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CGarchitect - Professional 3D Architectural Visualization User Community

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Report Posts that Violate our Forum Rules

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Report Posts that Violate our Forum Rules. Results 1 to 1 of 1. Post By Jeff Mottle. Thread: Report Posts that Violate our Forum Rules. Add Thread to del.icio.us. Email this Page…. Subscribe to this Thread…. Switch to Hybrid Mode. Switch to Threaded Mode. October 21st, 2008. Report Posts that Violate our Forum Rules. In order to ensure our forums remain the most professional in the industry, we are asking for help from our members to report any and all posts which violate our forum rules. HTML code is Off.

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CGarchitect - Professional 3D Architectural Visualization User Community FAQ

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CGarchitect - Professional 3D Architectural Visualization User Community FAQ. Here you can find answers to questions about how the board works. Use the links or search box below to find your way around. Here you can find answers to questions about how the board works. Use the links below or the search box above to find your way around. Setting and Profile Features. Reading and Posting Messages. Search Word or Words:. Search in both FAQ item titles and text. Show only FAQ items that contain.

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Lights :: Blender for Architects :: Blender Mama

http://blendermama.com/category/lights

It’s been awfully cloudy and dark last week around here but I got all the Sun I needed… in Blender at least! My client asked for a quick sun study on his project and I remembered looking at a cool add-on sometime ago. It’s called Sun Position. Just download and add it to your addons list. House on the lake – final cut. Categories : Blender internal render engine. Currently blending – Cycles test in Blender 2.61 beta. Categories : Currently blending. Blending in the kitchen. My own kitchen has seen a grea...

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Gallery :: Blender for Architects :: Blender Mama

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Miscellaneous work, rendered with Blender internal:. Blender internal render engine. Blender & ArchiViz links. Render Farm for Blender. Find me on Facebook. Blender for Architects : Blender Mama.

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Basic Blog Art: February 2010

http://basicblog-art.blogspot.com/2010_02_01_archive.html

Making of Dirty Water. February 27, 2010. Цель этого небольшого урока предоставить всю информацию для получения мутной воды и также дать вам обзор основных этапов создания такой сцены. Для итогового результата нам конечно понадобится Fryrender. Итак, начнем с . Моделирование достаточно простое, т.к. сцена состоит из небольшого количества несложных объектов. Сначала создаем ложку:. Пока есть только три компонента, где же четвертый? Ответ вы найдете в главе Финальные штрихи! А теперь мы переходим к . Созда...

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Basic Blog Art: Fryrender user manual (Network rendering)

http://basicblog-art.blogspot.com/2010/04/network-rendering.html

Fryrender user manual (Network rendering). April 15, 2010. В FryRender можно распределить одно или несколько рабочих заданий внутри вашей сети. Таким образом, вы можете либо распределить различные задания для каждой станции, или одну и ту же для расчета всеми станциями совместно. Схема сетевой визуализации в FryRender состоит из двух программных модулей:. Панель сетевого рендера (Network) рендера,. Файл  frynet.bat себя (текст: fryrender.exe –network). Добавление рабочих станций (Adding network slaves).

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Basic Blog Art: Fryrender test animation

http://basicblog-art.blogspot.com/2010/03/fryrender-test-animation.html

March 20, 2010. Перенес с боковой колонки в блог эту анимацию. Эпическая картина - падение пластикового стаканчика. Subscribe to: Post Comments (Atom). And call and mail me. 2009 · Basic Blog Art.

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Basic Blog Art: May 2010

http://basicblog-art.blogspot.com/2010_05_01_archive.html

In fryrender 1.5. May 11, 2010. Попробовал более-менее полноценный экстерьер в новом FryRender 1.5. А то все мебель да мебель, света белого не видно ). Да и проверить новую версию нужно было. Если считать инстансы в сцене около 100 млн. полигонов. По 5 часов на кадр. Ожидал побыстрее будет. Subscribe to: Posts (Atom). And call and mail me. 2009 · Basic Blog Art.

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Basic Blog Art: Arion - the start of a 3D rendering revolution

http://basicblog-art.blogspot.com/2010/04/arion-start-of-3d-rendering-revolution.html

Arion - the start of a 3D rendering revolution. In arion 1.0. April 17, 2010. С момента своего появления компьютерная графика сильно изменилась. В 1982 году культовый фильм “Трон” стал одной из первых постановок показавшей потенциал 3д-графики, в начале 90-х мир стал свидетелем прорыва компьютерных онлайн игр в 3д, а затем последовал первый, созданный полностью в 3д, анимационный фильм “История игрушек” от Пиксар. Команда RandomControl упорно работает над добавлением новых функций, насколько это возможно...

basicblog-art.blogspot.com basicblog-art.blogspot.com

Basic Blog Art: Fryrender user manual (Environment).

http://basicblog-art.blogspot.com/2010/03/environment.html

Fryrender user manual (Environment). March 27, 2010. Окружающая среда / окружение (Environment). Помимо освещения эмиттерами, FryRender обеспечивает еще два способа  освещения сцены с помощью Окружающей среды.  Эти два способа:  система Солнце/Небосвод и  Карты Окружающей среды . Настройки Окружающей среды находятся во вкладке Настройки Окружения (Environment Configuration/Propeties), показанной на рисунке ниже:. Система Солнце/Небосвод (Physical sky). Или ввести точные его координаты (обведено желтым.

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Basic Blog Art: Polystyrene material

http://basicblog-art.blogspot.com/2010/03/polystyrene-material.html

March 25, 2010. Однажды на одном очень известном русскоязычном форуме, в теме по очень-очень известному рендеру собрались добры молодцы, да задумались -  как  бы нам получить материал пластика из акрила, а точнее полистирола? 160; Чтобы хоть примерно был похож на изображения приведенные ниже:. Долго судили-рядили молодцы, но в конце концов получили желаемое. Справится с такой задачей FryRender? Вот собственно и результат:. Материал можно скачать с официального сайта. С сайта бесплатных материалов.

basicblog-art.blogspot.com basicblog-art.blogspot.com

Basic Blog Art: Shade floor/table lamp

http://basicblog-art.blogspot.com/2010/03/shade-floortable-lamp.html

March 17, 2010. В уроке Milky White Glass. Рассматривался вопрос создания материала молочно-белого стекла для светильников, пропускающего свет и в то же время с видимыми отражениями. В этом уроке я продолжаю тему материалов для светильников и рассмотрю вопрос создания материала для абажура торшера из ткани. Такого, например, как на приведенной ниже картинке. Материал для абажура очень похож на материал молочного-белого стекла. Отличается всего двумя параметрами:. Материал абажура для торшера.

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