iestyn.net
Category Archive for ‘develop’ at iestyn.net
http://www.iestyn.net/wp/category/develop
8220;the concrete world is starting to get ya.”. Archive for the 'develop' Category. The Thrill Electric in Develop Magazine. May 11, 2012. Look, it’s me, talking about The Thrill Electric. An enhanced comic for web and iOS, built in Unity. Bonus points for spotting all the spelling mistakes (tut, tut, Develop)! Look its me. And spelling mistakes. Develop – The aftermath. July 17, 2009. Simon Parkin has a great write-up of the Develop conference on his blog. This really intrigues me:. Unity3D augmented r...
fivepoundapp.com
£5 app: Wildlife, Plaques, Robots, Show and Tell
http://www.fivepoundapp.com/meetup/22
Meetup: Wildlife, Plaques, Robots, Show and Tell. Tue 30th Mar 2010 at 8 pm. The Skiff, 49 Cheltenham Place, Brighton. We've got a busy lineup for this 5app. Will be talking about Wildlife Near You. Which as part of a team of twelve they mostly built in a fort. Will discuss Open Plaques. That aims to find and provide data about all the commemorative 'plaques' (often blue and round) that can be found across the UK and worldwide.". And maybe his iPhone-controlled maze solver. A tale of hardware hacking.
iestyn.net
Category Archive for ‘augmented reality’ at iestyn.net
http://www.iestyn.net/wp/category/augmented-reality
8220;the concrete world is starting to get ya.”. Archive for the 'augmented reality' Category. Unity3D augmented reality workshop demos – WIP. May 13, 2012. Here’s a few screengrabs of some of the demos I’ll be showing at my augmented reality workshop at dotBrighton. Characters are animated, so it looks much better in action on the devices. There will be more, and I’ll show how I put them together. The basic stuff is easy. May 10, 2012. I’m doing a workshop / talk / hack session. Iestyn Lloyd's blog abou...
revisual.co.uk
Developer | revisual
http://revisual.co.uk/tag/developer
Skip to primary content. Skip to secondary content. Don’t just try harder – level up. February 24, 2012. A friend of mine (lets call him John) wanted to create a theatre company and produce devised pieces based on clowning techniques (when I say clown, think Homer Simson. He succeeded in his grant applications, got a very talented bunch of performers together, the best director in the field, and started devising. It was all going really well, except for one thing. Continue reading →. November 22, 2008.
revisual.co.uk
AS3 | revisual
http://revisual.co.uk/category/as3
Skip to primary content. Skip to secondary content. Why i’m going to try harder. May 21, 2011. Recently I’ve been feeling overwhelmed and underfulfilled in my work. There is just TOO much to learn: the geek front-line is running away with itself, and I am feeling a little bit too old ever to catch up. Continue reading →. October 20, 2009. OK, so after some discussion with Nils Millahn. I have cut down the functionality for my first release of Domino. The ability to define custom States in the XML markup.
iestyn.net
The Thrill Electric in Develop Magazine at iestyn.net
http://www.iestyn.net/wp/2012/05/11/the-thrill-electric-in-develop-magazine
8220;the concrete world is starting to get ya.”. Making games and apps for iOS and Android in Unity3D, using Augmented Reality (Vuforia) and gyroscope control. Unity3D augmented reality workshop demos – WIP ». The Thrill Electric in Develop Magazine. May 11, 2012. Look, it’s me, talking about The Thrill Electric. An enhanced comic for web and iOS, built in Unity. Bonus points for spotting all the spelling mistakes (tut, tut, Develop)! Look its me. And spelling mistakes. Feed for this Entry. Unity3D augme...
iestyn.net
Portfolio at iestyn.net
http://www.iestyn.net/wp/portfolio
8220;the concrete world is starting to get ya.”. I have a large portfolio of work spanning the last 11 years, however not all of it is entirely relevant, accessible to the public, or live. Here’s a selection of projects that I’ve worked on. If you’d like to see more of my work, have a look here. Or get in touch. Transformers 2 – Starscream Showdown – Paramount. Of interest are the bitmap blitting engine and pixel-level collision detection. ActionScript 3, PHP, MySQL. I wrote a little about it here. Two g...
iestyn.net
Category Archive for ‘ios’ at iestyn.net
http://www.iestyn.net/wp/category/ios
8220;the concrete world is starting to get ya.”. Archive for the 'ios' Category. The Thrill Electric in Develop Magazine. May 11, 2012. Look, it’s me, talking about The Thrill Electric. An enhanced comic for web and iOS, built in Unity. Bonus points for spotting all the spelling mistakes (tut, tut, Develop)! Look its me. And spelling mistakes. Murdoor – Additional Information. April 2, 2012. Together in a few hours. After choosing the tweet. My thought process went something like this:. NOT MINECRAFT OK ...
iestyn.net
Tag Archive for ‘unity3d’ at iestyn.net
http://www.iestyn.net/wp/tag/unity3d
8220;the concrete world is starting to get ya.”. Tag Archive for 'unity3d'. The Thrill Electric – Finalist for 2012 Unity Awards. August 3, 2012. I’m happy to announce that The Thrill Electric. Is a finalist in the “Best Non-game” category at the Unity awards 2012. See you in Amsterdam! Whiplash Slash and Burn – Another Unity Game. May 6, 2010. From Flash to Unity: My first Unity game – Iron Man Upgraded. April 2, 2010. It’s called Iron Man Upgraded. And it was produced for Marvel by BAFTA-winning. Unity...
ianozsvald.com
ShowMeDo | Entrepreneurial Geekiness - Part 1
http://ianozsvald.com/category/showmedo
My thoughts on screencasting, the A.I. Cookbook and high-tech entrepreneurship. This is Ian Ozsvald's blog, I'm an entrepreneurial geek, an AI consultant. Founder of the Annotate.io. Social media mining API, co-founder of the SocialTies App. Author of the A.I.Cookbook. Author of The Screencasting Handbook. And also a Brightonian. Here's a little more about me. Open Rights Group (UK’s ‘EFF’). 17 May 2010 - 21:06. Extracting keyword text from screencasts with OCR. I chose to work with ShowMeDo. Than rstupr...
SOCIAL ENGAGEMENT