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The Gameshelf | Independent Game Criticismand other interesting stuff

Independent Game Criticism and other interesting stuff. Thank you for reading. By Jason McIntosh on June 5, 2017 12:02 PM. This is the final post to this blog. Its primary two contributors continue to write — about games, as well as other stuff — elsewhere:. Jason McIntosh blogs at Fogknife. Andrew Plotkin blogs at Zarf Updates. The Gameshelf began as a public-access TV show. I thought that was pretty great, actually, and in 2010 ceded that particular floor. Summarizes the blog’s end-state; by the ...

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The Gameshelf | Independent Game Criticismand other interesting stuff | gameshelf.jmac.org Reviews
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Independent Game Criticism and other interesting stuff. Thank you for reading. By Jason McIntosh on June 5, 2017 12:02 PM. This is the final post to this blog. Its primary two contributors continue to write — about games, as well as other stuff — elsewhere:. Jason McIntosh blogs at Fogknife. Andrew Plotkin blogs at Zarf Updates. The Gameshelf began as a public-access TV show. I thought that was pretty great, actually, and in 2010 ceded that particular floor. Summarizes the blog’s end-state; by the ...
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The Gameshelf | Independent Game Criticismand other interesting stuff | gameshelf.jmac.org Reviews

https://gameshelf.jmac.org

Independent Game Criticism and other interesting stuff. Thank you for reading. By Jason McIntosh on June 5, 2017 12:02 PM. This is the final post to this blog. Its primary two contributors continue to write — about games, as well as other stuff — elsewhere:. Jason McIntosh blogs at Fogknife. Andrew Plotkin blogs at Zarf Updates. The Gameshelf began as a public-access TV show. I thought that was pretty great, actually, and in 2010 ceded that particular floor. Summarizes the blog’s end-state; by the ...

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1

Videos | The Gameshelf

http://gameshelf.jmac.org/videos

Independent Game Criticism and other interesting stuff. Non-Gamers Gaming (PAX East 2011). By Jason McIntosh on March 27, 2011 12:16 AM. Here’s the first of three 2011 IF Summit. Shot at PAX East. Unlike last year’s videos. I actually prepared a little for these, so there’s no sudden cut-offs due to battery death. I’ll also try to improve these videos’ visibility over last year’s by putting each into a separate blog post. This one is the. Panel, featuring Heather Albano ( Choice Of Games. Interactive Fic...

2

Javascript wonkery | The Gameshelf

http://gameshelf.jmac.org/2015/05/javascript-wonkery

Independent Game Criticism and other interesting stuff. New fantasy adventures and guides by jjohn. It turns out →. Title="4:16 am" rel="bookmark" May 25, 2015. Here I will take a break from the ever-burbling stream of IF and Myst news, and talk about Javascript optimization. You could say it's relevant because it came up in a Quixe bug report. Douglas Crockford), but I use the cleaner layout described here. Ben Cherry) or here. Here's a toy example:. Are private variables. The. And returns it. The.

3

Gameshelf TV | The Gameshelf

http://gameshelf.jmac.org/videos/gameshelf-tv

Independent Game Criticism and other interesting stuff. Category Archives: Gameshelf TV. Episode #8 - Modern Interactive Fiction. By Jason McIntosh on July 23, 2010 5:20 PM. Please enjoy Episode 8 of The Gameshelf’s video series. It’s about modern interactive fiction. However, few gamers — even fans of more mainstream adventure games — know that this movement even exists. Download it as a high-quality Quicktime file. Additional credits, links and notes below:. Share this on Facebook. Which celebrates the...

4

Zarf on Games | The Gameshelf

http://gameshelf.jmac.org/essays/zarf-on-games

Independent Game Criticism and other interesting stuff. Category Archives: Zarf on Games. Very quick takes on recent games. On August 13, 2016 2:33 PM. Games, that is. I bought many of these during the July Steam sale. by browsing the "Walking Simulator" tag and grabbing anything that looked interesting. Like many of my friends, I missed the brief period when "walking simulator" was pejorative. It is an awesome term and I would love to work on one.). The themes of this list:. The Eyes of Ara. I respect t...

5

The Fool and His Money -- talking about the game now | The Gameshelf

http://gameshelf.jmac.org/2012/10/the-fool-and-his-money----talking-about-the-game-now

Independent Game Criticism and other interesting stuff. The Fool and His Money is up. Zarfplan: October, more or less →. The Fool and His Money - talking about the game now. Title="4:16 am" rel="bookmark" October 29, 2012. Okay, I did my moral homily, now I'll talk about the game. It occurs to me that some of my readership may not have played. Well probably most of my readership here. Because my friends include a lot of Mystery Hunt types. Plus people who (like me) were already gamers when. Contrariwise,...

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The People's Republic of Interactive Fiction - Meetings

http://pr-if.org/category/meetings

The People's Republic of Interactive Fiction. Boston's IF interest group. Play games from a list of Interactive Fiction titles selected by the People's Republic. How Do I Play? Not certain what to type first? Download our handy IF-for-beginners card. Still not sure what to type first? Read A Beginner's Guide to Interactive Fiction. The Interactive Fiction Community Forum. Planet IF Blog Aggregator. Area IF Meetup Groups. Chicago Interactive Fiction Group. New York Interactive Fiction Group. The Boston IF...

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Blockers – Vagabond Gamer

http://www.koryheath.com/blockers

Design Thoughts From the Road. Blockers was previously published as Uptown. Which had a slightly different scoring rule. A Review by Shannon Appelcline. A Review by Tom Vasel. Game Design Kory Heath. Game Development Jacob Davenport, Dave Chalker, Kristin Matherly, John Cooper. Playtesting Stephen Glenn, Brian Leet, W. Eric Martin, Jared Scarborough, Alan Moon, Chris Welsh, Leo D. P. Things I’ve Created. The Chicken Game System. Proudly powered by WordPress.

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The Mind of Michael D. Hilborn » Section 03

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The Mind of Michael D. Hilborn. Random ramblings from a random rambler. Forms and an Introduction to CSS. In this section, we cover XHTML forms, from outside-in. We first discuss the magic of forms, how they send data to a web server with GET and POST methods, and we even take a peek at the data, actually see how web servers and web clients talk to each other in simple name-value pairs. PDF, 9.0 MB). XHTML Forms and Input. Fancy Form Design Using CSS. Return to teaching home. You may use these.

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The Mind of Michael D. Hilborn » Section 05

http://www.michaelhilborn.com/teaching-home/section-05

The Mind of Michael D. Hilborn. Random ramblings from a random rambler. The Flow Is With You. In our third exploration of Cascading Style Sheets, we explore the foundations of CSS Layouts. CSS provides powerful tools to transform our structured XHTML into a beautiful document. But with great power comes great responsibility: There are many concepts and quirks to CSS layout, and it’s our duty to learn and control them. PDF, 7.1MB). CSS Layout and Formatting. Learn CSS Positioning in 10 Steps. Agile, Open ...

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Gum Drop – Vagabond Gamer

http://www.koryheath.com/gum-drop

Design Thoughts From the Road. Is an iOS game that I helped create at company called Playees, Inc. I was the lead game designer and sole programmer on the project. Ryan Umotoy. Did all the wonderful art and UI design. Michelle Hwang and Ken Yu-Chou managed the project and handled all the business stuff. Things I’ve Created. The Chicken Game System. Proudly powered by WordPress.

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Kory Heath – Vagabond Gamer

http://www.koryheath.com/author/admin

Design Thoughts From the Road. If you put a banana in a jar, and make a hole in the side of the jar that’s big enough for a monkey’s hand but not big enough for a banana, and affix the jar to a tree in a jungle, you’ll come back in the morning (so the myth goes) to find a poor little monkey clinging to the banana trapped by its own desires. But if they can’t be removed, what’s my goal as a game designer? Therefore, as I’m wandering through the jungle searching for a well-matched set,. The moment I do tha...

koryheath.com koryheath.com

Slow Internet Day – Vagabond Gamer

http://www.koryheath.com/slow-internet-day

Design Thoughts From the Road. Nobody texts you;. Email’s a chore;. Match dot rejects you;. And IM’s a bore. Poker’s not lawful;. Twitter’s a jerk;. Facebook’s awful;. You might as well work. Kory Heath ( with apologies to Dorothy Parker. April 4, 2014. April 4, 2014. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Things I’ve Created. The Chicken Game System. Proudly powered by WordPress.

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My Imperfect Children – Vagabond Gamer

http://www.koryheath.com/my-imperfect-children

Design Thoughts From the Road. Cross that threshold, I shelve it. My beautiful children are Zendo. Why Did the Chicken…? Although these designs are “good enough” by my standards, they aren’t perfect. I thought it might be fun to write up a blog post detailing their imperfections as I see them. One of my biggest complaints about Zendo is that mondos and guessing stones aren’t meaningful enough. Another possible complaint about Zendo is that the downtime can be extreme. A related problem is that people som...

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Welcome – Vagabond Gamer

http://www.koryheath.com/welcome

Design Thoughts From the Road. Hi, I’m Kory Heath. Welcome to my new blog! I have a few year’s worth of pent-up thoughts to share about video game and board game design. Here they come. September 15, 2009. December 11, 2013. 14 thoughts on “Welcome”. September 20, 2009 at 5:02 pm. I’m searching for Zendo rules on your page, but didn’t find it. Can you help me? September 20, 2009 at 8:01 pm. October 8, 2009 at 2:03 am. What is your current thinking about the best endgame rules? October 9, 2009 at 1:11 am.

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Uncategorized – Vagabond Gamer

http://www.koryheath.com/category/uncategorized

Design Thoughts From the Road. If you put a banana in a jar, and make a hole in the side of the jar that’s big enough for a monkey’s hand but not big enough for a banana, and affix the jar to a tree in a jungle, you’ll come back in the morning (so the myth goes) to find a poor little monkey clinging to the banana trapped by its own desires. But if they can’t be removed, what’s my goal as a game designer? Therefore, as I’m wandering through the jungle searching for a well-matched set,. The moment I do tha...

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Using the App and Login. Starting a New Game. Using the Tabs on the Bottom of the Home Page – Viewing Errors. Checking Roster, Selecting Starting Goalie and Manager Signing. Editing a Roster – Away, Suspended and Adding an AP player from the list. Coach Signature – Changing Starting Goalie. Adding AP Player not already in System. Using the Period Change Button. Adding a Penalty and using the Served By feature. Adding a penalty and a Game Misconduct. Using the “Shots” feature. Ending a Game and Ref Page.

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Sunday, 27 December 2009. Now you can change your IP in 3 easy steps. 1:- Free Download the Vpn. 2:- Etract the file. 3:- Then click on run. Subscribe to: Posts (Atom). Email Subscriptions For Lates Update. Wwwsofthelps.com www.livepk.tv www.eastvoip.com. View my complete profile.

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This page is used to test the proper operation of the nginx. HTTP server after it has been installed. If you can read this page, it means that the web server installed at this site is working properly. This is the default. Page that is distributed with nginx. On Fedora. It is located in. You should now put your content in a location of your choice and edit the. Configuration directive in the nginx.

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The Gameshelf | Independent Game Criticismand other interesting stuff

Independent Game Criticism and other interesting stuff. Thank you for reading. By Jason McIntosh on June 5, 2017 12:02 PM. This is the final post to this blog. Its primary two contributors continue to write — about games, as well as other stuff — elsewhere:. Jason McIntosh blogs at Fogknife. Andrew Plotkin blogs at Zarf Updates. The Gameshelf began as a public-access TV show. I thought that was pretty great, actually, and in 2010 ceded that particular floor. Summarizes the blog’s end-state; by the ...

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Create a new shelf. To start, enter a BoardGameGeek username. Less than 20 min. 20 - 60 min. 1 - 2 hrs. 2 - 4 hrs. More than 4 hrs. Sorry, we cannot find any games to recommend with your current filters :(. Wondering what board­games to play? Combine multiple BoardGameGeek users' game collections into one big, beautiful game shelf for your gaming group! Looking for a strategy game for 4 players? Get smart recommendations on boardgames, based on number of players, game length and theme. Ranks by user sugg...

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My Blog – My WordPress Blog

How to edit these boxes? For editing these boxes, go to the Appearance Widgets menu and insert as many Text widgets as you like into "About Section boxes on homepage" widget area. To insert the "Read more" button anywhere you like, you can use this useful custom shortcode:. How to remove this area? If you do not want to display this area, go to the "Theme Options" panel. In "Homepage Settings", you can hide this area. Same way you can rename or hide the other areas, too. Published: May 12, 2015.

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Game Shelf Library - A splash of colour in an otherwise dreary game world! - Home

What's on My Shelf. Ode To Pixel Days. Why Am I Dead. If you wish to support us, like. An angry tyrannosaurus rex is tearing apart Los Angeles. In this arcade game you get to play the part of the T-Rex! Smash cars, buildings and eat humans. The police will try to shoot you down but you can eat them too. A team of robbers have come together to maximize their loot. Start with only the burglar and get more people on your team as you get to higher levels. Destroy them before they destroy you and your people.

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The Game Shelf – Games belong on the table

The Game Shelf Podcast. The Gateway Game Shelf. The Game Shelf Podcast – Season 2. Join Chas (Ali’Possible), Michelle (BB-NA), Jess (BY-R1 Byron ) and Kevin (Gogue), led by Game Master Matt, as they combine their love for Arrested Development with the Star Wars Edge of the Empire Roleplaying Game in the Edge of Development. Subscribe to the podcast. The Game Shelf Podcast – Season 1. Ep 39 We Need That Ship – Chapter 7 – Edge of Development. The Game Shelf Podcast. By Matthew C. Anderson. Ep 37 We Need T...