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INTERNAL PAGES

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1

Foreword | GameDesignDiary

http://www.gamedesigndiary.com/2013/05/21/foreword

Skip to primary content. Process and Vision Experience. May 21, 2013. My name is Chris Smith, I’ve been making games for 20 years with talented teams at top studios. This blog will explore game design, creative thinking, process, mentoring, vision communication as well as a few game deconstructions and reviews. In this rapidly changing industry I believe games still have the same goal which is to be fun, accessible, and entertain players. 8220;We approach it not from, ‘What is the next character?

2

Industry: What would I do if I was the boss of Nintendo? | GameDesignDiary

http://www.gamedesigndiary.com/2015/03/19/industry-what-would-i-do-if-i-was-the-boss-of-nintendo

Skip to primary content. Process and Vision Experience. Industry: What would I do if I was the boss of Nintendo? March 19, 2015. I am back to posting again, my previous contract restricted me from doing so. I am free to discuss design, the industry and game reviews (Twitter reviews @ Gamedesigndiary). I am now working with Samsung. On various R&D projects including the Samsung Gear VR. 2016 is going to be the year of VR, so before I post anything regarding the upcoming VR battle, I thought I would ask.

3

Post Index | GameDesignDiary

http://www.gamedesigndiary.com/previous-projects/posts-index

Skip to primary content. Process and Vision Experience. The latest post can be found here: Retro – Saturn Overview. Next post by March 2016 – Subject: Beginners guide to stealth Part 3 – AI search behavior. Below are the current posts in alphabetical index,. Design: 3rd Person ‘Safe’ camera. 8211; [July 3rd 2013]. 8211; [June 2nd 2013]. Design: Beginners guide to stealth Part 1 – Detection. 8211; [May 27th 2013]. Design: Beginners guide to stealth Part 2 – AI States. 8211; [October 14th 2013]. Industry: ...

4

Process and Vision | GameDesignDiary

http://www.gamedesigndiary.com/previous-projects/development-processes-communication

Skip to primary content. Process and Vision Experience. Below is an Index of the intended list of production, process and communication subjects (links exist to subjects already posted on). It also reflects my experience, style and opinions on process and collaboration. Leadership – Help get the most from every team-mate. Be supportive – Support struggling designers, teach directly or partner up to deliver. Personal victory’s – Task to succeed not to fail, but challenge the team. On-boarding – On-b...

5

Beginners guide to stealth Part 1 – Detection | GameDesignDiary

http://www.gamedesigndiary.com/2013/05/27/beginners-guide-to-stealth-detection-systems-part-1

Skip to primary content. Process and Vision Experience. Beginners guide to stealth Part 1 – Detection. May 27, 2013. This post focuses on how good stealth and detection systems are intended to work, I’ve kept the details high level because it’s a huge subject and I can’t cover it in one post, so I’ll cover the basic intent here in part 1 covering:. Basic stealth detection systems. The stretched second, the key to fun stealth. Detection systems are not just for shadow based stealth games. 8230;well yes bu...

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Game Design Concepts | An experiment in game design and teaching

An experiment in game design and teaching. 8220;I just found this blog, what do I do? September 9, 2009. This course was originally offered in real-time from June 29 – September 6, 2009. If you are just finding this now, does that mean you missed out on everything? Not at all. The course content is still here and available for you. Going through the course just requires some minor modifications. Consider the following as your guide to the course if you are just starting out. Follow the posts in order.

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UAT: Game Design

Game Degrees at UAT. You love games. Live. For games. Want to make. Your career about games. But, to break into the video game industry, you'll need a degree. The University of Advancing Technology offers specialized video game. Design majors that will prepare you for a great career in computer and video games. Innovative Video Game School. Can graduate from UAT with portfolios that demonstrate their talents with completed video game modules. Earn an associate's or bachelor's degree in Game Programming.

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gamedesigndegrees.org

Welcome to: gamedesigndegrees.org. This Web page is parked for FREE, courtesy of GoDaddy.com. Is this your domain? Let's turn it into a website! Would you like to buy this. THE domain at THE price. Visit GoDaddy.com for the best values on. Restrictions apply. See website for details.

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Game Design DEV

Subscribe to: Posts (Atom). Luiz Antonio Paraniello Filho. View my complete profile. Simple template. Powered by Blogger.

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The diary of a game designer

The diary of a game designer. Thursday, November 23, 2006. Day 162 - I actually drew a girl. Maybe it's just personal preference, but I don't really like drawing girls. But here's one, for our game. Posted by TK at 10:30 PM. Sunday, November 19, 2006. Day 157 - Sammy. So I decided to get myself a Nintendo DS a few days before the Wii releases. His name is Sammy. I've heard a lot of good things about the handheld, but I'm still utterly amazed at the games they have on it. Osu! Posted by TK at 10:37 PM.

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Game Design Doctor

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Game Design Document

A game design document, also abbreviated as GDD, is a sort of like the details of how a certain planned video game will be designed. You can consider it like the blueprint of a video game. The developing team itself is the one responsible for creating and editing the GDD. Typically, it is made after the programmers, artists, and designers had their brain storming. The game design document would have not been necessary if the publisher does not require it. The document is part of the agreement between...

gamedesigndojo.com gamedesigndojo.com

The Game Design Dojo Podcast

GDD 026 : Limitless Production. Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episode #026. GDD 025 : Virtual Reality Deep Dive. In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers. Listen now to Game Design Dojo Episode #025. GDD 024 : Design – Metroidvania #1. GDD 023 : Production – Lean Startup Decoded.

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Primitive Game Design Works

Primitive Game Design Works. Friday, January 9, 2015. Project 1: Reference Material. Robin Olausson Shamans journey env1. David Smit Greedcorp Concept art. Jerome Reneaume Environment Concept Art. Pierere Massine Environment 1. Robin Olausson In the crystal encampment. Andree Wallin Scifi city speed 2. Cory Jesperson Concept Art. Subscribe to: Posts (Atom). View my complete profile. Project 1: Reference Material. Simple template. Powered by Blogger.