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GEAR v0.3 released! - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/start-page/gear-v0-3-released
Skip to main navigation. Skip to first column. Skip to second column. GEAR - Game Engine Andy Reimann. GEAR - Game Engine Andy Reimann. GEAR v0.3 released! Saturday, 18 June 2011 17:16. We've released the new version 0.3 of GEAR 3D. Some of the features are not included, but we wanted to release version 0.3 without these features included, because that would take too much time. The list of important changes:. Internally multithreading support of Physics and collition calculations (beta). File put content...
Support of Geometry Shaders in GLSL - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/start-page/gear-and-its-new-glsl-geometry-shader-support
Skip to main navigation. Skip to first column. Skip to second column. GEAR - Game Engine Andy Reimann. GEAR - Game Engine Andy Reimann. GEAR and its new GLSL Geometry Shader support. Monday, 29 November 2010 09:10. Now it's time to show you the latest activities of the development team. We've worked a lot to adapt GEAR to one of the latest new features of OpenGL: Geometry Shaders. GEAR now supports Geometry Shader loading using the GEAR: ShaderManager. And GL EXT gpu shader4. A typical real world example...
GEAR goes Linux! - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/start-page/gear-now-also-under-linux
Skip to main navigation. Skip to first column. Skip to second column. GEAR - Game Engine Andy Reimann. GEAR - Game Engine Andy Reimann. GEAR now also under Linux! Friday, 10 December 2010 17:07. We're happy to inform you that GEAR now is also available for Linux! The class GEAR: Timer was also updated in the new revision to also support micro seconds (real support without approximation at least on linux systems). By the way, in about one month, GEAR will be one year old :). The GEAR Developer Team. Only ...
Domain change on 2010/12/20 - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/aktuell/domain-change-on-2010-12-20
Skip to main navigation. Skip to first column. Skip to second column. GEAR - Game Engine Andy Reimann. GEAR - Game Engine Andy Reimann. Domain change on 2010/12/20. Saturday, 18 December 2010 08:37. In about 2 days, we register a new domain called. This will be the only one until then. Everything will be accessable within this domain. We hope to get much better google results and much more people testing GEAR. Make sure that you update your bookmarks :). The GEAR Developer Team. GEAR on Google Code.
GEAR Important SVN Changes - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/start-page/important-changes-in-svn
Skip to main navigation. Skip to first column. Skip to second column. GEAR - Game Engine Andy Reimann. GEAR - Game Engine Andy Reimann. Important changes in SVN. Tuesday, 21 December 2010 22:54. There are some important changes to the SVN-Repository. The GEAR Project has now become very bin and therefore it is necessary to structure the svn into branch and trunk. Therefore we also make some changes to the documentation upload:. We will commit changes into the. All major changes will be committed from the.
The new domain gear3d.de is available! - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/start-page/the-new-domain-is-here
File get contents() [ function.file-get-contents. Unable to access /home/www/web8/html/gear/cache/mod mainmenu/bd41ebf55d3d7ffa9c1ab72dfbdb715f.php in /home/www/web8/html/gear/libraries/joomla/cache/storage/file.php. File get contents(/home/www/web8/html/gear/cache/mod mainmenu/bd41ebf55d3d7ffa9c1ab72dfbdb715f.php) [ function.file-get-contents. Failed to open stream: No such file or directory in /home/www/web8/html/gear/libraries/joomla/cache/storage/file.php. Skip to main navigation. Skip to first column.
GEAR SVN Repository changed! - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/start-page/gear-svn-moved
Skip to main navigation. Skip to first column. Skip to second column. GEAR - Game Engine Andy Reimann. GEAR - Game Engine Andy Reimann. Saturday, 27 November 2010 22:52. GEAR now has changed the SVN repository to google code. The new repository structure allows us to use more disc space (up to 2GB! And also to provide you more examples in the SVN including textures, sound files and so on. Check out the new instructions here. The GEAR Developer Team. Last Updated on Thursday, 16 December 2010 08:47. Home/...
GEAR Version 0.3 - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/start-page/gear-version-0-3
Skip to main navigation. Skip to first column. Skip to second column. GEAR - Game Engine Andy Reimann. GEAR - Game Engine Andy Reimann. GEAR Version 0.3. Saturday, 11 December 2010 22:27. Here we want to inform you that the next update of GEAR will be a version update. The next update will be called GEAR V0.3. With this version some important changes will come, which will be listed here and which will be described later:. GEAR will have a version system. New CORE files will be added for better debugging.
COLLADA Bone Animation - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/start-page/collada-bone-animation
Skip to main navigation. Skip to first column. Skip to second column. GEAR - Game Engine Andy Reimann. GEAR - Game Engine Andy Reimann. Monday, 27 June 2011 07:29. In the trunk, we now have added beta support of loading and drawing as well as animating COLLADA DAE Models. Currently the Loader and the Animator is in it's beta stadium, which in fact measns that it isn't stable at all. If you're familiar with COLLADA, we will give you a short introduction about the current state of the loader:. As you can s...
Particle Systems - GEAR - Game Engine Andy Reimann
http://project.gear3d.de/gear-articles/introduction-to-particlesystems-using-gear
Skip to main navigation. Skip to first column. Skip to second column. GEAR - Game Engine Andy Reimann. GEAR - Game Engine Andy Reimann. Introduction to Particlesystems using GEAR. Thursday, 28 October 2010 21:10. Cite from http:/ en.wikipedia.org/wiki/Particle system. The term particle system. Refers to a computer graphics. While in most cases particle systems are implemented in three dimensional graphics systems, two dimensional particle systems may also be used under some circumstances. How to define p...
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