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Free Gamer - Open Source Games

Free Gamer is a resource and commentary on Free Software and open source games where you can find many free games to play, lists of the best free games and analysis of free game development.

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Free Gamer - Open Source Games | freegamer.blogspot.com Reviews

https://freegamer.blogspot.com

Free Gamer is a resource and commentary on Free Software and open source games where you can find many free games to play, lists of the best free games and analysis of free game development.

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1

May 2014 : Free Gamer - Open Source Games

http://freegamer.blogspot.com/2014_05_01_archive.html

Free, open source. Game and development news. FreeGameDev domain managed by 123-reg. Monday, May 12, 2014. Mutant Gangland is Free (but only as in Freedom). Is a nice-looking, turn-based strategy game that just happened to have all of its code. Released under the MIT license. The games graphics follow a classic pixelart aesthetic. It currently sells for $3.99. And it's available for GNU/Linux, OSX, Windows, and Android. Subscribe to: Posts (Atom). Mutant Gangland is Free (but only as in Freedom).

2

August 2014 : Free Gamer - Open Source Games

http://freegamer.blogspot.com/2014_08_01_archive.html

Free, open source. Game and development news. FreeGameDev domain managed by 123-reg. Thursday, August 21, 2014. Ok we are a bit slow with updates currently, but I still wanted to share these cool Let's Play videos created for the Linux Game Award. Winner of last month Unvanquished. This is actually the second part, and you can see the first part here. It is mainly about the new menu and playing a tutorial though). Sunday, August 10, 2014. FreeGameDev.net Outage (Fixed). It seems all is back to normal!

3

Top Futuristic Open Source Racing Games on Linux

http://freegamer.blogspot.com/2015/04/top-futuristic-open-source-racing-games.html

Free, open source. Game and development news. FreeGameDev domain managed by 123-reg. Saturday, April 18, 2015. Top Futuristic Open Source Racing Games on Linux. F-Zero and Wipeout set the standard for the futuristic sci-fi racing games genre and inspire many game developers. Over the years, four projects of that genre were started and developed to a playable state that are now open source code:. Being an Objective C project, it was unusual to compile for me on latest Arch Linux but possible. No-distribut...

4

Limit Load, new arcade combat flight simulator

http://freegamer.blogspot.com/2015/05/limit-load-new-arcade-combat-flight.html

Free, open source. Game and development news. FreeGameDev domain managed by 123-reg. Wednesday, May 13, 2015. Limit Load, new arcade combat flight simulator. Stealth development might not be very "open-sourceish", but it sometimes makes for some nice surprises in our project showcase forum. This time it was the completely new open-source game Limit Load. A cockpit flight game that is more of an arcade than a sim. The game is built on the Panda3D game engine. So where is my VR kit? Google Ads / Statcounter.

5

Simple & Polished

http://freegamer.blogspot.com/2011/01/block-game-2-avoision-is-simple-collect.html

Free, open source. Game and development news. FreeGameDev domain managed by 123-reg. Monday, January 03, 2011. Falling Block Game 2. Is a simple collect-dots-avoid-blocks game. Falling Block Game 2. Is a Tetris clone. Both are simple games. Both are very polished! I avoided them at first, assuming they would be of the yet-another-hello-world-game type but luckily got over that arrogant moment. :). Neither forces full-screen, they scale to any resolution, controls are crystal clear and feedback is great.

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Super Retro Mega Wars: Finishing Touches

http://cpwei1.blogspot.com/2007/05/finishing-touches.html

Super Retro Mega Wars. Studios Diary for Semester 1 2007. Monday, May 28, 2007. I created a set of player head textures, they are designed for the Player Manager and allows players to see the progress of their competitors and to see who's still alive and who is sending you the events. Below are the head textures. So, tomorrow Pete and I will be doing some more play testing and tweaking the game a little more to try and balance the play, and also start to put together our presentation for Wednesday.

cpwei1.blogspot.com cpwei1.blogspot.com

Super Retro Mega Wars: GUI Tweaks

http://cpwei1.blogspot.com/2007/05/gui-tweaks.html

Super Retro Mega Wars. Studios Diary for Semester 1 2007. Tuesday, May 22, 2007. Its getting pretty close to the Beta test and I haven't heard a word from Pete since last Wednesday. I'm getting a little worried he's not going to show up or help me try and get the game to a beta test stage by this Wednesday. Ahhhhhhhhhhhhhhhhhhhhh. I'll leave you with this picture of the GUI, I'm not certain if I have posted it before or not, but it demonstrates the count down timer very well. Will fill this in real soon.

cpwei1.blogspot.com cpwei1.blogspot.com

Super Retro Mega Wars: April 2007

http://cpwei1.blogspot.com/2007_04_01_archive.html

Super Retro Mega Wars. Studios Diary for Semester 1 2007. Saturday, April 28, 2007. I made a start on our second game today (Asteroids). Using out existing structure I began piecing. Together the main game by implementing all the abstract methods. The structure I put together in the early stages of the project allows the developer to make use of event based methods, (e.g. onMouseleftClick. Bullet - This object is setup to collide with all other objects, but because it is so generic its important not to p...

cpwei1.blogspot.com cpwei1.blogspot.com

Super Retro Mega Wars: More Updates

http://cpwei1.blogspot.com/2007/05/more-updates.html

Super Retro Mega Wars. Studios Diary for Semester 1 2007. Sunday, May 13, 2007. Pete and I were talking about combo's and I suggested earlier that we should have a pop up when you complete a combo, weather it pop up were the combo ended or just somewhere on the screen. I made the below texture, nothing much to it at the moment. Ship firing two bullets. Subscribe to: Post Comments (Atom). Will fill this in real soon. Retro Wars on Linux. Week 11 starting to finish up.

cpwei1.blogspot.com cpwei1.blogspot.com

Super Retro Mega Wars: Tweak Tweak Tweak

http://cpwei1.blogspot.com/2007/05/tweak.html

Super Retro Mega Wars. Studios Diary for Semester 1 2007. Thursday, May 3, 2007. Today whilst at my studios tutorial I was doing some updates on my blog when I remembered the " Lost Garden. Public static int textures[] = new int[20];. Int cityTexture = LoadTGATexture("images/city32.tga");. GlglBindTexture(GL.GL TEXTURE 2D, textureArray[Count]);. GlglBindTexture(GL.GL TEXTURE 2D, Loader.textures[textureId]);. GlglTranslated(location.x, location.y, 0.0);. GlglBegin(GL.GL QUADS);. Below is a screenshot of A...

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Super Retro Mega Wars: More Tweaking

http://cpwei1.blogspot.com/2007/05/more-tweaking.html

Super Retro Mega Wars. Studios Diary for Semester 1 2007. Friday, May 4, 2007. Thats about it for today, their is probably a bunch of other little things I neglected to mention but its pretty difficult to keep track of everything you do whilst coding. I'm sorry but no pictures today. Subscribe to: Post Comments (Atom). Will fill this in real soon. Retro Wars on Linux. Week 11 starting to finish up.

cpwei1.blogspot.com cpwei1.blogspot.com

Super Retro Mega Wars: Particle System

http://cpwei1.blogspot.com/2007/05/particle-system.html

Super Retro Mega Wars. Studios Diary for Semester 1 2007. Tuesday, May 1, 2007. Subscribe to: Post Comments (Atom). Will fill this in real soon. Retro Wars on Linux. Week 11 starting to finish up.

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L.G.C. Playas | Linux Game Cast

http://linuxgamecast.com/category/l-g-c-playas

Your Are Currently Browsing: L.G.C. Playas. LGC Playas Action Henk. Posted on May 13, 2015. LGC Playas Torchlight II. Posted on March 23, 2015. Posted on October 27, 2014. LGC Playas Borderlands: The Pre-Sequel. Posted on October 21, 2014. LGC Playas Borderlands 2. Posted on October 2, 2014. LGC Playas Half-Life 2 (Synergy MOD) P1. Posted on September 10, 2014. LGC Playas Distance Beta. Posted on August 25, 2014. LGC Playas Distance ALPHA (Linux). Posted on August 8, 2014. Posted on May 30, 2014.

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Steam | Linux Game Cast

http://linuxgamecast.com/category/steam

Your Are Currently Browsing: Steam. Feral Interactive Brings Middle-earth: Shadow of Mordor To Linux. Posted on March 4, 2015. All your penguins are belong to The Last Federation. Posted on April 18, 2014. Beat Blasters III Launches on Steam For Linux. Posted on February 21, 2014. Will Steam’s Streaming Kill Linux Game Development? Posted on February 7, 2014. Nightmares from the Penguin: The Cursed Kernel. Posted on February 6, 2014. 3089 Steams Up Your Linux. Posted on January 13, 2014. August 28, 2016.

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Free Gamer - Open Source Games

Free, open source. Game and development news. FreeGameDev domain managed by 123-reg. Thursday, March 16, 2017. Ancient Beast updated and the Deceiver. 03 is here ( blog post. This gorgeously drawn game makes another step towards the vision of its developers. It’s been too long since the last release, about 3 years; long time indeed. We’ve finally repaired the prototype and added several new playable creatures, along with more features,. A ton of work, but it was totally worth it! Ancient Beast 0.3. Two w...