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USC Games Program | Everyone Plays

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USC Games Program | Everyone Plays | games.usc.edu Reviews
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USC Games Program | Everyone Plays | games.usc.edu Reviews

https://games.usc.edu

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1

Facilities | USC Games Program

http://games.usc.edu/main/facilities

Cutting Edge Facilities for Game Development. Premiere Instructional Computer Classroom/Lab Space. Used for the core design and development courses held in SCI, L113 is equipped with 24 iMacs (dual boot), a full image of development software, a 5.1 sound system and 2 projectors. This space is the main development lab for student projects and is also used for many extracurricular events, such as the Global Game Jam. 8220;Start-up” Space for Advanced Teams. Every spring, 5-6 Advanced Project Teams are sele...

2

Success Stories | USC Games Program

http://games.usc.edu/main/success-stories

March 10, 2015. March 6, 2015. March 6, 2015. March 6, 2015. February 17, 2015. February 17, 2015. February 16, 2015. February 6, 2015.

3

Degree Programs | USC Games Program

http://games.usc.edu/main/degree-programs

Four Distinct Degree Programs in Game Design and Development. USC Games offers four degree programs in distinct areas of game design and development. At the undergraduate level, we offer both a Bachelor of Arts in Interactive Media and Games and a Bachelor of Science in Computer Science with an emphasis in Games. For students at the graduate level, we offer a Master of Fine Arts in Interactive Media and Games and a Master of Science in Computer Science with an emphasis in Games. MFA in Interactive Media.

4

Faculty | USC Games Program

http://games.usc.edu/main/faculty

Expert Faculty with Industry Experience. Students in all degree programs of USC Games benefit from the expertise of top-flight faculty members, who possess a broad range of real-world professional experience in every facet of game design. USC Games is led by Director Tracy Fullerton, Associate Professor in the School of Cinematic Arts and the Electronic Arts Endowed Chair in Interactive Entertainment. SCHOOL OF CINEMATIC ARTS FACULTY. 8211; A pioneer in immersive technologies, Bolas is a research scienti...

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People | Game Innovation Lab

http://www.gameinnovationlab.com/people

8211; A game designer with more than two decades of experience developing games that push the boundaries of expectations, Tracy is the guiding force behind the Game Innovation’s Lab. Mission of experimental design and its playcentric method of development. In addition to her role in leading this premiere research center for games, Tracy is also Chair of the Interactive Media and Games Division of the School of Cinematic Arts. And Director of USC Games. The Cat and the Coup. And the indie game. In 2015, s...

jessechand.com jessechand.com

Resume – Jesse Chand

https://jessechand.com/resume

An iOS developer and indie game designer. I’m Jesse Chand, an iOS developer. And indie game designer. I love making software that feels alive and responsive – stuff that people interact with and really emotionally respond to. I spent some time exploring these ideas as a student in the USC Games. Lets get in touch! Last updated 20 September 2015. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Blog at WordPress.com.

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Meet the Team | Homeward

http://homewardgame.com/meet-the-team

Darr; Skip to Main Content. Game and Level Design. Homeward was developed by a cross discipline team of students in collaboration with the following schools and programs:. Game and Level Design.

richardlemarchand.com richardlemarchand.com

About – RichardLemarchand.com

http://www.richardlemarchand.com/about

Talks & Articles. Which has repeatedly been voted as best game design university program in North America by the Princeton Review. Between 2004 and 2012, Richard was a Lead Game Designer at Sony-owned game development studio Naughty Dog. In Santa Monica, where he was Lead and Co-Lead Game Designer of the critically acclaimed and award-winning. Series for the Sony PlayStation 3. He was the Co-Lead Designer of. Uncharted 3: Drake’s Deception. Released in 2011, and of the runaway hit. Jak X: Combat Racing.

tracyfullerton.com tracyfullerton.com

Bio | Tracy Fullerton

http://www.tracyfullerton.com/main/bio

Tracy Fullerton, M.F.A.,. Is a game designer, educator and author with twenty-five years of professional experience. She is currently Director of the joint USC Games Program. Which is a collaboration between the School of Cinematic Arts and the Viterbi School of Engineering. She is also a Professor and Chair of the Interactive Media and Games Division. Tracy is the author of. Game Design Workshop: A Playcentric Approach to Designing. And game designer for. Prior to joining the USC. Before starting Spider...

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About Me – Christopher Barakian

https://christopherbarakian.com/about

I am currently a Video Game Programmer at Heavy Iron Studios in Los Angeles. Prior to starting at Heavy Iron I interned for a year at Disney Interactive as a Graduate Game Programming Intern on the Disney Infinity team. I have worked on the 2 most recent Disney Infinity games(2.0 and 3.0) while both at Disney and Heavy Iron Studios. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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USC Games Program | Everyone Plays

Recognized as the #1 game design program in North America by the Princeton Review and GamePro Magazine, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media and Games Division. And the Viterbi School of Engineering’s Department of Computer Science. March 3, 2015:. An MFA thesis and Advanced Game Project by Alex Beachum, Sarah Scialli and team won the Seamus McNalley Grand Prize in the IGF. February 26, 2015:. May 12, 2015:. Tracy Fullerton is the Director...

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