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The Quixotic Engineer

A game design blog by Matthew Gallant

http://www.gangles.ca/

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The Quixotic Engineer | gangles.ca Reviews
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A game design blog by Matthew Gallant
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the quixotic engineer,blog,portfolio,games,video games,far cry 2,call of duty,improvisational play,emergent gameplay,uncharted 4,naughty dog,middot; work,montreal,originally,deadly premonition,aka swery,bare minimum,honourable mentions,similarly,kona
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The Quixotic Engineer | gangles.ca Reviews

https://gangles.ca

A game design blog by Matthew Gallant

SUBDOMAINS

norwegianwood.gangles.ca norwegianwood.gangles.ca

Norwegian Wood - No Fun Games

portfolio.gangles.ca portfolio.gangles.ca

Matthew Gallant | Portfolio

Various personal games hosted on itch.io. Uncharted 4: A Thief's End. The Last of Us. 2012-2016 Sony Computer Entertainment America. Everything else 2016 Matthew Gallant.

INTERNAL PAGES

gangles.ca gangles.ca
1

Programming - The Quixotic Engineer

http://gangles.ca/category/programming

A game design blog by Matthew Gallant. January 4th, 2016. To start off 2016, I thought I’d take a moment to write about some of the new Twitter bots I assembled last year. In my last post on the subject. I indicated that I was reluctant to continue making bots because it was distracting me from larger projects. However, since lately I’ve been focusing hard on a big exciting endeavour. I’ve found that making bots has continued to be a relaxing creative outlet in my downtime. Is a small tribute to. Maintai...

2

So Many Twitter Bots - The Quixotic Engineer

http://gangles.ca/2014/11/04/so-many-twitter-bots

A game design blog by Matthew Gallant. So Many Twitter Bots. November 4th, 2014. I’ve been on what you might call a bot-making rampage. I’ve really enjoyed tinkering with tiny scope coding projects that can be finished over a weekend, as opposed to my game-making side projects that often take months. Here, briefly, are five new bots I’ve assembled over the last few weeks:. 9633;□♝□□□♞□. 9633;□□□□♜□□. 9633;□□♝□□□□. 9819;□♚♙□□♙□. 9817;□□□□□□♙. 9633;♗♙□♗□□□. Draw state (the bot disregards these results.).

3

Unity - The Quixotic Engineer

http://gangles.ca/tag/unity

A game design blog by Matthew Gallant. The Mystic Western Game Jam. August 14th, 2016. Austin’s independent games collective Juegos Rancheros. Hosted another game jam this summer, and this year the theme was mystic western. Where Homer hallucinates a mysterious voyage through a desert landscape under the influence of extremely spicy chili peppers. For the gameplay, I took inspiration from the indie platformer. Based on the lessons from this book. For Windows and OSX here:. Download from itch.io. At the M...

4

Mechanics, Dynamics & Aesthetics - The Quixotic Engineer

http://gangles.ca/2009/08/21/mda

A game design blog by Matthew Gallant. Mechanics, Dynamics & Aesthetics. August 21st, 2009. This summer I’ve been casually following Game Design Concepts. Ian Schreiber’s experimental online game design course. The curriculum has covered a number of thought-provoking concepts, but the real light bulb moment for me came in his discussion of the MDA framework. Robin Hunicke, Marc LeBlanc and Robert Zubek defined MDA in 2001 [ PDF link. We can illustrate these concepts with the classic game. Wherein the pla...

5

Bloom Disasters - The Quixotic Engineer

http://gangles.ca/2008/07/18/bloom-disasters

A game design blog by Matthew Gallant. July 18th, 2008. Bloom aims to recreate the optical effect known as the Airy disc. In the real world, when light passes through a circular aperture such as your eye it diffracts, causing flaws that limit the maximum resolution of even a perfect lens. These defects are negligible for normal incoming light, but very bright sources can appear to bleed into surrounding darker objects. While it was a staple of late ninteties tech demos,. Shadow of the Colossus. The nefar...

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blog.button-masher.net blog.button-masher.net

ns_opensource | Basher of Muttons

https://blog.button-masher.net/2013/03/31/ns_opensource

In late 2001, after a summer spree of cranking out HLDM level after HLDM level, I was getting restless and looking for some other projects to work on. A. Map was tempting, as was the call of the more advanced. Community, until I spotted a new level texture back by Kevin “Relic25” Roberts. He was building the Alien-inspired level for a new. Mod – something called “. If you’re familiar with my past work, the rest is history. I went on to make ns eclipse. For NS v1.0, and ns veil. Ns2 veil by Shawn Snelling.

blog.button-masher.net blog.button-masher.net

nostalgia | Basher of Muttons

https://blog.button-masher.net/tag/nostalgia

Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!

acrocircus.blogspot.com acrocircus.blogspot.com

INSERT COIN: December 2010

http://acrocircus.blogspot.com/2010_12_01_archive.html

Saturday, December 4, 2010. So I gave in to buying more delicious games. Since my friend and I are going to do a CO-OP gaming night I bought:. Call of Duty: Black Ops (PS3). Rainbow 6: Vegas 1 and 2 (PS3). And got her Goldeneye for the Wii. I'm pretty sure she won't see my blog and her X-Mas gift. :. And I might have bought Uncharted 2 and Mirrors Edge. just saying. Will buy Scott Pilgrim and Castle Crashers soon as well, another friend wants to do more multiplayer :D. Posted by acro circus. It's been a ...

acrocircus.blogspot.com acrocircus.blogspot.com

INSERT COIN: May 2008

http://acrocircus.blogspot.com/2008_05_01_archive.html

Friday, May 30, 2008. Much thanks to my guildmate Sora though! I got my Survivor title on Guild Wars! LMAO, sorry I had to xD. Posted by acro circus. Thursday, May 29, 2008. Don't do as Acro Circus does. Well, I'm embarrassed. I did what about 90% of my customers did, I didn't check the system requirements for the games I bought! I've never tried this site. But it sounds pretty helpful for those (like me, apparently) who don't know what they have. Posted by acro circus. Friday, May 2, 2008. Wow, so I hav...

acrocircus.blogspot.com acrocircus.blogspot.com

INSERT COIN: March 2009

http://acrocircus.blogspot.com/2009_03_01_archive.html

Monday, March 30, 2009. I have also been slacking here in my little gaming space! Suffice to say for me there were a few big things for me gaming wise. I recently purchased an Xbox 360, and have played a few games already, I also bought many games but can't remember all the purchases so honestly I'm not going to try right now. I also am thinking/debating getting the new DSi. So yeah, not sure yet. but I can't believe I didn't play the new Fire Emblem. Game for the DS! Posted by acro circus.

acrocircus.blogspot.com acrocircus.blogspot.com

INSERT COIN: May 2011

http://acrocircus.blogspot.com/2011_05_01_archive.html

Tuesday, May 10, 2011. Final Fantasy XIII: Random thoughts. Thank god I have finally been able to rest and *just* got back into gaming. I just passed X-COM again, and it was just as fun and aggravating the second time around. I'm pretty sure this is the one game where I am consistently swearing (so I've been told). I didn't want to go near my copy of FFXIII with a nine and a half foot pole. After watching someone else play it however, I am debating playing it myself. And of course, "by whose standards?

graduateschoolgamer.wordpress.com graduateschoolgamer.wordpress.com

Commerce, Contracts, & Coders | GSG

https://graduateschoolgamer.wordpress.com/2009/04/10/commerce-contracts-coders

Laquo; Pennsylvania Polka. BoRT April ’09 [The Wire]. Commerce, Contracts, & Coders. April 10, 2009. While attending one of my business-entertainment seminars we were on the subject of contracts, more specifically actor contracts negotiation. Basically, the discussion culminated to how actors and their agents bargain for salary ceiling and so forth. It eventually culminated to one student possibly future industry agent asking a question that I will now paraphrase:. Property is a key factor to whether con...

pixelles.ca pixelles.ca

Meet Our Mentors! | Pixelles (Montreal)

http://pixelles.ca/mentorship-program/meet-our-mentors

Program & Registration. Pixelles Game Incubator IV. Pixelles Ensemble at GDC. Meet our wonderful and dedicated mentors! See one you’d absolutely love to be mentored by? Feel free to request her/him in your mentorship registration form. Want to become a mentor for women who want to join the games industry? Send us an email at mentorship@pixelles.ca. We’re especially looking for more writers, producers, and artists! We accept mentors of all genders, as long as they are employed full-time in their expertise.

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The Quixotic Engineer

A game design blog by Matthew Gallant. Intentionality & Improvisation. February 28th, 2018. While I was playing. The Legend of Zelda: Breath of the Wild. Over the holidays, I kept thinking about. Of course that’s not uncommon; I cut my teeth writing about games in ~2008, so I tend to see. Everywhere (game design pareidolia. However, rather than a vague impression,. Breath of the Wild. Clint begins his talk by discussing intentionality. Whereas favouring composition is more puzzle-like . Intentional p...

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