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Victoria King | Portfolio

No Hacker’s Sky (Now Available! June 8, 2015. Now Available at http:/ zestyr.itch.io/no-hackers-sky Reviews have been very positive so far for it being an exploration puzzle game. It jumped to #2 in itch.io’s puzzle category overnight, and #5 overall n the sci-fi category in as short a time. It eventually lingered at #1 and overall high rankings on itch.io for a time. […]. June 8, 2015. April 22, 2015. What looks like a treasure chest but will probably just eat your face? March 13, 2015. March 9, 2015.

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Victoria King | Portfolio | gamedev.com Reviews
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No Hacker’s Sky (Now Available! June 8, 2015. Now Available at http:/ zestyr.itch.io/no-hackers-sky Reviews have been very positive so far for it being an exploration puzzle game. It jumped to #2 in itch.io’s puzzle category overnight, and #5 overall n the sci-fi category in as short a time. It eventually lingered at #1 and overall high rankings on itch.io for a time. […]. June 8, 2015. April 22, 2015. What looks like a treasure chest but will probably just eat your face? March 13, 2015. March 9, 2015.
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1 victoria king
2 portfolio
3 main menu
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5 contact me
6 github
7 linkedin
8 show grid
9 show list
10 frost
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Victoria King | Portfolio | gamedev.com Reviews

https://gamedev.com

No Hacker’s Sky (Now Available! June 8, 2015. Now Available at http:/ zestyr.itch.io/no-hackers-sky Reviews have been very positive so far for it being an exploration puzzle game. It jumped to #2 in itch.io’s puzzle category overnight, and #5 overall n the sci-fi category in as short a time. It eventually lingered at #1 and overall high rankings on itch.io for a time. […]. June 8, 2015. April 22, 2015. What looks like a treasure chest but will probably just eat your face? March 13, 2015. March 9, 2015.

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muds.gamedev.com muds.gamedev.com

The MUD Development forum.: Welcome to the forum

The MUD Development forum. Game Development Discussion, Chat, Technical Debate, and people who just love games talking about building worlds. Thu, 05 March 2015. Please make an introductory post and say hello once you register. If your mud is free to play feel free to make a thread for it here. Please no spamming. List your Mud by its Code-base, style, theme, and try to let others know what makes it unique. Programming and World Building Discussions. Want to learn about gamedev? Check out these projects.

sourena.gamedev.com sourena.gamedev.com

Victoria King | Portfolio

No Hacker’s Sky (Now Available! June 8, 2015. Now Available at http:/ zestyr.itch.io/no-hackers-sky Reviews have been very positive so far for it being an exploration puzzle game. It jumped to #2 in itch.io’s puzzle category overnight, and #5 overall n the sci-fi category in as short a time. It eventually lingered at #1 and overall high rankings on itch.io for a time. […]. June 8, 2015. April 22, 2015. What looks like a treasure chest but will probably just eat your face? March 13, 2015. March 9, 2015.

wiki.gamedev.com wiki.gamedev.com

Victoria King | Portfolio

No Hacker’s Sky (Now Available! June 8, 2015. Now Available at http:/ zestyr.itch.io/no-hackers-sky Reviews have been very positive so far for it being an exploration puzzle game. It jumped to #2 in itch.io’s puzzle category overnight, and #5 overall n the sci-fi category in as short a time. It eventually lingered at #1 and overall high rankings on itch.io for a time. […]. June 8, 2015. April 22, 2015. What looks like a treasure chest but will probably just eat your face? March 13, 2015. March 9, 2015.

INTERNAL PAGES

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Frost | Victoria King

http://www.gamedev.com/author/frost

August 15, 2016. Welcome to WordPress. This is your first post. Edit or delete it, then start writing! By Graph Paper Press.

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kungfuchris.blogspot.com kungfuchris.blogspot.com

Kung Fu Chris - Drunken Master: ANSI Colour in Lima Mudlib

http://kungfuchris.blogspot.com/2005/04/ansi-colour-in-lima-mudlib.html

A blog for my thoughts, ideas and projects. Sunday, April 24, 2005. ANSI Colour in Lima Mudlib. As a way to ease myself in to starting to make changes to the mudlib itself, I have started to play with the default colour settings. So I have now changed the default colour for the room short. Description. Easily done, but hardly modifying the mudlib in any way. After searching through the various files I found the code that is used to display objects (including players) in the room desc.c. Then, finding the...

kungfuchris.blogspot.com kungfuchris.blogspot.com

Kung Fu Chris - Drunken Master: Kelianon MUD back in development!

http://kungfuchris.blogspot.com/2005/02/kelianon-mud-back-in-development.html

A blog for my thoughts, ideas and projects. Monday, February 21, 2005. Kelianon MUD back in development! After a bit of searching, I believe I have finally found a code base which I'm relatively happy with. MudOS accompanied with the Lima Bean Mudlib is a bare bones LPC based MUD with enough examples to get me started, but not so much built in that it can't more easily be customised to my needs. More news to follow as I develop ideas on the world and general workings of Kelianon itself.

kungfuchris.blogspot.com kungfuchris.blogspot.com

Kung Fu Chris - Drunken Master: February 2005

http://kungfuchris.blogspot.com/2005_02_01_archive.html

A blog for my thoughts, ideas and projects. Monday, February 21, 2005. Kelianon MUD back in development! After a bit of searching, I believe I have finally found a code base which I'm relatively happy with. MudOS accompanied with the Lima Bean Mudlib is a bare bones LPC based MUD with enough examples to get me started, but not so much built in that it can't more easily be customised to my needs. More news to follow as I develop ideas on the world and general workings of Kelianon itself. This recent actio...

kungfuchris.blogspot.com kungfuchris.blogspot.com

Kung Fu Chris - Drunken Master: Elder Scrolls IV: Oblivion Review

http://kungfuchris.blogspot.com/2006/12/elder-scrolls-iv-oblivion-review.html

A blog for my thoughts, ideas and projects. Thursday, December 07, 2006. Elder Scrolls IV: Oblivion Review. Sliding silently through the shadows, Lotherig takes aim and lets loose an arrow, felling one of the necromancers before he has time to react. With barely a noise, he darts to one side and slowly draws his blade in preparation for his next deadly strike. First impressions for the voice acting is impressive, with a very high quality. The addition of Patrick Stewart and Sean Bean as main characte...

kungfuchris.blogspot.com kungfuchris.blogspot.com

Kung Fu Chris - Drunken Master: December 2006

http://kungfuchris.blogspot.com/2006_12_01_archive.html

A blog for my thoughts, ideas and projects. Thursday, December 07, 2006. Elder Scrolls IV: Oblivion Review. Sliding silently through the shadows, Lotherig takes aim and lets loose an arrow, felling one of the necromancers before he has time to react. With barely a noise, he darts to one side and slowly draws his blade in preparation for his next deadly strike. First impressions for the voice acting is impressive, with a very high quality. The addition of Patrick Stewart and Sean Bean as main characte...

gdevjourney.blogspot.com gdevjourney.blogspot.com

A game from start to finish: November 2006

http://gdevjourney.blogspot.com/2006_11_01_archive.html

A game from start to finish. Describes the development of a game from concept to a finished product. Monday, November 06, 2006. I have developed a new website called whisper a secret. It is a place for anyone to post secrets anonomyously. So if you wan t post secret. To the growing database. Posted by Stefan at 7:26 AM. Västerås, Sweden. View my complete profile.

gdevjourney.blogspot.com gdevjourney.blogspot.com

A game from start to finish: May 2006

http://gdevjourney.blogspot.com/2006_05_01_archive.html

A game from start to finish. Describes the development of a game from concept to a finished product. Monday, May 29, 2006. I ve been doing alot of thinking about the genre and type of game I want to make. The goals I have set naturally rules out alot of genres. It have to be relatively quick to program and not to demanding graphics wise as I will be doing all programming and graphics by myself. Posted by Stefan at 9:32 PM. Sunday, May 28, 2006. I m sure it will be a fun ride :). View my complete profile.

gdevjourney.blogspot.com gdevjourney.blogspot.com

A game from start to finish: June 2006

http://gdevjourney.blogspot.com/2006_06_01_archive.html

A game from start to finish. Describes the development of a game from concept to a finished product. Saturday, June 10, 2006. In the last post i mentioned a possible concept, this concept has been thrown away and replaced by another in my opinion more interesting concept. For the first time I have set up a subversion repository for the game and it seems very valuable so far. It s neat to have a backup availible to revert back to whenever I want or if a harddrive decides to die on me :).

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No Hacker’s Sky (Now Available! June 8, 2015. Now Available at http:/ zestyr.itch.io/no-hackers-sky Reviews have been very positive so far for it being an exploration puzzle game. It jumped to #2 in itch.io’s puzzle category overnight, and #5 overall n the sci-fi category in as short a time. It eventually lingered at #1 and overall high rankings on itch.io for a time. […]. June 8, 2015. April 22, 2015. What looks like a treasure chest but will probably just eat your face? March 13, 2015. March 9, 2015.

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