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Game Architecture | Spatial Game Design and Discussion

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. June 30, 2013. Sometimes other things just become more important. That seems to be usual for me with this blog-thingies. After all there’s just that much free time available, and now mine is mostly spent on the following things:. Foremost among these projects being my studio. Is a monthl...

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Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. June 30, 2013. Sometimes other things just become more important. That seems to be usual for me with this blog-thingies. After all there’s just that much free time available, and now mine is mostly spent on the following things:. Foremost among these projects being my studio. Is a monthl...
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Game Architecture | Spatial Game Design and Discussion | gamearch.com Reviews

https://gamearch.com

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. June 30, 2013. Sometimes other things just become more important. That seems to be usual for me with this blog-thingies. After all there’s just that much free time available, and now mine is mostly spent on the following things:. Foremost among these projects being my studio. Is a monthl...

INTERNAL PAGES

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Procedural | Game Architecture

http://www.gamearch.com/tag/procedural

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. April 1, 2013. So I was at GDC again this year – and as usual there’s lots of interesting things going on there. One thing I stumbled over in the expo is the ESRI City Engine. A tool to procedurally generate cities. Here’s their trailer, which looks quite interesting. Procedural Cities on the BLDGBLOG. August 30, 2009. An interesting article over at the BLDGBLOG about procedural generation of cities.

2

ESRI City Engine | Game Architecture

http://www.gamearch.com/2013/04/01/esri-city-engine

Spatial Game Design and Discussion. Skip to primary content. April 1, 2013. So I was at GDC again this year – and as usual there’s lots of interesting things going on there. One thing I stumbled over in the expo is the ESRI City Engine. A tool to procedurally generate cities. Here’s their trailer, which looks quite interesting. This entry was posted in Video games. And tagged Level Design. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *.

3

Archetypical Spaces, Part 3: The Maze | Game Architecture

http://www.gamearch.com/2012/09/16/archetypical-spaces-part-3-the-maze

Spatial Game Design and Discussion. Skip to primary content. Archetypical Spaces, Part 3: The Maze. September 16, 2012. So much for writing these articles in a bi-weekly rhythm. Sorry about that. Regardless, here’s the third installment. The Labyrinth*, the Puzzle, the Dungeon, the Cave, the Caverns. So here the key challenge is to get from point A to point B through the seemingly interchangeable corridors and rooms. The goal is to reach the Mazes exit (or a special place within) to progress. And...As wi...

4

Tool | Game Architecture

http://www.gamearch.com/tag/tool

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. April 1, 2013. So I was at GDC again this year – and as usual there’s lots of interesting things going on there. One thing I stumbled over in the expo is the ESRI City Engine. A tool to procedurally generate cities. Here’s their trailer, which looks quite interesting. March 27, 2011. There’s a nifty little website out there called Dave’s Mappe. In Defense of a Violent, Misogynistic Serial Killer.

5

Archetypical Spaces, Part 2: The Wilderness | Game Architecture

http://www.gamearch.com/2012/07/22/archetypical-spaces-part-2-the-wilderness

Spatial Game Design and Discussion. Skip to primary content. Archetypical Spaces, Part 2: The Wilderness. July 22, 2012. The Forest, the Desert, the Swamp, the Dreamlands, the Alien Planet. This section describes the essential kernel that determines this archetype and makes it recognizably different from all others). This section describes how the Wilderness is treated and seen by the inhabitants of the storyworld). In the storyworld itself the Wilderness is usually what demarks civilized areas. It i...

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introduction | Thinking Virtually

https://thinkingvirtually.wordpress.com/2009/08/04/introduction

About our cybernetic lives…. The Visual Nectar of Virtual Worlds. The pulsing woofers flooded the room with the sounds of gunshots, explosions, and empty shell casings clinking along floors of alien alloy, while the rhythmic, almost choreographic, flickering of the red, green, and blue pixels bathed the walls in vibrant light. A voice screeched through her headset: “Where the hell is the flag? 8220;Whatever,” she said, “will you just tell me where they’re coming from? She created distance between her and...

berenb.com berenb.com

BerenB: Zeitland workshop: “Transmedial Storytelling”

http://www.berenb.com/2011/09/zeitland-workshop-transmedial.html

Monday, September 19, 2011. Zeitland workshop: “Transmedial Storytelling”. Posted by Beren Baumgartner. Subscribe to: Post Comments (Atom). View my complete profile. This is a blog about crossmedia and transmedia Intellectual Property development, game design, creative writing and art. Subscribe to this blog:. Berennet - concept, art, design. Namator.com - a name generator. RSS Network Feeds Directory. ARD will Digitalradio zum Erfolg verhelfen – Frischzellenkur für die Marke DAB. Videos of my talks.

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BerenB: Cross, Trans, Multi, Interactive

http://www.berenb.com/2010/10/cross-trans-multi-interactive.html

Monday, October 11, 2010. Cross, Trans, Multi, Interactive. Coming back from last week's bookfair 2010 in Frankfurt and having attended the first Stroydrive, a transmedia conference, I am wondering why there are so many problems understanding the differences between transmedia, crossmedia, crossplatform, multimedia and interactive media. Here's how I'd define it:. The expression already includes its purpose: To be interactive and give users the possibility to choose and interact with the software (user f...

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BerenB: Transmedia, an Interview with Inga von Staden

http://www.berenb.com/2010/12/transmedia-interview-with-inga-von.html

Sunday, December 19, 2010. Transmedia, an Interview with Inga von Staden. Inga von Staden, head of the Interactive Studies Degree Program at the Animation Institute/Filmakademie in Germany, and a great mentor to me and other students, has just released a very interesting interview about transmedia. Http:/ www.nealromanek.com/i-ask-inga-von-staden-what-is-transmedia/. Posted by Beren Baumgartner. Subscribe to: Post Comments (Atom). View my complete profile. Subscribe to this blog:. Videos of my talks.

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BerenB: A crossmedia team outline

http://www.berenb.com/2010/09/crossmedia-team-outline.html

Thursday, September 9, 2010. A crossmedia team outline. I'm currently trying to get some structure into my crossmedia production thoughts from an entrepreneur's standpoint. No project is alike, especially crossmedia ones, but this is my take on constructing a lead department for a larger project with a scope that covers different media formats and platforms. In an ideal world, here's how I would approach crossmedia team planning right now:. Taking a hierarchy for decision making into consideration, the d...

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BerenB: Cinematic game trailers

http://www.berenb.com/2010/12/cinematic-game-trailers.html

Wednesday, December 29, 2010. Taking some time off working on the I.P. Bible for Rust Raiders ( www.RustRaiders.com. I made a small collection of trailers I love watching. I wouldn't call them the greatest top trailers of all time, hoping there are even better ones ahead, but their craftsmanship and cinematic style is truely inspiring. And if I missed some, feel free to comment and add em. Deus Ex 3 Human Revolution. Call of Duty: Modern Warfare 2. Uncharted 2: Among Thieves. Assassin’s Creed II.

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Groping The Elephant

http://gropingtheelephant.com/blog

Design By Example: Intelligence Dossiers in Alpha Protocol. Is fictionally a game about being an intelligence operative, a spy. Separate from the aesthetic trappings culturally associated with espionage, the way in which it deals with information itself reinforces this theme of intelligence gathering and exploitation. Organisations that you can find yourself in conflict with over the course of. Are beneficial not simply as collectibles but for the increased options they provide. In. Alongside these expli...

rationalgamedesign.com rationalgamedesign.com

Rational Game Design

http://rationalgamedesign.com/wordpress

A blog about RGD by Daniel Helbig. Microsoft’s Word – Let’s bury the dead! 20 Reasons why you should write your GDD in a Wiki. Posted: 09-08-2009 Author: Daniel Helbig Category: Games. Continue reading ». Posted: 11-07-2009 Author: Daniel Helbig Category: Research. I added a research section. On this page I will collect all links relevant to rational game design. If you have some links I missed or if you think that some links on the page are bullshit than email me or leave a comment. And is very interest...

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Game Arcade - Notícias, Análises, Lançamentos, Gameplays, Walkthroughs, Truques e Dicas

1 - FIFA 13 (Xbox 360, PS3). 2 - Borderlands 2 (PC, PS3, Xbox 360). 3 - F1 2012 (PC, Xbox 360, PS3). 4 - World of Warcraft Mists of Pandaria (PC). 5 - PES 2013 (PC, PS3, Xbox 360). 6 - Sleeping Dogs (PS3, Xbox 360, PC). 7 - Rocksmith (PC, PS3, Xbox 360). 8 - The Elder Scrolls V: Skyrim (PC, Xbox 360, PS3). 9 - LEGO Batman 2: DC Super Heroes (PC, DS, PS2, PS3, PSP, Wii, Xbox 360). 10 - New Super Mario Bros. 2(3DS). Finding Nemo: Escape to the Big Blue Special Edition (DS, 3DS) - 11 Setembro. Replace these...

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Rolling Game Arcade | NEW YORK GAME TRUCK

NewYork Hottest Game Truck. Long Island / New York Game Truck – Rolling game arcade. Virtual 3D Field Trip. October 16, 2013. THE ULTIMATE GAME TRUCK. ROLLING GAME ARCADE: WE PROVIDE VIDEO GAME TRUCK PARTIES IN NEW YORK AND LONG ISLAND. TO BOOK YOUR EVENT CALL:. CALL US FOR A NEW YORK GAME TRUCK. CALL US FOR A LONG ISLAND GAME TRUCK. October 10, 2013. NEW YORK GAME TRUCK -ROLLING GAME ARCADE. NEW YORK GAME TRUCK – ROLLING GAME ARCADE. LONG ISLAND GAME TRUCK – ROLLING GAME ARCADE. September 6, 2013. LONG ...

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GaMeArcH

Monday, August 16, 2010. Collin McRae Dirt 2. An absolutely exhilarating rally experience; Visually, one of the most pleasing racing games coded till date. Gamearch Score - 9/10. Like in the first Colin McRae installment, you start with a basic car and as you progress, you'll be allowed to buy better cars. Dirt 2 offers different styles of racing, such as rally, rallycross, trialblazers and heavyweight racing. Each type offers specific mods you could purchase after buying your ride. Medal Of Honor's firs...

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Game Architecture | Spatial Game Design and Discussion

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. June 30, 2013. Sometimes other things just become more important. That seems to be usual for me with this blog-thingies. After all there’s just that much free time available, and now mine is mostly spent on the following things:. Foremost among these projects being my studio. Is a monthl...

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game archaeology lab - Home

Softalk Open Discussion Project. The Print Shop Project. Welcome to the gal. Roaming the futures past of games computing at the Georgia Institute of Technology. Laine nooney ian bogost. Subscribe to mailing list. GLOBAL GAME JAM @ GT / January 20-22. Come make friends and build games! Register for the jam: http:/ globalgamejam.org/2017/jam-sites/ggj-gt. 2016-2017 SPEAKER SERIES: Digital Pasts, Digital Futures. All academic year, the GAL and GT Libraries retroTECH. Georgia Institute of Technology.

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Game Archer | Your Best Source of Android Game Reviews

Your Best Source of Android Game Reviews. We also have cookies! February 8, 2015 -. February 6, 2015 -. February 5, 2015 -. February 4, 2015 -. February 3, 2015 -. February 2, 2015 -. Latest reviews by category. January 29, 2015 -. We walked into a death trap. But he made the biggest mistake of his life. He left me alive. Frontline Commando lets you play as the sole survivor of a Special Forces unit that was ambushed by [.]. January 27, 2015 -. January 18, 2015 -. February 6, 2015 -. February 4, 2015 -.

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GameArchitect

Musings on Game Engine Design. GDC 2009: The Year We Went Hungry. I’ve written before. That at SIGGRAPH you starve while at GDC they stuff you like a foie gras goose. No more. This year there were no breakfast pastries before the lectures started. There were no cookies at the coffee breaks. Some lines ran out of lunches and sodas. Perhaps CMP took a look at the girth of the attendees and decided that the average game developer would benefit from a diet. The conference, and those in the form of a slim han...

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