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TETFX Portfolio: Game Development

TETFX Portfolio: Game Development. Monday, March 31, 2008. Using Cos and Sin to Drive a Car. This is a basic driving simulation. A simple driving demonstration allow the player to steer and move. Click here to play. This is sample of a game that use Math.cos and Math.sin values of the rotation to determine forward movement, using left and right arrow keys to directly change the rotation property of the car. Import flash.display.*;. Import flash.events.*;. Public class MovingCar extends MovieClip {. Publi...

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TETFX Portfolio: Game Development | flashgamestudies.blogspot.com Reviews
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TETFX Portfolio: Game Development. Monday, March 31, 2008. Using Cos and Sin to Drive a Car. This is a basic driving simulation. A simple driving demonstration allow the player to steer and move. Click here to play. This is sample of a game that use Math.cos and Math.sin values of the rotation to determine forward movement, using left and right arrow keys to directly change the rotation property of the car. Import flash.display.*;. Import flash.events.*;. Public class MovingCar extends MovieClip {. Publi...
<META>
KEYWORDS
1 skip to main
2 skip to sidebar
3 function developgame platform flashcs3
4 moving car
5 play demo
6 top down driving game
7 package {
8 move every frame
9 if leftarrow {
10 if rightarrow {
CONTENT
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skip to main,skip to sidebar,function developgame platform flashcs3,moving car,play demo,top down driving game,package {,move every frame,if leftarrow {,if rightarrow {,if uparrow {,moveforward ;,posted by tetfx,no comments,labels cos,math,shooting game
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TETFX Portfolio: Game Development | flashgamestudies.blogspot.com Reviews

https://flashgamestudies.blogspot.com

TETFX Portfolio: Game Development. Monday, March 31, 2008. Using Cos and Sin to Drive a Car. This is a basic driving simulation. A simple driving demonstration allow the player to steer and move. Click here to play. This is sample of a game that use Math.cos and Math.sin values of the rotation to determine forward movement, using left and right arrow keys to directly change the rotation property of the car. Import flash.display.*;. Import flash.events.*;. Public class MovingCar extends MovieClip {. Publi...

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1

TETFX Portfolio: Game Development: Key object: Creating keyboard controls

http://www.flashgamestudies.blogspot.com/2008/03/key-object-creating-keyboard-controls.html

TETFX Portfolio: Game Development. Wednesday, March 19, 2008. Key object: Creating keyboard controls. Click image or go to. Http:/ www.tetfx.com/flashgamedev/index.html. Property; constant associated with the key code value for the Left Arrow key. Property; constant associated with the key code value for the Right Arrow key. Property; constant associated with the key code value for the UP Arrow key. Property; constant associated with the key code value for the Down Arrow key. Var speed = 20. Player. ...

2

TETFX Portfolio: Game Development: onClipEvent - Spawning

http://www.flashgamestudies.blogspot.com/2008/03/onclipevent-spawning.html

TETFX Portfolio: Game Development. Tuesday, March 25, 2008. Click image to see action. In computer and video games, spawning is the in-game creation of an entity, such as a player character or enemy. Respawning is the recreation of an entity after its death or destruction. This is the code for the enemies (small planes coming from right side of screen) to respawn. Next week I will post again where you the player can now shoot or fire the enemies. This y = Math.random() * 300. This x = 600. Timer = 0;.

3

TETFX Portfolio: Game Development: Shooting Game

http://www.flashgamestudies.blogspot.com/2008/03/shooting-game.html

TETFX Portfolio: Game Development. Friday, March 28, 2008. Click image to go to the link. Read the short instruction before you start. This is the game I just finished recently using ActionScript 2.0. Design the Inteface: Space ambiance, placement of title, score, lives, respawn position of the ship. Put codes in the movie clip: player ship, enemy, bullet and main stage. Embed music a theme from G10 Star Fox Space Armada. If you want copy of my codes, please feel free to contact me at tet@tetfx.com.

4

TETFX Portfolio: Game Development: March 2008

http://www.flashgamestudies.blogspot.com/2008_03_01_archive.html

TETFX Portfolio: Game Development. Monday, March 31, 2008. Using Cos and Sin to Drive a Car. This is a basic driving simulation. A simple driving demonstration allow the player to steer and move. Click here to play. This is sample of a game that use Math.cos and Math.sin values of the rotation to determine forward movement, using left and right arrow keys to directly change the rotation property of the car. Import flash.display.*;. Import flash.events.*;. Public class MovingCar extends MovieClip {. Publi...

5

TETFX Portfolio: Game Development: Using Cos & Sin to Drive a Car

http://www.flashgamestudies.blogspot.com/2008/03/using-cos-sin-to-drive-car.html

TETFX Portfolio: Game Development. Monday, March 31, 2008. Using Cos and Sin to Drive a Car. This is a basic driving simulation. A simple driving demonstration allow the player to steer and move. Click here to play. This is sample of a game that use Math.cos and Math.sin values of the rotation to determine forward movement, using left and right arrow keys to directly change the rotation property of the car. Import flash.display.*;. Import flash.events.*;. Public class MovingCar extends MovieClip {. Publi...

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Web & Graphic Design Portfolio: Flash Game Development

http://tetfx.blogspot.com/2008/03/flash-game-development.html

Web and Graphic Design Portfolio. I am a Flash Inteface Designer creating timeline animation and basic programming. I always want to increase my knowledge, and I find developing flash games is a great training in learning ActionScript. I just created a shooting game and enjoyed every step and phase. I added a blog to show my projects in video game development. Go to Flash Game Programming. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

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TETFX Portfolio: Game Development

TETFX Portfolio: Game Development. Monday, March 31, 2008. Using Cos and Sin to Drive a Car. This is a basic driving simulation. A simple driving demonstration allow the player to steer and move. Click here to play. This is sample of a game that use Math.cos and Math.sin values of the rotation to determine forward movement, using left and right arrow keys to directly change the rotation property of the car. Import flash.display.*;. Import flash.events.*;. Public class MovingCar extends MovieClip {. Publi...

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