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Blog of Doom of Game Dev. Of Doom | AU GameDev 2007 PLOG

AU GameDev 2007 PLOG

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Blog of Doom of Game Dev. Of Doom | AU GameDev 2007 PLOG | gamedevofdoom.wordpress.com Reviews
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AU GameDev 2007 PLOG
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KEYWORDS
1 blog
2 group photo
3 what’s that
4 filed under openengine
5 comments 1
6 meant
7 anyways…
8 video postponed
9 filed under uncategorized
10 leave a comment
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Blog of Doom of Game Dev. Of Doom | AU GameDev 2007 PLOG | gamedevofdoom.wordpress.com Reviews

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AU GameDev 2007 PLOG

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1

Mouse selection in a 3d environment. | Blog of Doom of Game Dev. Of Doom

https://gamedevofdoom.wordpress.com/2007/12/05/mouse-selection-in-a-3d-environment

Blog of Doom of Game Dev. Of Doom. AU GameDev 2007 PLOG. Mouse selection in a 3d environment. Posted December 5, 2007. One of the things we were very aware of from the beginning was how to handle manipulation of a 3d environment using only 2d input. Find the screen coordinates and the z-buffer value. For the pixel drawn at the given position. Param position The position we wish to find screen coordinates for. IEditor: ProjectToScreen(Vector 3,. Result = Vector 3,. GlGetIntegerv(GL VIEWPORT, viewport);.

2

Group Photo | Blog of Doom of Game Dev. Of Doom

https://gamedevofdoom.wordpress.com/group-photo

Blog of Doom of Game Dev. Of Doom. AU GameDev 2007 PLOG. People in the picture (left to right, top to buttom): Jeppe, Anders, Martin, Sean and Mikkel. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

3

Where are we? | Blog of Doom of Game Dev. Of Doom

https://gamedevofdoom.wordpress.com/2007/12/08/where-are-we

Blog of Doom of Game Dev. Of Doom. AU GameDev 2007 PLOG. Posted December 8, 2007. Just a little showoff of what we can do now, and how great our project is 🙂. Http:/ www.daimi.au.dk/ vester/bridge.avi. The file is in XviD format, and roughly 10 mb. Here we show how to make a ridgid body for a bridge, and map it to a model…. And a youtube, in worse quality 😦. A few of our many features ». Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

4

Huh? What’s that? “Time off for Christmas”… No idea what it means! | Blog of Doom of Game Dev. Of Doom

https://gamedevofdoom.wordpress.com/2007/12/23/huh-whats-that-time-off-for-christmas-no-idea-what-it-means

Blog of Doom of Game Dev. Of Doom. AU GameDev 2007 PLOG. 8220;Time off for Christmas”… No idea what it means! Posted December 23, 2007. Yep, that’s right. While everyone else is probably busy lapping up rice pudding or practicing their vocal skills for the big day, we are still busy on our project… Or at least still messing around with it. Yesterday we implemented bomb, among several other things, and today came the vortex. These 2 aren’t actually. Laquo; Video postponed. 1 comment so far.

5

Video postponed | Blog of Doom of Game Dev. Of Doom

https://gamedevofdoom.wordpress.com/2007/12/22/video-postponed

Blog of Doom of Game Dev. Of Doom. AU GameDev 2007 PLOG. Posted December 22, 2007. So we started making the video, but ran into some bugs. So after fixing the bugs, and strangly enough finding new features to implement, and then implement them, we ended up with no video. But we have then just made a small preview of what to come. Http:/ www.daimi.au.dk/ vester/waterBridge.AVI. And again the bad quality youtube stuff (hint: get the ones we link to, you can read the GUI). Laquo; Coming into the homestretch.

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Blog of Doom of Game Dev. Of Doom | AU GameDev 2007 PLOG

Blog of Doom of Game Dev. Of Doom. AU GameDev 2007 PLOG. 8220;Time off for Christmas”… No idea what it means! Posted December 23, 2007. Yep, that’s right. While everyone else is probably busy lapping up rice pudding or practicing their vocal skills for the big day, we are still busy on our project… Or at least still messing around with it. Yesterday we implemented bomb, among several other things, and today came the vortex. These 2 aren’t actually. Posted December 22, 2007. Coming into the homestretch.

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