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FMP Game Design

Post-Apocalyptic game with big mechs! Wednesday, 19 May 2010. I finished Rigging the mech and i cobbled together a short 4 second animation to celebrate. Here it is for your enjoyment. Wednesday, 21 April 2010. Ok gang, here is the semi complete model of my mech! Sunday, 18 April 2010. Wednesday, 14 April 2010. Tuesday, 13 April 2010. Heres some extra screenshots of my leg lower half of the mech. Im now working on the torso and I hope it will be done by the end of tonight. Monday, 12 April 2010. After so...

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FMP Game Design | fmp-gamedesign.blogspot.com Reviews
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Post-Apocalyptic game with big mechs! Wednesday, 19 May 2010. I finished Rigging the mech and i cobbled together a short 4 second animation to celebrate. Here it is for your enjoyment. Wednesday, 21 April 2010. Ok gang, here is the semi complete model of my mech! Sunday, 18 April 2010. Wednesday, 14 April 2010. Tuesday, 13 April 2010. Heres some extra screenshots of my leg lower half of the mech. Im now working on the torso and I hope it will be done by the end of tonight. Monday, 12 April 2010. After so...
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FMP Game Design | fmp-gamedesign.blogspot.com Reviews

https://fmp-gamedesign.blogspot.com

Post-Apocalyptic game with big mechs! Wednesday, 19 May 2010. I finished Rigging the mech and i cobbled together a short 4 second animation to celebrate. Here it is for your enjoyment. Wednesday, 21 April 2010. Ok gang, here is the semi complete model of my mech! Sunday, 18 April 2010. Wednesday, 14 April 2010. Tuesday, 13 April 2010. Heres some extra screenshots of my leg lower half of the mech. Im now working on the torso and I hope it will be done by the end of tonight. Monday, 12 April 2010. After so...

INTERNAL PAGES

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1

FMP Game Design: January 2010

http://www.fmp-gamedesign.blogspot.com/2010_01_01_archive.html

Post-Apocalyptic game with big mechs! Thursday, 28 January 2010. OK, long time in the making, but I've finally got this running. For my first post, I would like to get some feedback for a name for my FMP. So, as for the current name ideas, here is what I have thus far:. Section 8(or any other number), Project Phoenix (as in rebirth), Shockwave(sounded kinda good), Armored Gear, Armored Unit, Armored Force, Arms Core, Armored Fusion, Gear Assault, Armored Assault, Geared Assault Armored Siege.

2

FMP Game Design: March 2010

http://www.fmp-gamedesign.blogspot.com/2010_03_01_archive.html

Post-Apocalyptic game with big mechs! Wednesday, 17 March 2010. My game will be a 2D platform game, similar to the Sonic or Mario games. There will be a health system, scoring system, and ammunition system in play, including collectable power ups which enemies will drop once they have been killed. Here is a game that is similar in design as to what I hope to achieve. Play Megaman Zero on Flash-Game.net. Wednesday, 10 March 2010. Subscribe to: Posts (Atom).

3

FMP Game Design: More mech pictures

http://www.fmp-gamedesign.blogspot.com/2010/04/more-mech-pictures.html

Post-Apocalyptic game with big mechs! Sunday, 18 April 2010. Here are some recent pictures of the mech im working on. As you may have noticed I have reworked some areas, such as the foot, so it would seem more mechanical and less organic. I am still reworking areas and adding more detail. I still hope to have this rigged and textured by next week. 19 April 2010 at 00:50. Without putting it the wrong way, that vent looks like it could have been placed better. Other than that looking good. Haha nice. xD.

4

FMP Game Design: May 2010

http://www.fmp-gamedesign.blogspot.com/2010_05_01_archive.html

Post-Apocalyptic game with big mechs! Wednesday, 19 May 2010. I finished Rigging the mech and i cobbled together a short 4 second animation to celebrate. Here it is for your enjoyment. Subscribe to: Posts (Atom).

5

FMP Game Design: April 2010

http://www.fmp-gamedesign.blogspot.com/2010_04_01_archive.html

Post-Apocalyptic game with big mechs! Wednesday, 21 April 2010. Ok gang, here is the semi complete model of my mech! All i need to really do now, is add fine detail (bolts etc) and rig it up. then its finished for adding materials etc onto it some preliminary animation testing. Once this is finished, ill make a walk cycle create a sprite sheet for my game. From there I should have a demo ready within 2 weeks. After that its a case of rendering my animation out and editing the sequence.

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craig-heavymetalthunder.blogspot.com craig-heavymetalthunder.blogspot.com

Heavy Metal Thunder: Interactive Piece cont.

http://craig-heavymetalthunder.blogspot.com/2010/04/interactive-piece-cont.html

Wednesday, 28 April 2010. The basics of the game, visual hasn't changed much at all, if at all, this is an update of how far i actually am in terms of the piece itself with some developed pictures. Got the menu working ready to join onto game. Got the game as a whole working well with a couple of bugs and small things to add. Here are the latest pictures:. Subscribe to: Post Comments (Atom). View my complete profile. Interactive Piece so far. Background for game 2. 3D Progression 2.something.

craig-heavymetalthunder.blogspot.com craig-heavymetalthunder.blogspot.com

Heavy Metal Thunder: May 2010

http://craig-heavymetalthunder.blogspot.com/2010_05_01_archive.html

Wednesday, 12 May 2010. These are my website designs. 360 view: gives you an interactive bike that can be turned 360 degrees. Features: allows people to look through different pictures of the bike. Models: allows people to explore colours and extras. These are the designs:. Subscribe to: Posts (Atom). I am currently studying a National Diploma in interactive media in Newport College. I am hoping to go on afterwards and persue a course in animation in university. View my complete profile.

haychfmp.blogspot.com haychfmp.blogspot.com

fire-n-ice-INK.co: and moreee.....

http://haychfmp.blogspot.com/2010/06/and-moreee.html

Thursday, 10 June 2010. Subscribe to: Post Comments (Atom). There was an error in this gadget. Harrys Blog- Mortal Automation. Lucys Blog- My Clockwerk Heart. Karls Blog- Domo Arigato Mr Roboto. Talishas Blog- Real Beauty. Marks Blog- Games Design. Riahs Blog- Odd One Out. Craigs Blog- Heavy Metal Thunder. Ericas Blog- Against All Odds. View my complete profile. Interactive Piece Print Screens. Some Of My Photography. Some of my Drawings. My 3 FMP Ideas. My Final FMP Proposal. My FMP Proposal Draft.

haychfmp.blogspot.com haychfmp.blogspot.com

fire-n-ice-INK.co: April 2010

http://haychfmp.blogspot.com/2010_04_01_archive.html

Sunday, 4 April 2010. Omg, a photograper just added me on myspace, and his work is exactly like what i want to achive when taking photographs for my website! Saturday, 3 April 2010. Click on any of the images on my page and they come up bigger. Subscribe to: Posts (Atom). There was an error in this gadget. Harrys Blog- Mortal Automation. Lucys Blog- My Clockwerk Heart. Karls Blog- Domo Arigato Mr Roboto. Talishas Blog- Real Beauty. Marks Blog- Games Design. Riahs Blog- Odd One Out.

mortalautomation.blogspot.com mortalautomation.blogspot.com

Mortal Automation: Power Strider

http://mortalautomation.blogspot.com/2010/03/power-strider.html

Sunday, March 21. To give you a bit more bounce in your step. The PowerStrider allows you to jump, skip or run 5 times further than with your own two legs. Based on Gyro and Kenetic-Transference technology, the PowerStrider uses your bodies natural motion to propel you further. Powerstrider is more than three times as effective as its counterpart "PowerSkipers". See bellow for comparison-. I like the render, very realistic, looks very nice. 24 March 2010 at 18:13. 4 April 2010 at 10:49.

mortalautomation.blogspot.com mortalautomation.blogspot.com

Mortal Automation: Need a Lover?

http://mortalautomation.blogspot.com/2010/04/need-lover.html

Sunday, April 18. Say hello to 'Mr. Companion Cube',. He likes to listen, long walks on the beach and he's quite the stallion in the bedroom if you know what i mean? If not. i mean he can transform into a marble statue of the lone ranger and his. Silver for you to gaze at for hours. Thats right folks all you need to do is log onto our website and order yours today! Aperture Science Computer-Aided Enrichment Center. Companion Cube. Like no other. I like the box it has hearts on it nawwww lol.

thefmpmovie.blogspot.com thefmpmovie.blogspot.com

Moving Pictures: February 2010

http://thefmpmovie.blogspot.com/2010_02_01_archive.html

Sunday, 28 February 2010. C'mon guys. I'm still waiting for 3 completed progress reviews from:. We have a meeting Tuesday morning to thrash out the shooting and editing schedule for the film. Please ensure that for 9am Tuesday we have:. A finished scene breakdown. A set of locations. Every Uni offers a competition where you can win the place of your choice – they see the details in a Mag. They get turned down. Would be cool if they were desperate - Harry has a flat but Will face the wrath of his Parents.

mortalautomation.blogspot.com mortalautomation.blogspot.com

Mortal Automation: April 2010

http://mortalautomation.blogspot.com/2010_04_01_archive.html

Sunday, April 18. Say hello to 'Mr. Companion Cube',. He likes to listen, long walks on the beach and he's quite the stallion in the bedroom if you know what i mean? If not. i mean he can transform into a marble statue of the lone ranger and his. Silver for you to gaze at for hours. Thats right folks all you need to do is log onto our website and order yours today! Aperture Science Computer-Aided Enrichment Center. Companion Cube. Like no other. Friday, April 9. Thursday, April 8. Sunday, April 4. There ...

thefmpmovie.blogspot.com thefmpmovie.blogspot.com

Moving Pictures: DVD menu

http://thefmpmovie.blogspot.com/2010/06/dvd-menu.html

Tuesday, 8 June 2010. This is my ideas for the menu, let me know what you guys think. Subscribe to: Post Comments (Atom). Interactive piece screen recorded video. Please Sir can I have some more? Example of dvd menu that we could use. Awesome Inc. template. Powered by Blogger.

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Fabricated Metal Products, Inc. New Web Site Coming Soon. Powered by InstantPage® from GoDaddy.com. Want one?

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FMP Game Design

Post-Apocalyptic game with big mechs! Wednesday, 19 May 2010. I finished Rigging the mech and i cobbled together a short 4 second animation to celebrate. Here it is for your enjoyment. Wednesday, 21 April 2010. Ok gang, here is the semi complete model of my mech! Sunday, 18 April 2010. Wednesday, 14 April 2010. Tuesday, 13 April 2010. Heres some extra screenshots of my leg lower half of the mech. Im now working on the torso and I hope it will be done by the end of tonight. Monday, 12 April 2010. After so...

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