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gameculture.ch

GameCulture.ch

Welcome Mobile. In Touch with Digital Creation, 2013-2015! Posted by Pro Helvetia September 26, 2013. In November 2012, we met in Lausanne at the NEXT LEVEL. Symposium to look back on the results that were achieved during GameCulture and to deliberate on future initiatives to support Swiss game designer in the future. Besides working on multilateral projects to promote Swiss Games abroad. Thinking on ways to interact at the crossroads of culture and economy, we have been working on the next programme.

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Welcome Mobile. In Touch with Digital Creation, 2013-2015! Posted by Pro Helvetia September 26, 2013. In November 2012, we met in Lausanne at the NEXT LEVEL. Symposium to look back on the results that were achieved during GameCulture and to deliberate on future initiatives to support Swiss game designer in the future. Besides working on multilateral projects to promote Swiss Games abroad. Thinking on ways to interact at the crossroads of culture and economy, we have been working on the next programme.
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GameCulture.ch | gameculture.ch Reviews

https://gameculture.ch

Welcome Mobile. In Touch with Digital Creation, 2013-2015! Posted by Pro Helvetia September 26, 2013. In November 2012, we met in Lausanne at the NEXT LEVEL. Symposium to look back on the results that were achieved during GameCulture and to deliberate on future initiatives to support Swiss game designer in the future. Besides working on multilateral projects to promote Swiss Games abroad. Thinking on ways to interact at the crossroads of culture and economy, we have been working on the next programme.

INTERNAL PAGES

gameculture.ch gameculture.ch
1

GameCulture.ch | Mobile Game

https://www.gameculture.ch/game

Posted by Pro Helvetia July 28, 2010. Gravity Lander – 3 Cosmonauts bite the dust of Mars. What goes up must come down. One way or another. Help 3 Cosmonauts on a not so stellar mission. To cleanup debris cluttering the Mars base. Be challenged to land the rocket safely on the Mars base. Vaporize or explode debris out of your way down. Use boosts and tilt gravity to escape a bad course. Acrobatic steering skills and a healthy portion of luck will help you to succeed the 40 missions. 1600 x 1200 pixel).

2

GameCulture.ch | Funding

https://www.gameculture.ch/funding

Welcome Mobile. In Touch with Digital Creation, 2013-2015! Posted by Pro Helvetia September 26, 2013. In November 2012, we met in Lausanne at the NEXT LEVEL. Symposium to look back on the results that were achieved during GameCulture and to deliberate on future initiatives to support Swiss game designer in the future. Besides working on multilateral projects to promote Swiss Games abroad. Thinking on ways to interact at the crossroads of culture and economy, we have been working on the next programme.

3

GameCulture.ch | Punk & Junk

https://www.gameculture.ch/punk-junk

Ein Schweizer Sounddesigner für die Games-Welt. Posted by Pro Helvetia April 27, 2012. Der Emmenbrücker Sounddesigner Daniel Sommer. Komponierte für BYEBYE MOSQUITO. Ein Mücken-feindliches Game für World Vision, sowie für das preisgekrönte Orbital. Die Bewahrung des digitalen interaktiven Erbes. Posted by Pro Helvetia March 28, 2012. Im Rahmen der EFGAMP wurden jüngst die folgenden Ziele formuliert:. Erweiterung des Zugang zum digitalen interaktiven Vermächtnis. Auch das Alter spielt mit. Posted by Pro H...

4

GameCulture.ch | Events

https://www.gameculture.ch/events

Swiss Game Selection 2013 Ceremony. Posted by Pro Helvetia July 6, 2013. The Neuchâtel International Fantastic Film Festival (NIFFF). The Swiss Arts Council Pro Helvetia. And the FONDATION SUISA. Organizers of Call for Projects : Swiss Games 2012/2013. Have the pleasure of inviting you to the Swiss Game Selection Ceremony, which will take place during the symposium Imaging The Future. TUESDAY 9 JULY AT 6 PM. AT THE THÉÂTRE DU PASSAGE. Bits & Beats – Exhibition for three Swiss Game Designer. Will open on ...

5

GameCulture.ch | The Directory of Swiss Game Developers

https://www.gameculture.ch/directory

The Directory of Swiss Game Developers. Since 2010 the web platform gameculture.ch works as a reference point for the Swiss game developers scene with up-to-date information about Swiss video games. The DevDirectory includes video game developers. If you wish to be mentioned in the DevDirectory, please send your request to gameculture@prohelvetia.ch. Achtgrad AG - Digital Excellence. Centre for Serious Games Design, ZHdK. Kaspar Lüthi - New Media. L’Avenue Digital Media Sàrl. Shadow Government, Inc.

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GAME OVER | Guillaume Reymond | video performance

http://www.notsonoisy.com/gameover

Est l'un des projets artistiques développés par l'artiste franco-suisse Guillaume REYMOND. Atelier de création NOTsoNOISY. Is one of the art projects developed by the French-Swiss artist Guillaume REYMOND. Tetris 2007 Guillaume Reymond. Est la cinquième vidéo performance du projet GAME OVER. Ce film d'animation a été capté et joué pour GameCulture. Dans la salle no 5 du cinéma Trafo. Plus d'info www.notsonoisy.com/pac-man. Cinema (Baden, Switzerland) on August 28th 2010. Tetris 2007 Guillaume Reymond.

ilguerrillero.wordpress.com ilguerrillero.wordpress.com

Human Pac-Man | il Guerrillero

https://ilguerrillero.wordpress.com/2010/09/16/human-pac-man

Per il lancio del nuovo programma di ProHelvetia, GameCulture. L’artista francese Guillaume Reymond. Ha dato vita all’. Utilizzando la tecnica dello. L’artista ha ricreato, in un cinema di Baden, l’ambientazione del celebre gioco. This entry was posted on giovedì, 16 settembre 2010 at 12:07 and is filed under Video. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. Lascia un commento Annulla risposta. Segui “il G...

notsonoisy.com notsonoisy.com

Human Pictos | Guillaume Reymond | video performance

http://www.notsonoisy.com/humanpictos/index.html

2, chdu Bois-Chexbres / CH-1805 Jongny SWITZERLAND. 0041-21 921 12 85 /. A real big giant animated Human Pixel party. Cette vidéo performance participative a été créée et réalisée par l'artiste franco-suisse NOTsoNOISY Guillaume Reymond. Dans le cadre de l'exposition Play It Yourself! Et du programme des Nouveaux Ambassadeurs du STUDIO 13/16. Le 12 mars 2011, lors du week-end GameCulture. This participative video performance has been created by the french-swiss artist NOTsoNOISY Guillaume Reymond. ProHel...

notsonoisy.com notsonoisy.com

PAC-MAN | Guillaume Reymond | video performance

http://www.notsonoisy.com/pac-man/index.html

2 chemin du bois-chexbres CH-1805 Jongny SWITZERLAND / 0041-78 913 11 69 /. A real big giant animated Human Pac-Man game. Est la cinquième vidéo performance du projet GAME OVER. De l'artiste franco-suisse Guillaume Reymond. Ce film d'animation a été capté et joué dans la salle no 5 du cinéma Trafo. Baden, Suisse) le 28 août 2010 pour le lancement du nouveau programme de ProHelvetia GameCulture. Cette partie géante a été jouée par 111 pixels humains. Is the 5th video performance of the GAME OVER Project.

burodestruct.net burodestruct.net

Gravity Lander - Büro Destruct - iPhone App and Online Game

http://burodestruct.net/gravity-lander

What goes up must come down. One way or another. Help 3 Cosmonauts. On a not so stellar mission to cleanup. Debris cluttering the Mars base. Be challenged to land the rocket safely. On the Mars base. Vaporize or explode. Debris out of your way down. Use boosts. And tilt to escape a bad course. Acrobatic steering skills and a healthy. Portion of luck will help you to succeed. Gravity Lander was developed by. Büro Destruct for the GameCulture. Programme of Pro Helvetia. The Swiss Arts Council.

wisegamers.ch wisegamers.ch

wisegamers.ch - Testbericht: XMG P505

http://wisegamers.ch/artikel/1120/xmg_p505

Kontakt Impressum and Kontakt. The Witcher 3 Wild Hunt. Vor einem Jahr von LKM. Beim Thema Gaming-Notebook denken die meisten Gamer wohl als erstes an Alienware, Razer, oder vielleicht MSI. Aber es gibt eine ganze Reihe anderer Anbieter, die auf diesem Markt mitmischen. Einer davon ist XMG, deren P505. Wir heute unter die Lupe nehmen. Tastatur aber negativ auf. Wenigstens muss man beim Gamen nicht allzuviel darauf tippen. Dafür ist das Trackpad hübsch gross geraten. Zum Gamen empfiehlt es sich natürl...

puppetmasta.wordpress.com puppetmasta.wordpress.com

Will be emotional storytelling a privilege of AAA games? | Game Culture In Spotlight

https://puppetmasta.wordpress.com/2011/01/12/will-emotional-storytelling-be-withhold-to-aaa-titles

Game Culture In Spotlight. Master of Arts in Design (Ereignis) – Zürcher Hochschule der Künste – Project by Benjamin Burger. Project: Video Game Theater. Console sales go through the roof…. History of Videogames →. Will be emotional storytelling a privilege of AAA games? January 12, 2011. Ben - Visual Artist. Production Trailer: LA NOIRE. But what does that mean for the market? This entry was posted in Digital Puppetry. Console sales go through the roof…. History of Videogames →. Enter your comment here.

puppetmasta.wordpress.com puppetmasta.wordpress.com

Console sales go through the roof… | Game Culture In Spotlight

https://puppetmasta.wordpress.com/2010/12/27/console-sales-go-through-the-roof

Game Culture In Spotlight. Master of Arts in Design (Ereignis) – Zürcher Hochschule der Künste – Project by Benjamin Burger. Project: Video Game Theater. Will be emotional storytelling a privilege of AAA games? Console sales go through the roof…. December 27, 2010. Ben - Visual Artist. By the end of the Christmas season, Americans will have bought some 3 million of them this year at least ten times as many as in. The screen keeps score. Pong and other games. Emit an exultant plonk! Meanwhile, the games t...

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GAMECULT, a blog community for ENGL 251AA: Games and Culture. The White Mage: Great Ally or Useless Party Member. Occam’s Razor and Longevity in McVideogame. Earlier this semester I became a little addicted to playing McVideogame. And trying to figure out how to last the longest as you can’t really win the game. Twitter record of previous McVideogame successes. But I started to wonder if anyone had found a proven method for doing well at this game. I ended up running across this article. View more →.

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O Game como forma de cultura. ENGLISH AS WE SPEAK - See this page in Google English. Tá rolando o I concurso do blog! Não deixe de participar. 17 setembro, 2006. Este não é um post de despedida, mas de evolução. Após pouco mais de um ano abrindo um espaço de discussão crítica na web, para destacar o interesse do jogador e da sociedade, acima da indústria e do mercado, o sistema de publicação de blog ficou pequeno para o Gamecultura. Dia 11 de setembro de 2006 em Salvador, Bahia. Mas apenas para pensament...

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Welcome Mobile. In Touch with Digital Creation, 2013-2015! Posted by Pro Helvetia September 26, 2013. In November 2012, we met in Lausanne at the NEXT LEVEL. Symposium to look back on the results that were achieved during GameCulture and to deliberate on future initiatives to support Swiss game designer in the future. Besides working on multilateral projects to promote Swiss Games abroad. Thinking on ways to interact at the crossroads of culture and economy, we have been working on the next programme.

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Entertainment Consumers Association - Newsletter

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Game Culture Club

Musings and discussions on game design and development from a drunk and enthusiastic bunch of German game developers. GCC 43 - Games and Revenants. What makes them interesting in stories? One key fascination is that they are caught between worlds. In the case of revenant with unfinished business it is also the triumph over one’s death, as stories of defeating the grim reaper by any means necessary are and will always a key part of our stories. Originally posted by agentsofshield. In the antagonist role a...