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Game Engineering

Friday, May 27, 2016. Survival" is a new genre. For a while, it was just Minecraft. But now the genre has taken on a life of its own: survival with dinosaurs, survival in space, 2D survival, 2D survival in space, Son of Revenge of the Bride of Survival, . To me, though, the "proper" gameplay in a survival world is cooperative multiplayer, with a standalone server. Some like PvP servers, and although that's not my thing, I'll grant it's valid and important. Hence: the width and breadth of the tech tree is.

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Friday, May 27, 2016. Survival is a new genre. For a while, it was just Minecraft. But now the genre has taken on a life of its own: survival with dinosaurs, survival in space, 2D survival, 2D survival in space, Son of Revenge of the Bride of Survival, . To me, though, the proper gameplay in a survival world is cooperative multiplayer, with a standalone server. Some like PvP servers, and although that's not my thing, I'll grant it's valid and important. Hence: the width and breadth of the tech tree is.
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Game Engineering | game-engineering.blogspot.com Reviews

https://game-engineering.blogspot.com

Friday, May 27, 2016. Survival" is a new genre. For a while, it was just Minecraft. But now the genre has taken on a life of its own: survival with dinosaurs, survival in space, 2D survival, 2D survival in space, Son of Revenge of the Bride of Survival, . To me, though, the "proper" gameplay in a survival world is cooperative multiplayer, with a standalone server. Some like PvP servers, and although that's not my thing, I'll grant it's valid and important. Hence: the width and breadth of the tech tree is.

INTERNAL PAGES

game-engineering.blogspot.com game-engineering.blogspot.com
1

Game Engineering: June 2009

http://game-engineering.blogspot.com/2009_06_01_archive.html

Friday, June 19, 2009. Process-oriented development achieves its effectiveness through skillful planning, use of carefully defined processes, efficient use of available time, and skillfull application of software engineering best practices. - Steve McConnell. I'll come back to that quote eventually, but today's post is on cargo cults. Smart, Hard-Working, Self Starters. Hard-working is good. But I think easy to assess. And if they don't work hard once they're in place, you need to fire them. ...Self Star...

2

Game Engineering: Sharing to Facebook from an iPhone App

http://game-engineering.blogspot.com/2010/07/sharing-to-facebook-from-iphone-app.html

Saturday, July 24, 2010. Sharing to Facebook from an iPhone App. First, let me say that the sample code provided by Facebook and others is teh suck. Some of the top hits when you search for stuff are broken. Samples. Be careful out there! Second, the documentation itself is crap. So I'm here to go over the flow that I used to share to facebook. If you're developing an iPhone app and want a "Share on facebook! Then make a request. What you wanna do:. 2) Go to XCode. Create your own facebook helper cla...

3

Game Engineering: May 2010

http://game-engineering.blogspot.com/2010_05_01_archive.html

Friday, May 28, 2010. Players as Inspiration in Browser/Web Games. I've talked about powerful players. Before, and about status (or score) as a game mechanic. Playing multiplayer browser-games recently got me thinking about the mechanic from a different light. A Note on Dioramas. Bit of extra flexibility, and even average joe has a chance to build a cool-looking diorama. One way to resolve this is to reserve the small, creative pieces for paying customers, and give the big, bulky, pretty-art but low-pers...

4

Game Engineering: June 2010

http://game-engineering.blogspot.com/2010_06_01_archive.html

Friday, June 11, 2010. The Thousand-Hour Sim, Part 1. One of the ideas I mentioned yesterday was that there's only a few genres where a large number of players (10,000 or more) will be willing to spend multiple hundreds of hours playing the game. There's a lot of games were a good chunk of the audience will spend around 100 hours. Many single-player RPGs have that much content, and a lot of multiplayer games will keep players busy for 100 hours. Tens of thousands of players occupied for a thousand hours?

5

Game Engineering: March 2011

http://game-engineering.blogspot.com/2011_03_01_archive.html

Monday, March 7, 2011. Creating an iPhone Ad Hoc Distribution. There's always some step here that I forget, so here's my checklist of things to do in order to get a working distribution build for your iOS project:. Make sure you have Default.png and Icon.png added to project. Go to developer.apple.com, create App ID (this is the "bundle ID"). Go to developer.apple.com, create distribution provisioning profile. Drag profile from Finder into XCode Organizer's "Profiles" window. This is critical.

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Browser Games Blog: What makes a successful browser game? - Blog about popular browser-based multiplayer online games, like Travian, ImperialAges, Ikariam, FallenSword, Tagoria, Legacy of Holy Castle

http://www.browsergamesblog.com/2009/05/what-makes-successful-browser-game.html

All news, thoughts and reviews about browser games! Tuesday, May 19, 2009. What makes a successful browser game? There are more and more browser games built to the market each day. Some of them becomes successful one, while some of them do not and disappear into dust. Actually what makes some of them successful and distinguish with the others? There are several criteria to determine whether a browser game can be successful, namely:. Graphics and game play. The way to make profit from the game. Hi Peachte...

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Browser Games Blog: FallenSword: The new Legendary Set, Cu Sith Set - Blog about popular browser-based multiplayer online games, like Travian, ImperialAges, Ikariam, FallenSword, Tagoria, Legacy of Holy Castle

http://www.browsergamesblog.com/2008/08/fallensword-new-legendary-set-cu-sith.html

All news, thoughts and reviews about browser games! Saturday, August 9, 2008. FallenSword: The new Legendary Set, Cu Sith Set. Just tried out the new FallenSword. Legendary Set, the Cu Sith Set, which is a Lv 150 set. If you are a risk player, this can be quite a nice set, as this is the only set at around Lv 150 which provide 1-hit except the Santork set which was out last Christmas. September 20, 2012 at 8:31 PM. Subscribe to: Post Comments (Atom). There was an error in this gadget. Like us on Facebook.

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Browser Games Blog: Tycoon World - Blog about popular browser-based multiplayer online games, like Travian, ImperialAges, Ikariam, FallenSword, Tagoria, Legacy of Holy Castle

http://www.browsergamesblog.com/2010/09/tycoon-world.html

All news, thoughts and reviews about browser games! Tuesday, September 7, 2010. Formerly Industrial Tycoon, now called Tycoon World. Is a German-based business simulation game, having an English translation. There are several kinds of decision to be made in order to success: like when and whether to upgrade your production plant and when and whether to have product and quality research. There is a limit of 100 building to be built, and therefore when and what to build is a very important decision. Buy fr...

browsergamesblog.com browsergamesblog.com

Browser Games Blog: Mozilla Launched Gaming Project to Enhance Browser Games - Blog about popular browser-based multiplayer online games, like Travian, ImperialAges, Ikariam, FallenSword, Tagoria, Legacy of Holy Castle

http://www.browsergamesblog.com/2010/09/mozilla-launched-gaming-project-to.html

All news, thoughts and reviews about browser games! Thursday, September 9, 2010. Mozilla Launched Gaming Project to Enhance Browser Games. Mozilla had launched a set of new open web technologies, specifically for browser game development, so that web developers can use this new set of new technologies, namely Open Video, audio, WebGL, touch events, device orientation, geolocation, and fast JavaScript engines to build complex browser games. Mozilla had also announced the Game On 2010. Subscribe in a reader.

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Browser Games Blog: Will Google Games coming very soon? - Blog about popular browser-based multiplayer online games, like Travian, ImperialAges, Ikariam, FallenSword, Tagoria, Legacy of Holy Castle

http://www.browsergamesblog.com/2011/07/will-google-games-coming-very-soon.html

All news, thoughts and reviews about browser games! Monday, July 11, 2011. Will Google Games coming very soon? Google has entered into the testing stage, for which a small group of Google users, which join by receiving invitation either from Google directly or from friends, becomes a group of tester to help testing Google out. So we expect Google will be opened to public very soon. I believe the answer is positive, this can be seen from Google's earlier investment in social games. Subscribe in a reader.

browsergamesblog.com browsergamesblog.com

Browser Games Blog: August 2011 - Blog about popular browser-based multiplayer online games, like Travian, ImperialAges, Ikariam, FallenSword, Tagoria, Legacy of Holy Castle

http://www.browsergamesblog.com/2011_08_01_archive.html

All news, thoughts and reviews about browser games! Friday, August 19, 2011. Civilization World becomes boring towards later part of the game. After writing my last blog post about Civilization World. I had completed 2 CivWorld games, and is currently playing another 2. For one of the games, I had been one of the top 10 players. Before I can come up with a strategy guide, I start to get dull with the game. It is a big problem with the game design, that the game become dead slow towards the end. Google Ga...

browsergamesblog.com browsergamesblog.com

Browser Games Blog: Imperial Ages News: Gunpowder Age Launched - Blog about popular browser-based multiplayer online games, like Travian, ImperialAges, Ikariam, FallenSword, Tagoria, Legacy of Holy Castle

http://www.browsergamesblog.com/2008/07/imerial-ages-news-gunpowder-age.html

All news, thoughts and reviews about browser games! Sunday, July 27, 2008. Imperial Ages News: Gunpowder Age Launched. The Gunpowder Age, which is the second age promised by Imperial Ages. Here is the requirement to upgrade to the Gunpowder Age:. City Hall lvl 20 (in the lvl 20 City Hall you can make the upgrade to the second age). Population 600 minimum total for your account. 30,000 Gold, 30,000 Iron, 30,000 Wood, 30,000 Stone. 10% of the cost of all troops you have in your villages. Can I add my game?

browsergamesblog.com browsergamesblog.com

Browser Games Blog: Browser-based games market becomes serious - Blog about popular browser-based multiplayer online games, like Travian, ImperialAges, Ikariam, FallenSword, Tagoria, Legacy of Holy Castle

http://www.browsergamesblog.com/2008/08/browser-based-games-market-becomes.html

All news, thoughts and reviews about browser games! Thursday, August 28, 2008. Browser-based games market becomes serious. A news from Forbes. Yesterday talks about several browser-based games are going to launch and funded by large business like Time Warner's and Dell. One of the famous title that was coming is the "Quake Life", which is a remake of the once top title "Quake III". More and more development companies, even Google, is becoming aware that the browser-based game market is a flourishing one.

browsergamesblog.com browsergamesblog.com

Browser Games Blog: Top 5 Popular Empire Building Browser Games - Blog about popular browser-based multiplayer online games, like Travian, ImperialAges, Ikariam, FallenSword, Tagoria, Legacy of Holy Castle

http://www.browsergamesblog.com/2010/08/top-5-popular-empire-building-browser.html

All news, thoughts and reviews about browser games! Monday, August 9, 2010. Top 5 Popular Empire Building Browser Games. I would like to compile a list of the most popular empire building browser based games in the web. Here is a starter, if you have something to add to this list, please comment to this post. I guess this is the most popular medieval empire building game in the web. The most popular space simulation type of empire building game. The one I like, with good story quest and hero system.

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Friday, May 27, 2016. Survival" is a new genre. For a while, it was just Minecraft. But now the genre has taken on a life of its own: survival with dinosaurs, survival in space, 2D survival, 2D survival in space, Son of Revenge of the Bride of Survival, . To me, though, the "proper" gameplay in a survival world is cooperative multiplayer, with a standalone server. Some like PvP servers, and although that's not my thing, I'll grant it's valid and important. Hence: the width and breadth of the tech tree is.

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