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Net's Game Programming Blog

Net's Game Programming Blog. Web Service Frontend for Login Server. I had previously talked about the Login Server. That I developed with a friend. Now I want to talk about my further modifications to it, allowing it to be utilized using HTTP requests. The (visible) end result! Googling “.NET web service” flooded me with a ton of resources on how to get this set up, and since virtually all of them used ASP.NET, I figured that it must be. Tech to use for this. During my research into all of this, I’...

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Net's Game Programming Blog | gamedevnet.com Reviews
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Net's Game Programming Blog. Web Service Frontend for Login Server. I had previously talked about the Login Server. That I developed with a friend. Now I want to talk about my further modifications to it, allowing it to be utilized using HTTP requests. The (visible) end result! Googling “.NET web service” flooded me with a ton of resources on how to get this set up, and since virtually all of them used ASP.NET, I figured that it must be. Tech to use for this. During my research into all of this, I’...
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7 unity diff tool
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Net's Game Programming Blog | gamedevnet.com Reviews

https://gamedevnet.com

Net's Game Programming Blog. Web Service Frontend for Login Server. I had previously talked about the Login Server. That I developed with a friend. Now I want to talk about my further modifications to it, allowing it to be utilized using HTTP requests. The (visible) end result! Googling “.NET web service” flooded me with a ton of resources on how to get this set up, and since virtually all of them used ASP.NET, I figured that it must be. Tech to use for this. During my research into all of this, I’...

INTERNAL PAGES

gamedevnet.com gamedevnet.com
1

Numeric Integrations for Pendulum Simulation | Net's Game Programming Blog

https://gamedevnet.com/2015/12/19/numeric-integrations-for-pendulum-simulation

Net's Game Programming Blog. Learning How to Flap. Pair Programming a Three Tier Login Server →. Numeric Integrations for Pendulum Simulation. My goal for this project was to check out a few numeric integration methods and see how accurate they were. To test these integrators, I decided to implement a simple pendulum in Unity. Firstly, to get a baseline, I implemented a method that gets the position of a simple pendulum as a function of time. I have omitted the parts of code used for the error calculation.

2

Learning How to Flap | Net's Game Programming Blog

https://gamedevnet.com/2014/12/08/learning-how-to-flap

Net's Game Programming Blog. Entity-Component System on XNA 4.0. Numeric Integrations for Pendulum Simulation →. Learning How to Flap. I wrote a machine learning algorithm that learns how to play Flappy Bird. This algorithm was written in C# and the implementation was done in the Unity game engine. The last resource that I’ve looked at for this project has been Nick Palmer’s “Machine Learning in Games Development” which provides good insight on the strength and weaknesses in machi...In my quite limited e...

3

Entity-Component System on XNA 4.0 | Net's Game Programming Blog

https://gamedevnet.com/2014/09/30/entity-component-system-on-xna-4-0

Net's Game Programming Blog. Learning How to Flap →. Entity-Component System on XNA 4.0. I implemented an entity-component based game engine (NetEngine) on top of XNA 4.0. Here is the current Visual Studio Class Diagram of this engine some of the extensions I’ve made for it for specific things. Is a Sealed class. No class can derive from it. It’s AddComponent() method is the only way to create Components that will be recognized and processed by NetEngine. Leave a Reply Cancel reply. You are commenting us...

4

gamedevnet | Net's Game Programming Blog

https://gamedevnet.com/author/gamedevnet

Net's Game Programming Blog. Web Service Frontend for Login Server. I had previously talked about the Login Server. That I developed with a friend. Now I want to talk about my further modifications to it, allowing it to be utilized using HTTP requests. The (visible) end result! Googling “.NET web service” flooded me with a ton of resources on how to get this set up, and since virtually all of them used ASP.NET, I figured that it must be. Tech to use for this. During my research into all of this, I’...

5

Unity Diff Tool | Net's Game Programming Blog

https://gamedevnet.com/2016/05/07/unity-diff-tool

Net's Game Programming Blog. Pair Programming a Three Tier Login Server. Web Service Frontend for Login Server →. Unity Diff Tool was my attempt at making the diffing of the text-serialized Unity files (such as Scene and Prefab files) more sensible. I was sadly unable to finish this project in the time I’ve allotted to it, but I wanted to talk about the process regardless. TortoiseGitMerge Diff of a scene file. We can tell that some fields of a MonoBehaviour component have been changed, but figuring ...

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Net's Game Programming Blog

Net's Game Programming Blog. Web Service Frontend for Login Server. I had previously talked about the Login Server. That I developed with a friend. Now I want to talk about my further modifications to it, allowing it to be utilized using HTTP requests. The (visible) end result! Googling “.NET web service” flooded me with a ton of resources on how to get this set up, and since virtually all of them used ASP.NET, I figured that it must be. Tech to use for this. During my research into all of this, I’...

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