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Game.Dev.Life

Why Choose Unity 3D? By Ian Strandberg) I’ve chosen to use Unity 3D more or less exclusively for my game development projects. I’m just getting started and that could change, but so far, I feel I’ve made the right choice. Essentially I believe that Unity makes it possible for me to come as close to being a one man [.]. Why Choose Unity 3D? A Wee Bit’o Pixelling (Part 2). I’m in the jungle! And, Unity is my tour guide. By Greg Greene) Coroutines… Raycasting… Colliders, oh my! Those are just a few things I...

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Game.Dev.Life | gamedevlife.com Reviews
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Why Choose Unity 3D? By Ian Strandberg) I’ve chosen to use Unity 3D more or less exclusively for my game development projects. I’m just getting started and that could change, but so far, I feel I’ve made the right choice. Essentially I believe that Unity makes it possible for me to come as close to being a one man [.]. Why Choose Unity 3D? A Wee Bit’o Pixelling (Part 2). I’m in the jungle! And, Unity is my tour guide. By Greg Greene) Coroutines… Raycasting… Colliders, oh my! Those are just a few things I...
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1 good reading
2 resources
3 editorials
4 design
5 analysis
6 business
7 milestones
8 part 2
9 part 1
10 here be wisdom
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Game.Dev.Life | gamedevlife.com Reviews

https://gamedevlife.com

Why Choose Unity 3D? By Ian Strandberg) I’ve chosen to use Unity 3D more or less exclusively for my game development projects. I’m just getting started and that could change, but so far, I feel I’ve made the right choice. Essentially I believe that Unity makes it possible for me to come as close to being a one man [.]. Why Choose Unity 3D? A Wee Bit’o Pixelling (Part 2). I’m in the jungle! And, Unity is my tour guide. By Greg Greene) Coroutines… Raycasting… Colliders, oh my! Those are just a few things I...

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Game.Dev.Life » Fire and Fixate Gameplay

http://gamedevlife.com/analysis/fire-and-fixate-gameplay

Fire and Fixate Gameplay. Exploitation of Confirmation Bias in the Fire and Fixate Gameplay of Peggle and Angry Birds or Blah Blah Blah, Syllibles, etc, Something Similar About Those Two Games. Angry Birds: Daddy Pig Wont be Home This Christmas. Anyway, in Peggle you aim a turret which releases a ball into a screen filled with pachinko pegs and watch it make its way to the bottom, hitting bonus pegs and generally adding to your score. Click here to cancel reply. Mail (will not be published) (required).

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Game.Dev.Life » Milestones

http://gamedevlife.com/category/milestones

My name is Ian and I want to make games–perhaps for a living. I don’t reside close enough to a studio where I can get my foot in the door for on-the-job training, I have a family so going to a specialized school is out of the question, and I don’t really know anything about [.]. Why Choose Unity 3D? Why Choose Unity 3D? A Wee Bit’o Pixelling (Part 2). I’m in the jungle! And, Unity is my tour guide. Fire and Fixate Gameplay. A Wee Bit’o Pixelling (Part 1). Dead Space 2 Session Notes (part 2).

3

Game.Dev.Life » Analysis

http://gamedevlife.com/category/analysis

Why Choose Unity 3D? By Ian Strandberg) I’ve chosen to use Unity 3D more or less exclusively for my game development projects. I’m just getting started and that could change, but so far, I feel I’ve made the right choice. Essentially I believe that Unity makes it possible for me to come as close to being a one man [.]. Why Choose Unity 3D? I’m in the jungle! And, Unity is my tour guide. By Greg Greene) Coroutines… Raycasting… Colliders, oh my! Fire and Fixate Gameplay. Exploitation of Confirmation Bias i...

4

Game.Dev.Life » I’m in the jungle! And, Unity is my tour guide

http://gamedevlife.com/analysis/im-in-the-jungle-and-unity-is-my-tour-guide

I’m in the jungle! And, Unity is my tour guide. Coroutines… Raycasting… Colliders, oh my! Those are just a few things I had to wrap my head around recently. You see, I’m entering the world of game programming. Or, more accurately, the world of Unity 3D game programming. The guys (and girls) at Unity Technologies in San Fran put together a decent game development system. And, I’m going to talk a little about my adventures (and stumbles) with it so far. While relaxing the other day, it occurred to me how I...

5

Game.Dev.Life » Dead Space 2 Session Notes (part 1)

http://gamedevlife.com/editorials/dead-space-2-session-notes

Dead Space 2 Session Notes (part 1). Session notes are a collection of my casual thoughts from a recent gaming session. They are not reviews and may not reflect my overall view of a game accurately. Instead I just take note of design choices and my experience playing the game. There are no inline spoiler warnings so consider this it. This doesnt do the look justice. Click here to cancel reply. Mail (will not be published) (required). Why Choose Unity 3D? Why Choose Unity 3D? I’m in the jungle! 8220;anna ...

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ByND Main

http://www.dumbmanex.com/bynd_main.html

Brent Anderson, except for. Stuff I didn't make, that belongs. To their respective owners! I make games or the art for them. Enjoy! Welcome to Backyard Ninja Design! Jan 3, 2015. Happy new year folks. I'm doing fine over here, pumping out work for. A few days ago, so that's on the. Agenda as well. Check that. Link to the left for more current. Info Thanks for stopping by. July 31, 2014. The zombie and skeleton from the Free Stuff page have been taken down. Zombie added to the. Page Have at it.

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Backyard Ninja Design's Secret Scrolls: May 2011

http://backyardninjadesign.blogspot.com/2011_05_01_archive.html

Pimping The Great White Destroyer v1.3b-. Sunday, May 29, 2011. Double The Shark Elementimals. I play other folks' stuff. Thanks for stopping by. Links to this post. The great white destroyer. Saturday, May 21, 2011. Weekly update I guess. Well the world sure is taking it's sweet time ending. Video! Thanks for stopping by. Links to this post. Thursday, May 19, 2011. Midweek artwork plus more. Yeah, so I've got some pieces of art for The Great White Destroyer. Up on the Facebook. Random name generation&#4...

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