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In The Games Of Madness

Unspeakable thoughts on horror, design and game development.

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In The Games Of Madness | frictionalgames.blogspot.com Reviews
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Unspeakable thoughts on horror, design and game development.
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1 who am i
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6 yours truly
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9 etiketter peopleoffrictional
10 schrödinger's pizza
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In The Games Of Madness | frictionalgames.blogspot.com Reviews

https://frictionalgames.blogspot.com

Unspeakable thoughts on horror, design and game development.

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1

In The Games Of Madness: SOMA is now in BETA

http://frictionalgames.blogspot.com/2015/04/soma-is-now-in-beta.html

Wednesday, 15 April 2015. SOMA is now in BETA. After much blood, sweat and tears we can now inform you all that SOMA is finally in the Beta stage! This is a huge thing for us and easily the biggest milestone prior to the actual release of the game. So what does it mean? An interesting side-note on this Beta thing is how the number of bugs always sky rockets near an important deadline. Long-existing issues that have not been a problem for months (or years! 15 April 2015 at 15:45. 15 April 2015 at 15:46.

2

In The Games Of Madness: One Month after Amnesia's release

http://frictionalgames.blogspot.com/2010/10/one-month-after-amnesias-release.html

Friday, 8 October 2010. One Month after Amnesia's release. It has now been pretty much exactly a month since we launched Amnesia: The Dark Descent. And since the post on a week after release. Was quite popular, we have decided to do a new overview on where we stand now. This time we will mainly focus on the sales and give some more accurate figures on how things have turned out for us. So, with one month of data to analyze, how did things go? Media and user response. As we said in the last post. Well it ...

3

In The Games Of Madness: Story: What is it really about?

http://frictionalgames.blogspot.com/2010/10/story-what-is-it-really-about.html

Monday, 11 October 2010. Story: What is it really about? Upon hearing the word story. This is not the right way to think of stories. The chain of events is just the plot. The story had on you and any change you can do in order to accomplish this is a valid one. The moment you do something like this, you have realized, although perhaps unconsciously, that the essence of the story its not the words that make it up. Instead, the story is about something on a higher level. What is the Essence? Is it just be ...

4

In The Games Of Madness: One week after the release of Amnesia

http://frictionalgames.blogspot.com/2010/09/one-week-after-release-of-amnesia.html

Wednesday, 15 September 2010. One week after the release of Amnesia. It has now been a week since we released Amnesia: The Dark Descent. And I would like to go through some areas of interest. There is a a lot to say really, but I will try and be brief and only concentrate on the most important things. Making the game available. In summary, we are quite happy how the availability of the game turned out and we actually expected there to be more unknown factors popping up and make our lives harder. We had a...

5

In The Games Of Madness: Thoughts on Dead Space 2

http://frictionalgames.blogspot.com/2011/02/thoughts-on-dead-space-2.html

Wednesday, 9 February 2011. Thoughts on Dead Space 2. So I just finished Dead Space 2. And wanted to discuss it a bit. Mainly because it is a perfect example of some trends in game design that I find are really harmful. I also find that it has some moments that could have been brilliant if just slightly changed, making it extra interesting to discuss. Than to something like Alien. With that out of the way, let's get down to business. But why stop at that? It seems quite clear to me that Dead Space 2 trie...

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Luderacy \\ play and letters

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Page 2 of 6. Early uses of the phrase “educational technology”. Google Books Ngram Viewer is a data visualization tool that uses the Google Books database to show how often a word or phrase has been used in print sources over the years. There are some bugs inaccurate years of publication, spotty… Continue Reading →. What ever happened to Boom Culture? Dear Mister Marston, part 3. Harrison Dear Mister Max Marston, It is always good to hear from… Continue Reading →. Dear Mister Marston, part 2. The judicia...

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Ruins \\ Luderacy \\ The Goldeneye island and Dark Souls

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I met a traveller from an antique land. Who said: “Two vast and trunkless legs of stone. Stand in the desert . . . Near them, on the sand,. Half sunk, a shattered visage lies, whose frown,. And wrinkled lip, and sneer of cold command,. Tell that its sculptor well those passions read. Which yet survive, stamped on these lifeless things,. The hand that mocked them, and the heart that fed:. And on the pedestal these words appear:. My name is Ozymandias, king of kings:. Percy Bysshe Shelley,. Still embedded ...

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August 2012 \\ Luderacy

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How to use social media in higher education. If you want to do smart things with social media in higher education, listen to the advice and look at the examples below. I recently realized that I am a “content strategist” one day I just looked in the mirror, and… Continue Reading →. What is Educational Technology? How podcasts make money. Unsuitable titles from Lincoln’s second inaugural. The Illusion of Depth. The Semantic College Website. In the Games of Madness. The Let's Play Archive.

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April 2011 \\ Luderacy

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I recently reconnected with the brilliant and engaging Harrison Gish, a college friend and now a Ph.D. candidate studying games and other media at UCLA. Harrison was one of the first people I met who took what you might call… Continue Reading →. How podcasts make money. Unsuitable titles from Lincoln’s second inaugural. The Illusion of Depth. The Semantic College Website. In the Games of Madness. Sam Grace talks with imaginary anthropology grad students. The Let's Play Archive. Mdash; Powered by WordPress.

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July 2012 \\ Luderacy

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Early uses of the phrase “educational technology”. Google Books Ngram Viewer is a data visualization tool that uses the Google Books database to show how often a word or phrase has been used in print sources over the years. There are some bugs inaccurate years of publication, spotty… Continue Reading →. How podcasts make money. Unsuitable titles from Lincoln’s second inaugural. The Illusion of Depth. The Semantic College Website. In the Games of Madness. The Let's Play Archive. Mdash; Powered by WordPress.

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Unsuitable titles from Lincoln’s second inaugural \\ Luderacy \\

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Unsuitable titles from Lincoln’s second inaugural. A cursory scan of the civil war section in any American bookstore reveals dozens of scholarly and popular works with titles drawn from the short speech given by Abraham Lincoln. On the occasion of his second inauguration as President. This speech not being an inexhaustible resource, most of its (even remotely) evocative passages have already been mined hollow. The list that follows is of what remains. All Thoughts Were Anxiously Directed*. Post was not s...

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September 2012 \\ Luderacy

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Systems and theology in The Binding of Isaac. The Binding of Isaac is a retro-styled action game inspired by the Old Testament* story in which God orders Abraham to sacrifice his son Isaac as a demonstration of his faith. The game has prompted discussion about the relationship between its… Continue Reading →. How podcasts make money. Unsuitable titles from Lincoln’s second inaugural. The Illusion of Depth. The Semantic College Website. In the Games of Madness. The Let's Play Archive. Theme by Anders Noren.

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March 2011 \\ Luderacy

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Not quite the holy grail. Hi there. My name is Max, and I do side quests in JRPGs. I’ve never said it out loud before. It’s actually kind of liberating. I think I was born this way. There was never a time when, if a… Continue Reading →. More thoughts than you need about Alan Wake. How podcasts make money. Unsuitable titles from Lincoln’s second inaugural. The Illusion of Depth. The Semantic College Website. In the Games of Madness. Sam Grace talks with imaginary anthropology grad students.

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December | 2011 | voorface

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Monthly Archives: December 2011. The Work of Art in the Age of Software. From The Game Overthinker. In it Bob Chipman talks about how the lack of a single, original and finished work of art causes videogames to fall short of Great Art (as illustrated by the. This all changed with industrial production. Now a secular icon like the. Of the icon that was venerated and now it is the maker. In secular Art, the Artist has taken the place of God. Shows there can be no single original. In the age of software&#46...

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October | 2012 | voorface

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Monthly Archives: October 2012. Oh look I’m not dead. Here’s something:. And What Will Be Left Of Them? Faces On Posters/Too Many Choices (1980s). Up Close And Personal (1990s). Chris' Survival Horror Quest. In The Games Of Madness. Postcards from the Gods. Sit down man, you're a bloody tragedy. The Global Sociology Blog. The Groovy Age of Horror. The purest of treats. Who Makes the Nazis? 038; on and on. Error: Please make sure the Twitter account is public. Blog at WordPress.com.

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frictional in a sentence | simple examples

In A Sentence .org. The best little site that helps you understand word usage with examples. Frictional in a sentence. British electricity is that high-grade useless long-sparking stuff you get by turning round a glass machine; stuff we used to call frictional electricity. The electricity thus produced is termed frictional electricity. Furthermore, it will be convenient to exclude frictional unemployment from our definition of involuntary unemployment. Use anticlimaxes in a sentence. But these two catego...

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Frictional Events | Bringing Monmouth County Together!

Bringing Monmouth County Together! Sorry, but you are looking for something that isn't here. Get updates via email. Enter your email address to follow this site and all of its updates. Frictional Info Session (Free Coffee and Food! June 23rd, 2012. The big day is here! Fill out the SURVEY to get invited! Create a free website or blog at WordPress.com. Blog at WordPress.com. Follow “Frictional Events”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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In The Games Of Madness

Tuesday, 27 March 2018. People of Frictional: Alex Camilleri. Hi, my name is Alex and I am one of those people on this planet who make games for a living. I joined Frictional Games almost a year ago as a gameplay programmer and designer, and I am currently working on [REDACTED]. Despite my warm Sicilian blood, I ended up living in this beautiful yet terribly cold place called Sweden, where I obviously work from. During my teenage years it was really clear to me that I wanted to work with games, so I star...