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Fabien Sanglard's website: Deep magic explained.

Personnal website of Fabien Sanglard: Articles about C,Java,OpenGL and security.

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Fabien Sanglard's website: Deep magic explained. | fabiensanglard.net Reviews

https://fabiensanglard.net

Personnal website of Fabien Sanglard: Articles about C,Java,OpenGL and security.

INTERNAL PAGES

fabiensanglard.net fabiensanglard.net
1

Duke Nukem 3D Code Review

http://www.fabiensanglard.net/duke3d/index.php

February 14th, 2013. Duke Nukem 3D Code Review: INTRODUCTION (PART 1 OF 4). Since I left my job at Amazon I have spent a lot of time reading great source code. Having. The next thing to read was one of the greatest game of all time. Duke Nukem 3D and the engine powering it named " Build. As usual I cleaned up my notes. Into an article. I hope it will inspire some of us to read more source code and become better engineers. Part 2: Engine Internals. Part 3: Engine legacy. Part 4: Chocolate Duke Nukem 3D.

2

Doom3 BFG Source Code Review: Introduction

http://www.fabiensanglard.net/doom3_bfg/index.php

May 23th, 2013. Doom3 BFG Source Code Review: Introduction (Part 1 of 4). On November 26, 2012 id Software released the source code of Doom 3 BFG edition. Only one month after the game hit the stores). The 10 years old idTech 4. Engine has been updated with some of the technology found in idTech 5. The game engine running Rage. And it was an interesting reading session. I call it "idTech4 prime" since it is idTech4 powered up with idTech5 :. Part 4: DooM Classic integration. Edit May 24th, 2013 :. Set fs...

3

Doom3 compilation instructions for Mac OS X.

http://www.fabiensanglard.net/doom3_macosx/index.php

November, 25th 2011. Doom3 compilation instructions for Mac OS X. The source code of Doom3 has been released three days ago :)! I have started to read it and I will probably write a code review if enough people are interested. The source code is building well with Visual Studio 2010 but it is not building at all on Mac OS X with XCode 4.0 ( it is actually very broken :(! Here are the instructions to get it to run. Github doom3 repo with Xcode 4.0 support. Thanks to John Carmack for tweeting. Now is time ...

4

Doom Iphone source code review

http://www.fabiensanglard.net/doomIphone/index.php

February 1st, 2010. Doom Iphone code review. I took some time away from programming something I hope will become a really good shmup and read the source code of Doom for iPhone. I was very interested in finding out how a pixel oriented engine made the transition to openGL. Here are my notes, as usual I got a bit carried away with the drawings. Renderer: How Doom was working. Renderer: How DoomGL is working. There is plenty of cool stuff to learn from John Carmack's Progress Report. Feb 8th, 2010 :. This ...

5

Quake Source Code Review

http://www.fabiensanglard.net/quakeSource/index.php

March 9th, 2009. Quake Engine code review : Architecture (1/4). I happily dove into Quake World source code. Here is what I understood, hopefully it will help someone to swim. This article is in four parts :. A good starting point to study Quake is the. Client) project. The entry point. Can be found in sys win.c. A quick summary of the code is as follows:. From here, we can identify the three key elements of Quake World:. Layer (also called Net Channel) outputs world information into the. In every game l...

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bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2011-02

http://bioglaze.blogspot.com/2011_02_01_archive.html

Engine and Game development. Random iPhone Developer Tips. 1 Adding Default@2x.png. To an SVN repository using command line client. Command line svn client doesn't like the "@"-character. Oddly enough, escaping it with " " doesn't work, but what works is this: " svn add Default@2x.png@. 2 Resizing your website to fit the iPhone screen. Links to this post. Subscribe to: Posts (Atom). Random iPhone Developer Tips. Programming in the 21st Century. Diary of a Graphics Programmer. View my complete profile.

itouchs.blogspot.com itouchs.blogspot.com

I touchs: 七月 2015

http://itouchs.blogspot.com/2015_07_01_archive.html

How to re-flash your Jetson TK1 Development Kit. 1 Jetson TK1 - eLinux.org. 2 Jetson TK1 User Guide - Flashing Jetson. 3 How to Reinstall the Original File System on Jetson TK1. 4 Linux For Tegra Archive. 5 Debian - Package Search Results - firmware-iwlwifi. 1 需要重新再安裝 Jetson TK1. 被弄亂了(甚至開機後, 無法進入系統 - - 我啦). B 想要提升 Jetson TK1 在 eMMC. 的容量預設只能使用 8GB 或 12 GB. 系統, 用來製作要給 Jetson TK1. 3 重新安裝 Jetson TK1. 的檔案系統, 大約需要一小時的時間來寫入 eMMC. B 在 Mac 上安裝. 1 目前使用的版本: ubuntu-14.04.2-desktop-amd64.iso. Linux For Tegra Archive.

itouchs.blogspot.com itouchs.blogspot.com

I touchs: Get Started On NVIDIA Jetson TK1

http://itouchs.blogspot.com/2015/07/tk1-get-started-on-nvidia-jetson-tk1.html

Get Started On NVIDIA Jetson TK1. 1 Getting Started with Jetson. 2 Jetson TK1 - eLinux.org. B Installing the Linux Driver Binary. 1 Change directories into the NVIDIA installation directory:. 2 Run the installer script to extract and install the Linux drive r binary release:. 3 Reboot the system. NOTE: the installer.sh. Should only be run once. C An important step before connecting the Jetson to Internet. It is really important to tell "apt" not to overwrite the file "libglx.so" if you. By default in Ubu...

itouchs.blogspot.com itouchs.blogspot.com

I touchs: 三月 2015

http://itouchs.blogspot.com/2015_03_01_archive.html

2 The Issue LED Tricks: Gamma Correction Adafruit Learning System. 水平軸方向為 LED 的 發光功率. 圖片來源: https:/ learn.adafruit.com/led-tricks-gamma-correction/). 中, 左端有大量的不連續, 而右端幾乎是無法辨別了. 圖片來源: https:/ learn.adafruit.com/led-tricks-gamma-correction/). 3 解決方式是在我們的視覺上作非線性的感知補賞: 套用一個 反函數. 圖片來源: https:/ learn.adafruit.com/led-tricks-gamma-correction/). 圖片來源: https:/ learn.adafruit.com/led-tricks-gamma-correction/). C 新增 Processing sketch:. 在此使用 Pre-Releases 3.0a5 Mac OS X 版. 2 開啟 Processing 新增一個 sketch. 3 首先, 畫一個填滿 灰色.

itouchs.blogspot.com itouchs.blogspot.com

I touchs: 十二月 2014

http://itouchs.blogspot.com/2014_12_01_archive.html

Manual Camera Controls in iOS 8 With Swift: ISO. 1 Taking control of the iPhone camera in iOS 8 with Swift (Part 1). 2 Taking control of the iPhone camera in iOS 8 with Swift (Part 2). 3 Manual Camera Controls in iOS 8 With Swift: Focus. 延續上篇 Manual Camera Controls in iOS 8 With Swift: Focus. 在這篇文章裡, 將會對 API 有更深一點的探究, 並且利用所建立的第二個軸(Y). 的垂直觸控位置, 來控制影像的 ISO. 之值為: (x, y) = (1, 1). 之值為: (x, y) = (0, 0). 之值為: (x, y) = (0.5, 0.5). 2 開啟 ViewController.swift. Class ViewController: UIViewController {. Var anyTouch...

blog.blackhc.net blog.blackhc.net

Blender MD5 Exporter | BlackHC's Adventures in the Dev World

http://blog.blackhc.net/projects/before-2008/blender-md5-exporter

BlackHC's Adventures in the Dev World. MoreBench LX for more3D GmbH. Some Notes and Tales About Nexuiz. Accelerate Your Code, Early 2012. BSc Thesis: Discrete Elastic Rods. MSc Thesis: Assisted Object Placement. Seminar about Motion Retargeting. Seminar about Rigid Body Motion. Student Job at CAMPAR. Der ton wrote a very useful md5 exporter. The script source can be found at http:/ svn.icculus.org/darkwar/trunk/base/scripts/. If you want to download it directly. But i'm having a problem:. Http:/ blackhc&...

blog.blackhc.net blog.blackhc.net

PowerPoint Tools | BlackHC's Adventures in the Dev World

http://blog.blackhc.net/projects/university/powerpoint-tools

BlackHC's Adventures in the Dev World. MoreBench LX for more3D GmbH. Some Notes and Tales About Nexuiz. Accelerate Your Code, Early 2012. BSc Thesis: Discrete Elastic Rods. MSc Thesis: Assisted Object Placement. Seminar about Motion Retargeting. Seminar about Rigid Body Motion. Student Job at CAMPAR. Check http:/ code.google.com/p/powerpointtools. I have written two PowerPoint Tools for PowerPoint 2007. Which are hosted at http:/ code.google.com/p/powerpointtools. I'm not really done with the project but...

whatnowpodcast.com whatnowpodcast.com

What Now? Episode 32 – “There’s a chicken outside!” – What Now?

http://www.whatnowpodcast.com/2013/04/08/what-now-episode-32-theres-a-chicken-outside

Has been making and selling software independently, for over a decade. These days, Gavin is a co-founder of Retro Dreamer. And makes popular games for mobile phones and tablets. Is the founder of Antair. Where he's been making mobile applications for a variety of devices, including BlackBerry, Android, and iOS, since 2005. Raquo; Episodes via RSS Feed. Raquo; Episodes via iTunes. The music heard at the opening and closing of every episode of What Now? Is "Surprise Me", by Zep Hurme. 8211; a file diff tool.

blog.blackhc.net blog.blackhc.net

Inside Sploidz’s Development | BlackHC's Adventures in the Dev World

http://blog.blackhc.net/projects/before-2008/red-thumb-games/sploidz-for-redthumbgames/inside-sploidzs-development

BlackHC's Adventures in the Dev World. MoreBench LX for more3D GmbH. Some Notes and Tales About Nexuiz. Accelerate Your Code, Early 2012. BSc Thesis: Discrete Elastic Rods. MSc Thesis: Assisted Object Placement. Seminar about Motion Retargeting. Seminar about Rigid Body Motion. Student Job at CAMPAR. So you've really dared to enter this page. I'm stunned. Be prepared to become bored beyond death and - um - beyond. Or I wasn't from India. Communication with Joshua wasn't always the best because he was tra...

bioglaze.blogspot.com bioglaze.blogspot.com

Z-Fight Club: 2011-04

http://bioglaze.blogspot.com/2011_04_01_archive.html

Engine and Game development. New Release of Aether3D. I uploaded release 3. It mostly contains bug fixes (Debug build now works in Visual Studio etc.), but new features include support of PVR compressed textures and automatic loading of compressed textures if present. Download the release here. In other news, Death Rally for iOS is selling well and the first update is coming soon. My role in the development has mostly been graphics performance profiling and optimizing and other graphics related stuff.

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Le blog de Fabien. Blog sur le vélo, mes journées, et tout ce qui va avec . Y'en a encore plus sur :. 23/08/2007 at 2:37 PM. 14/09/2010 at 7:33 AM. Départ demain pour Marseille. Je ne rentre. Subscribe to my blog! Il s'en est passé des choses depuis ce temps là! J'ai arrêté le job de Directeur Sportif, j'airepris les études en Licence Professionnelle et j'ai repris la compétition à l'AVC Aix en Provence! Nous prévoyons avec Isa, un gros changement à venir . encore un, et oui! Toujours pas fait l'IRM .

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Mercredi 5 janvier 2011. Ce blog en cours sera consacré à mes expériences professionnelles dans le cinema. Ici, trois films sur lesquels j ai travaillé au casting et comme chargé de figuration. Respectivement : "Qui plume la lune? De Christine Carrière (1998), "Charmant garçon" (2000),. Marie baie des anges" (1997). Inscription à : Articles (Atom). Afficher mon profil complet. Ma liste de blogs. Barcelona espai de cinema. L'ASSEMBLEA ANUAL DEL BEC. Il y a 3 mois. Modèle Simple. Fourni par Blogger.

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Mercredi 5 janvier 2011. Ceux qui ne sont pas en mer. 171; Je me rends chez ma sœur. On s’est fait larguer tous les deux. Comme on valse sur les roses chacun dans notre coin, elle m’a demandé si je ne voulais pas rappliquer pour les vacances d’été. J’ai dit oui. Mais il y a une chose que je sais : les étés de l’enfance ne reviendront jamais. Un adolescent, en vacances quelques jours chez son oncle, qui vit entouré de quatre femmes, tombe amoureux de l’une d’elles. Acheter auprès de l̈́'éditeur. L’éc...

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Mot de passe :. J'ai oublié mon mot de passe. Parcourez-le, vous y trouverez surement des merveilles née de ma plume. Et vous, visiteur, ne laissez pas seulement votre souffle hanter mon espace, laissez-y aussi une trace numérique, trace qui m'encouragera faire couler mon encre comme coule mes larmes. Mise à jour :. Le rêve d'un ange. Le rêve d'un ange La terre aujoud'hui. Abonne-toi à mon blog! Ou poster avec :. Posté le lundi 13 décembre 2010 14:35. Modifié le jeudi 21 juillet 2011 23:17. Je souffre, m...

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Fabien Sanglard's website: Deep magic explained.

Game Engine Black Book PostMortem. Floating Point Visually Explained. Game Engine Black Book Release Date. Let's compile like it's 1992. Game Engine Black Books. Trespasser CG Source Code Review. GIT Source Code Review. The Computer Graphics Library. Reverse Engineering Strike Commander. Decyphering the Business Card Raytracer. More Doom III BFG Documentation. Second Reality Code Review. Prince Of Persia Code Review. Doom3 BFG Code Review. Duke Nukem 3D Code Review. The best Tech books. Doom 3 Code Review.

fabiensans.com fabiensans.com

Photographe Professionnel Toulouse | Fabien Sans Image

En quelques mots…. Fabien Sans est un artiste à part entière. Photographe Professionnel basé sur Toulouse, peintre, vidéaste il multiplie ses talents au service des autres et au gré de ses envies. Il couvre la majorité des concours équestres des la région Midi-Pyrénées, allant même jusqu’en Provence-Alpes-Côte d’Azur en passant par le Languedoc Roussillon. Mais il peut également réaliser des books de mode ou de famille, des reportages photos et vidéo. Raquo; ou si vous préférez « Noce Intrépide. Raquo; o...

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Photographe Professionnel Toulouse | Fabien Sans Image

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Blog de Fabiensapeurpompier - fabiensapeurpompier - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Création : 13/07/2011 à 01:58. Mise à jour : 08/04/2012 à 09:28. Je me présente Fabien. Sapeur pompier mais pas que. Gentil, doux. Je suis un gros fêtard. Faut pas me prendre la tête, sinon je supprime. Sinon, ca va? Tu n'es pas un VIP! Pour voir ses 3 articles secrets, connecte-toi! Sélectionne une page :. Page n 1 sur 5. Page n 2 sur 5. Page n 3 sur 5. Page n 4 sur 5. Page n 5 sur 5. Abonne-toi à mon blog!

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