exostosis-ex02.blogspot.com
EX_02: 24 HOUR PARTY PEOPLE
http://exostosis-ex02.blogspot.com/2007/10/24-hour-party-people.html
EXERCISE 02 RULES OF INTERACTION. THIS EXERCISE DEALS WITH THE RELATIONSHIP BETWEEN AN ESTABLISHED CAUSE AND EFFECT SCENARIO WITH THE CREATED PATTERN OF EX 01. IT PRETENDS TO PROMOTE AN INTERACTIVE SKIN THAT WILL DIRECTLY IMPACT OR BE IMPACTED BY ITS ENVIRONMENT. Monday, October 29, 2007. 24 HOUR PARTY PEOPLE. Posted by ALEX JIMENEZ. Subscribe to: Post Comments (Atom). EX 01 PATTERN RECOGNITION. EX 03 CASE STUDY. EX 03 APPLIED BEHAVIOR.
exostosis-ex03.blogspot.com
EX_03: THE "PUF" LOUNGE
http://exostosis-ex03.blogspot.com/2007/10/puf-lounge.html
Thursday, October 25, 2007. Posted by ALEX JIMENEZ. Subscribe to: Post Comments (Atom). EX 01 PATTERN RECOGNITION. EX 02 RULES OF INTERACTION. EX 03 APPLIED BEHAVIOR.
exostosis-ex03-1.blogspot.com
EX_03: DEPARTMENTS
http://exostosis-ex03-1.blogspot.com/2007/11/depts-store-functions-link-to-home.html
EX 03 APPLIED BEHAVIOR. THE OBJECTIVE OF THIS EXERCISE IS TO DESIGN AND ESTABLISH AN INTERACTIVE SPACE FOR A SONY RETAIL STORE. THE PROJECT WILL BE IDENTIFIED THROUGH VIRTUAL AND PHYSICAL ENTITIES. Monday, November 12, 2007. THE SONY GAMING HUB CONSISTS OF 5 DEPARTMENTS:. THE GAMING HUB ITSELF, PLAYSTATION/PSP SYSTEMS AND GAMES. VAIO COMPUTERS, PORTABLE ELECTRONICS. CYBERSHOT CAMERAS, HANDYCAM CAMCORDERS. BRAVIA HD/LCD TV'S, BLURAY MOVIES. WALKMAN MP3 PLAYERS, SONY ERICSSON CELL PHONES, MUSIC.
exostosis-ex03.blogspot.com
EX_03: FLOORSCAPE & CEILINGSCAPE
http://exostosis-ex03.blogspot.com/2007/10/floorscape-ceilingscape.html
Thursday, October 25, 2007. Posted by ALEX JIMENEZ. Subscribe to: Post Comments (Atom). EX 01 PATTERN RECOGNITION. EX 02 RULES OF INTERACTION. EX 03 APPLIED BEHAVIOR.
exostosis-ex03.blogspot.com
EX_03: COMPOSITES
http://exostosis-ex03.blogspot.com/2007/10/composites.html
Thursday, October 25, 2007. Posted by ALEX JIMENEZ. Subscribe to: Post Comments (Atom). EX 01 PATTERN RECOGNITION. EX 02 RULES OF INTERACTION. EX 03 APPLIED BEHAVIOR.
exostosis-ex02.blogspot.com
EX_02: 24 HOUR SCHEDULE
http://exostosis-ex02.blogspot.com/2007/10/24-hour-schedule.html
EXERCISE 02 RULES OF INTERACTION. THIS EXERCISE DEALS WITH THE RELATIONSHIP BETWEEN AN ESTABLISHED CAUSE AND EFFECT SCENARIO WITH THE CREATED PATTERN OF EX 01. IT PRETENDS TO PROMOTE AN INTERACTIVE SKIN THAT WILL DIRECTLY IMPACT OR BE IMPACTED BY ITS ENVIRONMENT. Monday, October 29, 2007. Posted by ALEX JIMENEZ. Subscribe to: Post Comments (Atom). EX 01 PATTERN RECOGNITION. EX 03 CASE STUDY. EX 03 APPLIED BEHAVIOR.