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Games by Code and Compose

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Games by Code and Compose | games.codeandcompose.com Reviews
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2 projectiles and input
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Games by Code and Compose | games.codeandcompose.com Reviews

https://games.codeandcompose.com

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games.codeandcompose.com games.codeandcompose.com
1

Code and Compose: Projectiles and Input

http://www.games.codeandcompose.com/projectilegame.html

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2

Code and Compose: Collision Avoidance

http://www.games.codeandcompose.com/avoid.html

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LINKS TO THIS WEBSITE

codeandcompose.blogspot.com codeandcompose.blogspot.com

code and compose: INPUT (Click me! Click me!)

http://codeandcompose.blogspot.com/2015/04/input-click-me-click-me.html

3D Vector Math Visualizer - NEW! One of the most important elements of game-play is user interaction. So many RPG games are great tactical games, but lose the sense of real-time enjoyment while bouncing through menus. An early prototype of my game was menu centric. But as I make some mini demos, I'm trying to limit the amount of time spent in the menus in favor of faster input choices. Anyway. Step one is capturing the click. Since everything is done inside the canvas, we use the following code:. Window&...

codeandcompose.blogspot.com codeandcompose.blogspot.com

code and compose: Projectiles as Javascript Objects

http://codeandcompose.blogspot.com/2015/04/projectiles-as-javascript-objects.html

3D Vector Math Visualizer - NEW! Projectiles as Javascript Objects. In my game, like many games, there is a chance to throw, shoot, fling or otherwise propel something hazardous at your enemy. I'll get more into the specific game mechanics in the next post. For now, we'll just focus on aiming and firing "something". The nice thing about Javascript objects, is that we can make them do whatever we want. I decided to make a list object that not only keeps the projectiles, but adds and removes them thus:.

codeandcompose.blogspot.com codeandcompose.blogspot.com

code and compose: Point A to Point B: part 4

http://codeandcompose.blogspot.com/2014/11/point-to-point-b-part-4.html

3D Vector Math Visualizer - NEW! Point A to Point B: part 4. We can now move fluidly around groups of objects. On to animation and sound! One more problem to solve. What if the obstacle we want to avoid is moving? I didn't realize this was a problem until THIS happened. Each character is heading towards a different target, and since their paths cross, they get "locked" with each other. It's a classic "who goes first? Costello: Right, after Yu. Abbott: No, I insist, after you! Yu before Mi. Then Hoo.

codeandcompose.blogspot.com codeandcompose.blogspot.com

code and compose: April 2015

http://codeandcompose.blogspot.com/2015_04_01_archive.html

3D Vector Math Visualizer - NEW! One of the most important elements of game-play is user interaction. So many RPG games are great tactical games, but lose the sense of real-time enjoyment while bouncing through menus. An early prototype of my game was menu centric. But as I make some mini demos, I'm trying to limit the amount of time spent in the menus in favor of faster input choices. Anyway. Step one is capturing the click. Since everything is done inside the canvas, we use the following code:. Window&...

codeandcompose.blogspot.com codeandcompose.blogspot.com

code and compose: Collision Avoidance TEST

http://codeandcompose.blogspot.com/p/blog-page.html

3D Vector Math Visualizer - NEW! Your browser does not support HTML 5. Download the source code here. Subscribe to: Posts (Atom). Point A to Point B: part 4. Point A to Point B: part 1. Enough Fun and Games. Whats your vector, Victor? Trevor Gast is a brilliant composer and aspiring programer. He has composed for games, film and live theater. Join him on this adventure into making a music-oriented fantasy game!

codeandcompose.blogspot.com codeandcompose.blogspot.com

code and compose: Licensing and Copyright

http://codeandcompose.blogspot.com/p/licensing.html

3D Vector Math Visualizer - NEW! Q What on your site can I use in my own game/project? A All of the code on this site is open source and free to use however you like in accordance with the Creative Commons Attribution 3.0 license. I just ask that you give credit to the original author. Also, I would be thrilled if you would let me know what code you've used. I'm just very curious to know what others find useful! Q What about the artwork and pictures? Q What about the awesome-super-amazing-epic music?

codeandcompose.blogspot.com codeandcompose.blogspot.com

code and compose: Enough Fun and Games

http://codeandcompose.blogspot.com/2015/06/enough-fun-and-games.html

3D Vector Math Visualizer - NEW! Enough Fun and Games. Ok, So I am taking a short break from the game to do some real work. Sort of. In learning Javascript, I decided it would be worth my while to learn some jQuery as well. Turns out it is super-easy and useful for making simple applications that have "real work" uses. I developed two small tools that could be used in a number of ways. One is just a big-old table of contents style drop down, complete with link descriptions. Http:/ games.codeandcompos...

codeandcompose.blogspot.com codeandcompose.blogspot.com

code and compose: About code and compose

http://codeandcompose.blogspot.com/p/about.html

3D Vector Math Visualizer - NEW! About code and compose. After I graduated college, I had high aspirations of double majoring in Music Composition and Computer Science. I quickly learned that such an endeavor would take me 8 years (and far too many student loans) to complete. Thus, I made the responsible and financially intelligent decision of only majoring in Music. And a little web game developer course on udacity.com. I was ready. or was I? Subscribe to: Posts (Atom). Point A to Point B: part 4.

codeandcompose.blogspot.com codeandcompose.blogspot.com

code and compose: December 2014

http://codeandcompose.blogspot.com/2014_12_01_archive.html

3D Vector Math Visualizer - NEW! So after four great posts about how to avoid collisions, now it's time to talk about collision detection. Our characters are now successfully moving from point A to point B and usually avoiding each other. Just like in real life though, when it's crowded, people bump into each other. This looks like a job for Collision Detection! UNLESS you also want to know the point of collision. To explain the details. I'll break it down into the important steps though. Some more simpl...

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Self-Made Games :: Codana.me

Simple, single-track racing game. Built in PICO-8. Done for Github Game-Off 2016. You're a planet moving around near a sun. That's about it for now. Built in PICO-8. It's (1-player) pong. Built in Game Maker. A (not-quite-so) simple (anymore) text RPG/adventure. Built in Ruby. It's Simon Says, with numbers. Built in Ruby. Can you guess which number I'm thinking of?

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Windows Azure Web Site - Welcome

This web site has been successfully created. There's nothing here yet, but Windows Azure makes it simple to publish content with GIT. Or your favorite development tool such as Visual Studio.

games.codeandcompose.com games.codeandcompose.com

Games by Code and Compose

games.codesimian.com games.codesimian.com

Games made by Benjamin F Rayfield ben@codesimian.com

Back to www.codesimian.com]. I coded both these games in C. And the Visual C. Compiler. They are not. Part of CodeSimian, but I do want to copy many parts of the Asteroids game. To the new Java3D part of CodeSimian which isnt built yet. Its gameplay is repetitive but it has good strategy. Option to increase polygon count arbitrarily high, or very low. 3D: fire, explosions, asteroids, and ships. Graphics class project @ NC State Univ). Or DOWNLOAD WITH SOURCE CODE. Requires OpenGL, download OpenGL.

games.codewolf.com games.codewolf.com

Codewolf Systems, Inc. - GAMES, GAMES, AND MORE GAMES!

CodeWolf Systems, Inc. Games - Links - News - Humor - Entertainment. Games on Codewolf.com. Lots of games to keep you busy! 3D Net Blazer Basketball. Freaky Bs Disk Golf. King of the Hill. Pitch And Put Golf. Rock Paper Scissors Russian Roulette. Space Shoot And Race. Turbo Spirit Bike Racing. No content on this site may be contained within another without prior agreement.

games.codyjassman.com games.codyjassman.com

Cody Jassman .com

This is the central hub of all things made by me, Cody Jassman. I'm a voluntarian / libertarian code monkey who engages in many creative digital activities such as web development, game development, music recording, blogging, and more. Published May 10, 2015. But even very young children will recognize it for what it is when explained in plain language. Diddy Kong Racing is an Outstanding Game. Published April 11, 2015. I just recently replayed. Aided by the Project64. My brother and I owned this game an...

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::Free Online Games at games.cogia.net::...

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Enter Your Email Address:. Palm Drive and the Quad at Stanford. The University of Michigan campus. South Hall - site of the first physics lab in the U.S. Scene at Yale University. A landmark in Rome that has been modified over the years since ancient times. What happened to this rock? Acuity and Color Matching Test. Stop the Clock. Tests your 'control'. Select and Zap the Bubbles. A son-of-tetris cognitive challenge. Fan remix of classic pinball. So you want to pop the packing bubbles. 3D vector graphics...