kungfuchris.blogspot.com
Kung Fu Chris - Drunken Master: ANSI Colour in Lima Mudlib
http://kungfuchris.blogspot.com/2005/04/ansi-colour-in-lima-mudlib.html
A blog for my thoughts, ideas and projects. Sunday, April 24, 2005. ANSI Colour in Lima Mudlib. As a way to ease myself in to starting to make changes to the mudlib itself, I have started to play with the default colour settings. So I have now changed the default colour for the room short. Description. Easily done, but hardly modifying the mudlib in any way. After searching through the various files I found the code that is used to display objects (including players) in the room desc.c. Then, finding the...
kungfuchris.blogspot.com
Kung Fu Chris - Drunken Master: Kelianon MUD back in development!
http://kungfuchris.blogspot.com/2005/02/kelianon-mud-back-in-development.html
A blog for my thoughts, ideas and projects. Monday, February 21, 2005. Kelianon MUD back in development! After a bit of searching, I believe I have finally found a code base which I'm relatively happy with. MudOS accompanied with the Lima Bean Mudlib is a bare bones LPC based MUD with enough examples to get me started, but not so much built in that it can't more easily be customised to my needs. More news to follow as I develop ideas on the world and general workings of Kelianon itself.
kungfuchris.blogspot.com
Kung Fu Chris - Drunken Master: February 2005
http://kungfuchris.blogspot.com/2005_02_01_archive.html
A blog for my thoughts, ideas and projects. Monday, February 21, 2005. Kelianon MUD back in development! After a bit of searching, I believe I have finally found a code base which I'm relatively happy with. MudOS accompanied with the Lima Bean Mudlib is a bare bones LPC based MUD with enough examples to get me started, but not so much built in that it can't more easily be customised to my needs. More news to follow as I develop ideas on the world and general workings of Kelianon itself. This recent actio...
kungfuchris.blogspot.com
Kung Fu Chris - Drunken Master: Elder Scrolls IV: Oblivion Review
http://kungfuchris.blogspot.com/2006/12/elder-scrolls-iv-oblivion-review.html
A blog for my thoughts, ideas and projects. Thursday, December 07, 2006. Elder Scrolls IV: Oblivion Review. Sliding silently through the shadows, Lotherig takes aim and lets loose an arrow, felling one of the necromancers before he has time to react. With barely a noise, he darts to one side and slowly draws his blade in preparation for his next deadly strike. First impressions for the voice acting is impressive, with a very high quality. The addition of Patrick Stewart and Sean Bean as main characte...
kungfuchris.blogspot.com
Kung Fu Chris - Drunken Master: December 2006
http://kungfuchris.blogspot.com/2006_12_01_archive.html
A blog for my thoughts, ideas and projects. Thursday, December 07, 2006. Elder Scrolls IV: Oblivion Review. Sliding silently through the shadows, Lotherig takes aim and lets loose an arrow, felling one of the necromancers before he has time to react. With barely a noise, he darts to one side and slowly draws his blade in preparation for his next deadly strike. First impressions for the voice acting is impressive, with a very high quality. The addition of Patrick Stewart and Sean Bean as main characte...
gdevjourney.blogspot.com
A game from start to finish: November 2006
http://gdevjourney.blogspot.com/2006_11_01_archive.html
A game from start to finish. Describes the development of a game from concept to a finished product. Monday, November 06, 2006. I have developed a new website called whisper a secret. It is a place for anyone to post secrets anonomyously. So if you wan t post secret. To the growing database. Posted by Stefan at 7:26 AM. Västerås, Sweden. View my complete profile.
gdevjourney.blogspot.com
A game from start to finish: May 2006
http://gdevjourney.blogspot.com/2006_05_01_archive.html
A game from start to finish. Describes the development of a game from concept to a finished product. Monday, May 29, 2006. I ve been doing alot of thinking about the genre and type of game I want to make. The goals I have set naturally rules out alot of genres. It have to be relatively quick to program and not to demanding graphics wise as I will be doing all programming and graphics by myself. Posted by Stefan at 9:32 PM. Sunday, May 28, 2006. I m sure it will be a fun ride :). View my complete profile.
gdevjourney.blogspot.com
A game from start to finish: June 2006
http://gdevjourney.blogspot.com/2006_06_01_archive.html
A game from start to finish. Describes the development of a game from concept to a finished product. Saturday, June 10, 2006. In the last post i mentioned a possible concept, this concept has been thrown away and replaced by another in my opinion more interesting concept. For the first time I have set up a subversion repository for the game and it seems very valuable so far. It s neat to have a backup availible to revert back to whenever I want or if a harddrive decides to die on me :).