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fhtr: Three notebook system - part 1 / 3
http://fhtr.blogspot.com/2015/01/three-notebook-system-part-1-3.html
Three notebook system - part 1 / 3. In the past few years, I've started to gravitate towards a work scheduling / external memory system to keep my projects rolling smoothly. What I've got going now is a three notebook system, which, as you might guess, revolves around three notebooks. Let me give you a brief overview of the system. In conclusion, the three notebooks keep me focused on what I'm doing now and how that's going to help me in the future. The notebooks act as goal-oriented external memorie...
fhtr: Bouncing Heart Live Wallpaper
http://fhtr.blogspot.com/2015/02/bouncing-heart-live-wallpaper.html
Bouncing Heart Live Wallpaper. Just released a new Android live wallpaper called " Bouncing Heart. Since, well, it's got a heart that bounces. Very Valentine's day, no? It's all one big fragment shader, ready to turn your phone into a wonderland of shiny pink hearts, etc. Give it a try, maybe it'll cheer you up. It's free! If you've got the pro version of the Opus Live Wallpaper Pack. The Bouncing Heart is one of the wallpapers included in the pack. You totally want to buy it because it's awesome!
fhtr: September 2014
http://fhtr.blogspot.com/2014_09_01_archive.html
In which I make videos. Edited a video with After Effects. Proceeded to follow a motion graphics tutorial. And then I started making a website. Country life! Links to this post. Recently: Writing a web app backed by a bunch of CGI programs written in Haskell, running on Mighttpd2, a web server written in Haskell. And a whole lot of JavaScript to make it run. It's using PostgreSQL to store its stuff. Here's the Page data type from the PageDatabase module:. This is how I deal with the JSON that the client ...
fhtr: New effects in Opus Live Wallpaper Pack
http://fhtr.blogspot.com/2015/02/new-effects-in-opus-live-wallpaper-pack.html
New effects in Opus Live Wallpaper Pack. I added a bunch of new wallpaper effects to the the Opus Live Wallpaper Pack. You can preview some of 'em on fhtr.org. If you've got a nice Android phone and want to make it nicer, get the Opus Wallpaper now for $0.99. From the Play Store ;). Subscribe to: Post Comments (Atom). Get 11 live wallpapers for the price of one! New effects in Opus Live Wallpaper Pack. Bouncing Heart Live Wallpaper. Microsoft, Valve Software, TDK Electronics. View my complete profile.
fhtr: October 2013
http://fhtr.blogspot.com/2013_10_01_archive.html
I did a small tweak to Message's. Print to PDF -feature. It now uses the CSS. Page { size: 1920px 1080px; }. Attribute on Chrome to make you nice full HD PDF slides, and falls back to normal printing on Firefox. What I'd really like to see is a way to save the page to a PDF from JavaScript with something like. I created a Chromium issue on that: DOM API for Save as PDF. Links to this post. Message update - start of October. Let's see. what happened over the last two weeks in Message? To write your slides?
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Lively goes 3D: Angry Birds in Browser with WebGL
http://livelygoes3d.blogspot.com/2011/05/angry-birds-in-browser-with-webgl.html
Towards a 3D Mashup Development Environment. Monday, May 16, 2011. Angry Birds in Browser with WebGL. Angry Birds is a puzzle video game developed by Finland-based Rovio Mobile. Recently it has been ported for web browsers. The implementation uses WebGL for rendering the graphics. Http:/ chrome.angrybirds.com/. Which uses WebGL-2D, a library that implements Canvas2D API on WebGL context. https:/ github.com/corbanbrook/webgl-2d. Subscribe to: Post Comments (Atom). Angry Birds in Browser with WebGL.
What's Up with Dan Ingalls: April 2010
http://whatsup-di.blogspot.com/2010_04_01_archive.html
What's Up with Dan Ingalls. View my complete profile. Batteries in the air. Monday, April 26, 2010. It doesn't get much better than that. In case you haven’t already heard about Node.JS, here is something cool:. NodeJS - the project home. A presentation about it. An enthusiastic article about it. My immediate interest is the ability to cobble together a collaboration server for Lively entirely in JavaScript. It should be easy to spawn these nodes like crazy in the cloud if we ever want some scale. Well, ...
Lively goes 3D: VNC Client in Lively3D
http://livelygoes3d.blogspot.com/2011/09/vnc-client-in-lively3d.html
Towards a 3D Mashup Development Environment. Monday, September 5, 2011. VNC Client in Lively3D. Here is a short video demo about VNC client in Lively3D world. The VNC client used is noVNC. Subscribe to: Post Comments (Atom). Experiencing with Canvas, HTML5 and WebGL. VNC Client in Lively3D. 2008-2010 Tampere University of Technology.
Lively goes 3D: November 2011
http://livelygoes3d.blogspot.com/2011_11_01_archive.html
Towards a 3D Mashup Development Environment. Monday, November 7, 2011. Rendering HTML on Canvas. Robert O'Callahan writes in his blog about a workaround that allows to render HTML on Canvas element using SVG:. The trick is to create an SVG image containing the content you want to render, in this case a. There is also another project that aims at rendering HTML on Canvas. Niklas von Herzen has created a JavaScript library to solve the issue. Subscribe to: Posts (Atom). Rendering HTML on Canvas.
Lively goes 3D: December 2010
http://livelygoes3d.blogspot.com/2010_12_01_archive.html
Towards a 3D Mashup Development Environment. Tuesday, December 14, 2010. Christmas version of minigolf. Christmas is closing by so I decided to cheer up our project meeting by creating a Christmas version. Of my WebGL minigolf game. It is now possible to play a hotseat multiplayer game with up to 10 players. The game consists of three holes decorated with Christmas theme. Subscribe to: Posts (Atom). Christmas version of minigolf. 2008-2010 Tampere University of Technology.
Lively goes 3D: Experiencing with Canvas, HTML5 and WebGL
http://livelygoes3d.blogspot.com/2011/09/experiencing-with-canvas-html5-and.html
Towards a 3D Mashup Development Environment. Thursday, September 8, 2011. Experiencing with Canvas, HTML5 and WebGL. During the summer four trainees did little games as an introduction project to JavaScript, Canvas, HTML5 and WebGL. Four games developed were Space Attack, Jump, Mouse and Bullet. Space Attack is an arcade type shooting game where player controls a space ship and destroys enemies. Jump is a simple 2D platform game where player collects coins and tries to avoid falling down. We also tried t...
Lively goes 3D: HTML5 Security
http://livelygoes3d.blogspot.com/2011/12/html5-security.html
Towards a 3D Mashup Development Environment. Friday, December 9, 2011. Security in HTML5's all new features have generated quite a lot discussion lately in different internet forums. There have been comments on both good and bad sides of the new features and some discussions have turned into debates whether it should be the specifications or the coders responsibility to make their web pages safer. The best analyses I have found so far on HTML5 security are the following reports:.
Lively goes 3D: December 2011
http://livelygoes3d.blogspot.com/2011_12_01_archive.html
Towards a 3D Mashup Development Environment. Friday, December 9, 2011. Security in HTML5's all new features have generated quite a lot discussion lately in different internet forums. There have been comments on both good and bad sides of the new features and some discussions have turned into debates whether it should be the specifications or the coders responsibility to make their web pages safer. The best analyses I have found so far on HTML5 security are the following reports:.
Lively goes 3D: January 2011
http://livelygoes3d.blogspot.com/2011_01_01_archive.html
Towards a 3D Mashup Development Environment. Monday, January 17, 2011. Lively team @ C5-11 conference. One of our research papers: "The Death of Binary Software: End User Software Moves to the Web" was accepted at The Ninth International Conference on Creating, Connecting and Collaborating through Computing. The conference is held at Kyoto University at Japan 18-20 January and we have a four member team on the site. Lively Kernel rendered on a cube. Quake 2 GWT port. Subscribe to: Posts (Atom).
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fhtr
Infinibanding, pt 4. Almost there. Edit: OR. IS IT? Wiped the melted goop off the SSD and tried it in the other adapter and it seems to be fine. Just has high controller temps, apparently a thing with the 960s. Above 90 C after 80 GB of writes. It did handle 800 GB of /dev/zero written to it fine and read everything back in order as well. Soooo, maybe my two-NVMe pool lives to ride once more? Shock it, burn it, melt it, it just keeps on truckin'. Disk label: "The Terminator"]. One Samsung 960 EVO. Samba ...
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