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Game Development OP

Tuesday, November 4, 2014. So today, we are going to talk about some deferred lighting! Why is this important you say? Well we will talk about that a bit, but basically we it is useful because it is faster. I understand that the excuse "it is just faster" has been used so much in the game development industry but its true, in the world of games it is constantly a battle between speed/performance and quality. Absolutely, but how do we do this? This process can be applied to basically anything you can find...

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Game Development OP | gamedever.blogspot.com Reviews
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Tuesday, November 4, 2014. So today, we are going to talk about some deferred lighting! Why is this important you say? Well we will talk about that a bit, but basically we it is useful because it is faster. I understand that the excuse it is just faster has been used so much in the game development industry but its true, in the world of games it is constantly a battle between speed/performance and quality. Absolutely, but how do we do this? This process can be applied to basically anything you can find...
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1 game development op
2 deferred light
3 for newbies
4 hello all
5 the concept
6 what we need
7 normals
8 source
9 texture coordinates
10 for now
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Game Development OP | gamedever.blogspot.com Reviews

https://gamedever.blogspot.com

Tuesday, November 4, 2014. So today, we are going to talk about some deferred lighting! Why is this important you say? Well we will talk about that a bit, but basically we it is useful because it is faster. I understand that the excuse "it is just faster" has been used so much in the game development industry but its true, in the world of games it is constantly a battle between speed/performance and quality. Absolutely, but how do we do this? This process can be applied to basically anything you can find...

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1

Game Development OP: January 2014

http://gamedever.blogspot.com/2014_01_01_archive.html

Friday, January 10, 2014. Taste of Success - The first semester edition. Recently, I have encountered some success in the development of our game! Currently we have an AI system that works off of a A* algorithm (More detail in later), and from the A* algorithm I use Catmull-Rom to move the player object towards the destination, using a Distance/Speed calculation, to find my Segment time, then interpolating along that. Well that would be a great question! Is our START point and Sector 4. For an AI charact...

2

Game Development OP: October 2014

http://gamedever.blogspot.com/2014_10_01_archive.html

Friday, October 17, 2014. Feelings concerning the "Matrix". Its me again just getting back to blogs for my Game Engine design and implementation course. This time I have decided to have a quick talk about Matrices, because they are a huge part of every game and an element that cannot be avoided when preforming transformations. Lets go over the base topic of transformations just for a second and speak about it in laymen terms, just so everyone can understand properly moving forward. I will post a video at...

3

Game Development OP: Deferred light! For newbies?

http://gamedever.blogspot.com/2014/11/defferred-light-for-noobs.html

Tuesday, November 4, 2014. So today, we are going to talk about some deferred lighting! Why is this important you say? Well we will talk about that a bit, but basically we it is useful because it is faster. I understand that the excuse "it is just faster" has been used so much in the game development industry but its true, in the world of games it is constantly a battle between speed/performance and quality. Absolutely, but how do we do this? This process can be applied to basically anything you can find...

4

Game Development OP: Studying for the Exam

http://gamedever.blogspot.com/2014/04/studying-for-exam.html

Friday, April 18, 2014. Studying for the Exam. I really don't have a solid topic to touch on today so I will just briefly go over how I am feeling about the upcoming exam for my graphics class, also possibly touching on how I am studying and what I think are the most important parts of the course in terms of material. To finish this small little blog post off, I am just going to post some neat pictures of differed lighting for you all! Thank you so much for taking this journey with me!

5

Game Development OP: Casting a large shadow

http://gamedever.blogspot.com/2014/03/casting-large-shadow.html

Saturday, March 8, 2014. Casting a large shadow. Glad you could come back to see my next blog! This blog will focus on the elements and techniques of how to do Shadow Mapping. Well firstly I should answer the question that is floating around most peoples heads: "What is Shadow Mapping exactly? Exactly, so to find out if a shadow is going to show up in our projection (camera) eye space of the world, we need to see the world from the lights perspective first! How do we do this? So as you can see in the gra...

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Level 1: Overview / What is a Game? | Game Design Concepts

https://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game

An experiment in game design and teaching. Laquo; Repeat: Registration Instructions. Level 2: Game Design / Iteration and Rapid Prototyping. Level 1: Overview / What is a Game? Welcome to Game Design Concepts! Before we begin, I’d like to get a few quick administrative things out of the way:. I’ve set up two resources for this course, a wiki and a blog. The wiki is at http:/ gamedesignconcepts.pbworks.com. And is intended for two things: as a resource for group collaboration (for those of you who are tak...

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Game Developer News

Indie game developer news from around the web. 10 free Google Cardboard apps you need to try out. The Google Cardboard virtual reality headset and app platform has been out for a while now — it was introduced at the Google I/O developer conference in June 2014 — but it’s not the most well understood technology out there. Perhaps the best way to understand it is to try it out. Fortunately, Google has […]. A racing wheel makes driving sims and learning to drive much more realistic. Blizzard Entertainment r...

gamedever.blogspot.com gamedever.blogspot.com

Game Development OP

Tuesday, November 4, 2014. So today, we are going to talk about some deferred lighting! Why is this important you say? Well we will talk about that a bit, but basically we it is useful because it is faster. I understand that the excuse "it is just faster" has been used so much in the game development industry but its true, in the world of games it is constantly a battle between speed/performance and quality. Absolutely, but how do we do this? This process can be applied to basically anything you can find...

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Game Dev Fan

Everything about game development, links to free resources, articles and my stupid opinion on anything :) Just have fun talking about this. Thursday, December 24, 2009. I spent some time trying to learn Blender. I have no previous experience with 3D modeling tools and Blender looks very complicated and confusing for me. It has many key combinations and buttons, even your actions can lead to something unexpected. At first I spent some time reading Blender – Noob to Pro. The head. It looks creepy. We will ...

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Spotkaj profesjonalistów związanych od lat z produkcją gier wideo! Game Dev Fest — o projekcie. Game Dev Fest to cykliczna impreza organizowana przez Koło Naukowe Twórców Gier "Polygon", działające przy Politechnice Warszawskiej. Trzonem festiwalu są spotkania z ludźmi związanymi od wielu lat z produkcją gier wideo. Naszymi prelegentami byli m.in. współtwórcy znanych na całym świecie produkcji, takich jak:. The Vanishing of Ethan Carter. This War of Mine. Lords of the Fallen. Środa 9 listopada 2016 r.

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