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Fiction in the Machine

Fiction in the Machine. Adventure gaming in all its varied guises. Mar 12, 2013. Now You're Just Being Silly. I warn you: I just finished a game I really, really liked, and it made me think "Man, this is just how games used to be. Why can't games be like this again? That means: you're in for a rant. The game in question in Driftmoon. Oh, but it is. Hang on a minute! That's not original at all! Soldiers make jokes with each other between the fighting? Sure, I realize that in a time of combat humour is lik...

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Fiction in the Machine | fiction-machine.blogspot.com Reviews
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Fiction in the Machine. Adventure gaming in all its varied guises. Mar 12, 2013. Now You're Just Being Silly. I warn you: I just finished a game I really, really liked, and it made me think Man, this is just how games used to be. Why can't games be like this again? That means: you're in for a rant. The game in question in Driftmoon. Oh, but it is. Hang on a minute! That's not original at all! Soldiers make jokes with each other between the fighting? Sure, I realize that in a time of combat humour is lik...
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Fiction in the Machine | fiction-machine.blogspot.com Reviews

https://fiction-machine.blogspot.com

Fiction in the Machine. Adventure gaming in all its varied guises. Mar 12, 2013. Now You're Just Being Silly. I warn you: I just finished a game I really, really liked, and it made me think "Man, this is just how games used to be. Why can't games be like this again? That means: you're in for a rant. The game in question in Driftmoon. Oh, but it is. Hang on a minute! That's not original at all! Soldiers make jokes with each other between the fighting? Sure, I realize that in a time of combat humour is lik...

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1

Fiction in the Machine: December 2012

http://www.fiction-machine.blogspot.com/2012_12_01_archive.html

Fiction in the Machine. Adventure gaming in all its varied guises. Dec 5, 2012. Now Playing - Inquisitor Part 2. Darkness is everywhere in these dungeons, meaning that enemies often catch you unawares and make your life very tough. I've finally been pushing my way into the first big dungeon of Inquisitor - the major dungeon of Act 1, I believe, and it's a beast. Combat in the open plains has its own strengths, but doesn't allow for anywhere near as much strategy as a corridor filled dungeon. Dec 4, 2012.

2

Fiction in the Machine: A Step Back in Time - Dune (Cryo, 1992)

http://www.fiction-machine.blogspot.com/2013/01/a-step-back-in-time-dune-cryo-1992.html

Fiction in the Machine. Adventure gaming in all its varied guises. Jan 8, 2013. A Step Back in Time - Dune (Cryo, 1992). Dune somehow manages to reuse assets multiple times and still remain visually evocative. Normally I find myself quite suspicious of Cryo games - my experiences with their works in the past has often left me wanting of more from their games. Indeed, my time spent with various games by the developer has left me underwhelmed. 1992, however, was a fine year for games.

3

Fiction in the Machine: March 2013

http://www.fiction-machine.blogspot.com/2013_03_01_archive.html

Fiction in the Machine. Adventure gaming in all its varied guises. Mar 12, 2013. Now You're Just Being Silly. I warn you: I just finished a game I really, really liked, and it made me think "Man, this is just how games used to be. Why can't games be like this again? That means: you're in for a rant. The game in question in Driftmoon. Oh, but it is. Hang on a minute! That's not original at all! Soldiers make jokes with each other between the fighting? Sure, I realize that in a time of combat humour is lik...

4

Fiction in the Machine: Now Playing - Inquisitor

http://www.fiction-machine.blogspot.com/2012/12/now-playing-inquisitor.html

Fiction in the Machine. Adventure gaming in all its varied guises. Dec 2, 2012. Now Playing - Inquisitor. It's 3:30am. Until about 4:30pm today, Inquisitor. Had been one of those games sitting on my hard drive, waiting for me to get a spare bit of time to play. I've been playing it since that time, giving it a second chance after my disappointing initial glimpse several months ago, and I want to keep playing instead of going to sleep. There's at least some promise here. Check Enormous troll beasts? If it...

5

Fiction in the Machine: Now You're Just Being Silly

http://www.fiction-machine.blogspot.com/2013/03/now-youre-just-being-silly.html

Fiction in the Machine. Adventure gaming in all its varied guises. Mar 12, 2013. Now You're Just Being Silly. I warn you: I just finished a game I really, really liked, and it made me think "Man, this is just how games used to be. Why can't games be like this again? That means: you're in for a rant. The game in question in Driftmoon. Oh, but it is. Hang on a minute! That's not original at all! Soldiers make jokes with each other between the fighting? Sure, I realize that in a time of combat humour is lik...

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faravidinteractive.wordpress.com faravidinteractive.wordpress.com

November | 2014 | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/11

Monthly Archives: November 2014. November 20, 2014 · 1:48 pm. All publicity’s good publicity? It has come to my attention that cracked.com has included The Samaritan Paradox on a list of The 5 most unreasonably difficult video game puzzles ever. As a long-time reader and fan of Cracked, I’m naturally honoured by this inclusion. All things considered, the game is in good company (look at previous articles on the same topic to find games like The Jongest Journey featured) so I’m not bummed at all. How Stra...

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The Samaritan Paradox | Faravid Interactive

https://faravidinteractive.wordpress.com/the-samaritan-paradox

Please refer to http:/ www.samaritanparadox.co.uk/. For orders, support, additional information or anything business-related. This blog is just for the development aspect.). The Samaritan Paradox is a point-and-click adventure game, released in April 2014. It features low-res retro graphics and a plot said to resemble a mix of Stieg Larsson and the Brothers Grimm. You play Ord Salomon, literary student and hobby cryptologist, fresh out of inspiration and a clear direction in life. Yes, certainly for Andr...

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December | 2014 | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/12

Monthly Archives: December 2014. December 8, 2014 · 11:13 am. On words and meanings in TSP. If anyone’s played TSP and is curious about certain references, I will save you some researching trouble in this blog entry. On good and evil. Most references in the game are about the good vs evil dichotomy. Many real books mentioned, like The Dwarf. Explore the evil aspect of the human nature, but there are also slightly more obscure clues and easter eggs hidden throughout the game. Inside the church, there’s a ...

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July | 2015 | Faravid Interactive

https://faravidinteractive.wordpress.com/2015/07

Monthly Archives: July 2015. July 16, 2015 · 7:51 pm. I’m pretty sure that the next game will be 640×400, so I’m practising that kind of painting at the moment. It may not seem like much of a difference to work with that resolution instead of 320×200, but it’s actually very different (aside from the fact that it’s four times the canvas to fill…). In hindsight, I guess I could have planned the picture so that more of the central object, the giant mine truck, got some highlights, to make it slightly more i...

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August | 2014 | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/08

Monthly Archives: August 2014. August 8, 2014 · 10:22 pm. A little portrait tutorial. Alright, so I’m currently re-painting some character portraits for the Steam badges. I thought I could show you the steps I take to make the refined versions. 1 This is the original picture up-scaled to the target size of 186×204. Obviously, simply enlarging it won’t do; we have tons of restoration to do. Remember that the contrasts are lower on the side that isn’t hit by direct light; you can’t just add mor...5 Alright...

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A little portrait tutorial | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/08/08/a-litte-portrait-tutorial

Concept graphics for sci-fi game. Heavy Rain – a dissection of the prologue →. August 8, 2014 · 10:22 pm. A little portrait tutorial. Alright, so I’m currently re-painting some character portraits for the Steam badges. I thought I could show you the steps I take to make the refined versions. 1 This is the original picture up-scaled to the target size of 186×204. Obviously, simply enlarging it won’t do; we have tons of restoration to do. Remember that the contrasts are lower on the side that isn’t h...

faravidinteractive.wordpress.com faravidinteractive.wordpress.com

July | 2014 | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/07

Monthly Archives: July 2014. July 30, 2014 · 1:39 pm. Have done some digital painting lately, to provide art assets for the Steam trading cards. Yes, sorry for the delay, everyone, but I’ve been away a lot this summer, and painting portraits take time, even though it’s still not exactly high res per see – but still lots more pixels than the original in-game talking portraits…. July 15, 2014 · 2:44 pm. Fiction in the Machine. El Blog de las aventuras gráficas. GoT – analysis of episode 9.

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Faravid Interactive | Maker of The Samaritan Paradox | Page 2

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Newer posts →. September 17, 2014 · 10:58 am. Heavy Rain – a dissection of the prologue. Gender roles in the Mars mansion. For those of you who haven’t played it, the first chapter of Heavy Rain features useless husband/father Ethan Mars messing up being a husband/father to the point that his elder son gets run over by a car, due to pure parental neglect. So Ethan’s wife arrives with the kids in the morning, and she has to prepare for a birthday party, because obviously she is in charge of making everyth...

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April | 2015 | Faravid Interactive

https://faravidinteractive.wordpress.com/2015/04

Monthly Archives: April 2015. April 18, 2015 · 11:41 am. Here’s a collage of all the locations in The Samaritan Paradox. These make up almost all backgrounds; I’ve excluded cut scene backdrops, close-ups (maps, chess boards, riddles etc) and intro-outro screens etc. Also, many of the outdoor locations have day/night/evening versions that only got one version included. It’s made in 50% size. Enjoy:. Fiction in the Machine. El Blog de las aventuras gráficas. GoT – analysis of episode 9.

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September | 2014 | Faravid Interactive

https://faravidinteractive.wordpress.com/2014/09

Monthly Archives: September 2014. September 17, 2014 · 10:58 am. Heavy Rain – a dissection of the prologue. Gender roles in the Mars mansion. For those of you who haven’t played it, the first chapter of Heavy Rain features useless husband/father Ethan Mars messing up being a husband/father to the point that his elder son gets run over by a car, due to pure parental neglect. So Ethan’s wife arrives with the kids in the morning, and she has to prepare for a birthday party, because obviously she is in charg...

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Fiction in the Machine

Fiction in the Machine. Adventure gaming in all its varied guises. Mar 12, 2013. Now You're Just Being Silly. I warn you: I just finished a game I really, really liked, and it made me think "Man, this is just how games used to be. Why can't games be like this again? That means: you're in for a rant. The game in question in Driftmoon. Oh, but it is. Hang on a minute! That's not original at all! Soldiers make jokes with each other between the fighting? Sure, I realize that in a time of combat humour is lik...

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