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IGDA GASIG Blog

IGDA GASIG Blog - The IGDA Game Accessibility Special Interest Group Blog.

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IGDA GASIG Blog | gameaccessibility.blogspot.com Reviews

https://gameaccessibility.blogspot.com

IGDA GASIG Blog - The IGDA Game Accessibility Special Interest Group Blog.

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1

IGDA GASIG Blog: January 2008

http://gameaccessibility.blogspot.com/2008_01_01_archive.html

Special Effect - Accessible Gaming Charity. Published by OneSwitch.org.uk on Sunday, January 27, 2008 at 5:40 PM. Is perhaps the only charitable organisation dedicated to helping ALL young people with disabilities to enjoy computer games. GASIG member Barrie Ellis of OneSwitch.org.uk is presently working with Special Effect on their latest exciting project to bring accessible games to disabled children in and around Oxford (UK). Or contact Barrie directly through OneSwitch.org.uk. Activist, Robert Florio.

2

IGDA GASIG Blog: Slalom, the Videogame

http://gameaccessibility.blogspot.com/2011/09/slalom-videogame.html

Attractor accessibility usage statistics. Article 31: The Right To Play. Xbox 360: The Avenger. New Wave of Evil Controllers. 7-128com Accessible Gaming Web Sites Awards - 201. Slalom, the Videogame. Published by Javier Mairena (www.javiermairena.net) on Friday, September 30, 2011 at 7:15 AM. Wheelchair Slalom is a sport for people with cerebral palsy, in which the players go through a course made up of various obstacles and tests in the shortest time possible. Along with ' AccessAble Games. Download for...

3

IGDA GASIG Blog: Game Accessibility Information Symbol

http://gameaccessibility.blogspot.com/2013/01/game-accessibility-information-symbol.html

Slalom, the Videogame. Attractor accessibility usage statistics. Article 31: The Right To Play. Xbox 360: The Avenger. New Wave of Evil Controllers. 7-128com Accessible Gaming Web Sites Awards - 201. Game Accessibility Information Symbol. Published by OneSwitch.org.uk on Sunday, January 27, 2013 at 5:18 PM. The symbol above is a public domain method of marking any computer product (game, controller, utility, console and so on), as having easy to reach accessibility information. IGDA GASIG Mailing List.

4

IGDA GASIG Blog: December 2007

http://gameaccessibility.blogspot.com/2007_12_01_archive.html

Pirates of the Burning Sea Comes to AbleGamer's Shore. Published by OneSwitch.org.uk on Monday, December 31, 2007 at 10:59 AM. Mark "Ioo" Barlet of AbleGamers.com. Has just recently posted an interview with Russell Williams, CEO and Co-founder of Flying Labs and maker of the upcoming MMORPG. Pirates of the Burning Seas. It's a interesting to discover the present outlook on accessibility issues from such a person. Happy New Year Everyone! Electronic Gaming Monthly Brazil. The One Switch aims to render acc...

5

IGDA GASIG Blog: April 2008

http://gameaccessibility.blogspot.com/2008_04_01_archive.html

GTA IV - As inaccessible as ever. Published by OneSwitch.org.uk on Saturday, April 26, 2008 at 4:10 PM. I've just seen the leaked control layout. For the PS3 version of GTA IV - which. If only Rockstar would consider adding an optional context button with a simple drop down menu - you could cut the number of controls down by around 80%. It's just too many buttons for too many gamers - and it's not fair! GTA's are fun IF you can play them (and you're old enough). Games for Health 2008. Broadened Horizons ...

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game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Pointer System

http://game-accessibility.blogspot.com/2008/04/pointer-system.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Woensdag 23 april 2008. I've created a new Pointer System that uses hot spots on the screen to control the character. There are 6 hotspots:. Two for walking left and right;. Three for jumping up, jumping left and jumping right;. And one large one for blocking;. And do so. Feedback is much appriciated. Creat...

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Cursor Control

http://game-accessibility.blogspot.com/2008/03/cursor-control.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: april 2008

http://game-accessibility.blogspot.com/2008_04_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: februari 2008

http://game-accessibility.blogspot.com/2008_02_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 14 februari 2008. A reason why game accessibility should be considered? Today a very interesting game had come to my attention through an article. On gamasutra about game accessibility. This game called " game over. This geniusly fun way to design things that don't work enables you to see the thin...

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Prototype progress

http://game-accessibility.blogspot.com/2008/03/prototype-progress.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Zaterdag 15 maart 2008. So here is another screenshot for you which is hanging on my own desktop now:. Download the new version of my prototype here. Make sure to leave your comments about the prototype. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Pointer Variations

http://game-accessibility.blogspot.com/2008/04/pointer-variations.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: maart 2008

http://game-accessibility.blogspot.com/2008_03_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Donderdag 20 maart 2008. Latest prototype build and style update. Zondag 16 maart 2008.

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Features for blind users

http://game-accessibility.blogspot.com/2008/03/features-for-blind-users.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Zondag 16 maart 2008. Features for blind users. I've come up with some accessibillity features that I will try to implement into my game later. These features are especially designed with blind users in mind. When annoyed with this system sighted players should be able to kill this parrot. Another system is...

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Neglected

http://game-accessibility.blogspot.com/2008/04/neglected.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 22 april 2008. I've been brutally neglecting this blog for almost a month now. The reason for this was that i've hit a wall with my code. Since my code was not very structured it had become almost impossible for me to either debug it or expand it without creating new bugs. Big Booty (working title).

game-accessibility.blogspot.com game-accessibility.blogspot.com

game accessibility: Latest prototype build and style update

http://game-accessibility.blogspot.com/2008/03/latest-prototype-build-and-style-update.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 20 maart 2008. Latest prototype build and style update. Furthermore i've fixed a lot of bugs that have been constantly appearing quite magically:s And also i managed to improve performance quite a bit. The magic word of the day is: "cacheAsBitmap" :). Check out the playable prototype here.

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IGDA GASIG Blog

A World First for Game Accessibility. Published by OneSwitch.org.uk on Wednesday, September 25, 2013 at 4:35 AM. 17 September 2013, this fantastic news cribbed direct from the GDAA site:. Australia is leading the world in making games accessibility a priority. The latest demonstration of commitment to enabling a wider cross section of the community be catered for when playing games is the inaugural Accessibility Award announced by the Game Developers’ Association of Australia (GDAA) as part of the 20...

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Game Accessibility | Barrierearme Computer- und Videospiele

Barrierearme Computer- und Videospiele. Barrierearme Computer- und Videospiele. IGDA GA-SIG Top Ten v1. IGDA GA-SIG Top Ten v2. BBC – Accessible Games Standard. A Beginner’s Guide. Making Video Games Accessible. Wish List for Accessible Game Design. Auf dieser Webseite finden Sie Informationen zum Thema. Barrierearme Computer- und Videospiele. Aktuelles Projekt zur Philosophie von Game Accessibility befindet sich in google docs. Proudly powered by WordPress.

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Welcome to Includification - Actionable Game Accessibility

Welcome to Includification - Actionable Game Accessibility. Welcome to the AbleGamers Foundation’s Game Accessibility Guidelines,. Written by developers, and gamers with disabilities. We hope you will use this website as a resource tool to answer questions you might have about adding accessibility to your game. None of the suggestions you find in these pages will negatively affect the design of your game in any way, shape or form. The guidelines are simply ways that you can enable those with disabili...

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Includification: Digital Games for Everyone

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