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3D Game Dev

C++, OpenGL and a little bit more

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3D Game Dev | gamedev.dlivingstone.com Reviews
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C++, OpenGL and a little bit more
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8 exploring sfml
9 bitwiser
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3D Game Dev | gamedev.dlivingstone.com Reviews

https://gamedev.dlivingstone.com

C++, OpenGL and a little bit more

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C++ Revision Notes | 3D Game Dev

http://gamedev.dlivingstone.com/2010/10/03/c-revision-notes

C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. Some C revision notes that I prepared for my students this year – but generally useful as a reminder of what students should know when undertaking intermediate/advanced classes in graphics programming. You can also use these as a self-test to see if you are really proficient enough at C programming to start adding OpenGL and 3D graphics to the mix:. C Revision Notes (PDF). From → General C. OpenGL SuperBible, 5th Edition. A touch of class.

2

Bitwiser | 3D Game Dev

http://gamedev.dlivingstone.com/2011/05/14/bitwiser

C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. Prompted by an email with a developer who was concerned about the lack of knowledge about bit fields and bit shifting…. Before reading this you might want to revise your bits and bytes and two’s complement. Bit fields use the individual bits in a byte or other integer type, and in C operators such as the bitwise OR, , bitwise AND, &, and shift operators and allow direct manipulation of the bits in a variable. Shifting all the bits in an int...

3

OpenGL with SDL & GLM | 3D Game Dev

http://gamedev.dlivingstone.com/2011/11/07/opengl-with-sdl-glm

C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. OpenGL with SDL and GLM. Since the last post I’ve got a bit further with SDL – and liking it. I’ve also been using GLM. As a replacement for the missing math functionality in OpenGL. If you started at the previous post, you’ll have seen how to use SDL to create a window – now to actually put something. That window. Here I am covering similar ground to a much earlier post on rendering with OpenGL 3.0. Use SDL to create a window. Load a verte...

4

Contents | 3D Game Dev

http://gamedev.dlivingstone.com/contents

C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. Except where otherwise noted, this work by Daniel Livingstone. Is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License. If you republish, adapt or extend any of the work published here, I'd love to hear about it. Why not let me know? OpenGL SuperBible, 5th Edition. OBJ – a commonly used 3D model format. OpenGL with SDL and GLM. A touch of class. SuperBible corrections, errata and bugs. Loading models from file.

5

Loading a textured model – Q&A, and another example | 3D Game Dev

http://gamedev.dlivingstone.com/2010/11/15/loading-a-textured-model-qa-and-another-example

C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. Loading a textured model – Q&A, and another example. Hello I’ve tried creating models in Google SketchUp, exported them as collada files and then turned them into .uwsm files; removing the xml code. but for some reason I’ve never managed to get this to work? I’ve added uwsm0 2 in the beginning of the file but still doesnt do it. The “ ” between the first 0 and 2 is there, but for some reason doesn’t show above). The reply is as follows:.

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C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. 3D Game Dev with C and OpenGL. Welcome to the relocated 3D Game Dev blog. Posts in order of most recent first are listed here – but new readers may want to head over to the contents tab for a more orderly list of what’s here…. OBJ – a commonly used 3D model format. OpenGL with SDL and GLM. A touch of class. SuperBible corrections, errata and bugs. Loading a textured model – Q&A, and another example. Loading a Textured Model (GLTools). Many ...

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