leerusso.com
Links
http://www.leerusso.com/id2.html
Rico Jazz Select Reeds.
deathshadow.com
projects - Deathshadow's Madness
http://www.deathshadow.com/projects
Madness and You, Perfect together! NOW for the Commodore 64! Versions in your browser! What started out as an entry for the 2011 Retrochallenge Winter Warmup ended up becoming a full fledged game written in Turbo Pascal 7. With a liberal dose of assembly thrown in. MT32, GM or custom patch bank! An OpenGL font unit, similar many other texture to font libraries like Brad Fish's glFont. After several years working on PHP, mySQL, HTML, CSS and Javascript, I needed a break. I've spent way too much time w...
deathshadow.com
Paku Paku Commodore 64 - Deathshadow's Madness
http://www.deathshadow.com/blog/20121112_Paku+Paku+Commodore+64
Madness and You, Perfect together! NOW for the Commodore 64! Versions in your browser! Raquo; Paku Paku Commodore 64. 12 Nov 2012 -. Paku Paku Commodore 64. Just to give myself a bit of a challenge I've written a version of Paku Paku for the Commodore 64. I'd call it a port, but there is so little code in common apart from a few bits and pieces, it really is a whole different program. Check it out on my Paku Paku C64 page. I've added a page where you can Try the Commodore 64 version in your browser.
deathshadow.com
Blog - Deathshadow's Madness
http://www.deathshadow.com/blog?1
Madness and You, Perfect together! NOW for the Commodore 64! Versions in your browser! 12 Nov 2012 -. Paku Paku Commodore 64. Just to give myself a bit of a challenge I've written a version of Paku Paku for the Commodore 64. I'd call it a port, but there is so little code in common apart from a few bits and pieces, it really is a whole different program. Check it out on my Paku Paku C64 page. I've added a page where you can Try the Commodore 64 version in your browser. Click here to view comments. Been a...
deathshadow.com
Disqus added and Code Progress Update - Deathshadow's Madness
http://www.deathshadow.com/blog/20141231_Disqus+added+and+Code+Progress+Update
Madness and You, Perfect together! NOW for the Commodore 64! Versions in your browser! Raquo; Disqus added and Code Progress Update. 31 Dec 2014 -. Disqus added and Code Progress Update. Disqus now working, I think. Site Back End additions. 8088/8086 DOS Game Engine Improvements. I've been working for, well. years - mostly in my spare time - on "upping my game" when it comes to writing games for DOS. My new approach uses a great deal more assembly language and is built towards building monolithic...I've ...
deathshadow.com
Blog - Deathshadow's Madness
http://www.deathshadow.com/blog
Madness and You, Perfect together! NOW for the Commodore 64! Versions in your browser! 09 Nov 2015 -. Sadly it's been almost a year since I've done anything here. For those of you not aware I'm not in the best of health and been on doctors orders not to work for years. After a stay in the ICU back in February most of my projects have been on hold - including Paku Paku 2.0 for DOS. More on that in a bit. New Page Theme, again. Paku Paku 2.0 DOS Coming . sometime. I've slowly been pecking away at the new c...
deathshadow.com
links - Deathshadow's Madness
http://www.deathshadow.com/links
Madness and You, Perfect together! NOW for the Commodore 64! Versions in your browser! The following are just some links I have found useful when programming using Free Pascal, OpenGL, and SDL. Erik S. Klein's Vintage Computers. A great resource for information about old systems, their forums were instrumental in the creation and testing of Paku Paku and my continuing retro-game programming efforts. News about games written in Pascal and all the different libraries one can use in building a game. Act...
deathshadow.com
Site Reskin and status update - Deathshadow's Madness
http://www.deathshadow.com/blog/20141224_Site+Reskin+and+status+update
Madness and You, Perfect together! NOW for the Commodore 64! Versions in your browser! Raquo; Site Reskin and status update. 24 Dec 2014 -. Site Reskin and status update. It has been almost two years since I've done any work on this site. Between my borderline health and the variety of other projects I've been working on the site has been on the back burner for far, far too long. Site Redesign in progress. Which laughably was DARKER than these browns. More DOS games coming soon. I'm going to start writin...
deathshadow.com
jDOSBoxHowTo - Deathshadow's Madness
http://www.deathshadow.com/jDOSBoxHowTo
Madness and You, Perfect together! NOW for the Commodore 64! Versions in your browser! Setting up jDOSBox for your website. The jDOSBox project is a pretty remarkable thing - porting the entire DOSBox codebase to run on the Java Virtual Machine is quite an accomplishment letting many websites put DOS games up free to play online. but there's just one problem. Over on the Vintage Computer Forums. Step One - make a floppy image or virtual disk. From the official DOSBox website. So I can update this page...
deathshadow.com
sdlTexture - Deathshadow's Madness
http://www.deathshadow.com/sdlTexture
Madness and You, Perfect together! NOW for the Commodore 64! Versions in your browser! SDLTexture - generate textures from code. Download as .rar - 142k. Download as .zip - 160k. A thread on Pascal Game Development. Mentioned generating gradients and textures using Python - and naturally the question became doing it in Pascal. Just a couple weeks earlier a programming challenge on LovingTech. Was to do so using PHP so I ported my PHP challenge entry to Pascal using SDL - where it works quite well. How to...