sur mon blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.3) if someone makes a complaint. Posted on Monday, 11 May 2009 at 4:24 PM. Comme vous avez pu le voir(si vous avez regardez mon profil) j'aime beaucoup lire. Posted on Monday, 11 May 2009 at 5:04 PM. Don't forget tha...

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