tinyd10.wordpress.com
Home-brewing Session: Races | Tiny d10
https://tinyd10.wordpress.com/2015/07/12/home-brewing-session-races
July 12, 2015. Tiny d10’s races are simple, and as such, race design is a simple affair. In this session, we explore the three components of race: the description, the. In order to keep descriptions brief, the recommended format consists of three adjectives which best describe the race. In addition to the examples found in the core rules, some other descriptions may be:. 8211; big, intimidating, but compassionate, half-giants…. 8211; agile, bold, and keen, half-elves…. Racial features different from adva...
tinyd10.wordpress.com
Downloads | Tiny d10
https://tinyd10.wordpress.com/downloads
Core Rules (v4.1). Updated January 9, 2016) – Changelog: New racial abilities, class abilities, spells, and game mechanics; improved layout. Core Rules (v3) (Portuguese). Updated April 9, 2014). S01: The Wild Lands and S02: The High Castles. 8211; New classes, races, and more from untamed wilderness and crowded metropolis! S03: The Arcane Studies and S04: The Holy Temples. 8211; New classes, races, and more from magical libraries and divine institutions! A01: The Broken Light. A02: Blood and Salt. I didn...
tinyd10.wordpress.com
About | Tiny d10
https://tinyd10.wordpress.com/about
Created in 2013, Tiny d10 is a unique d10 system for creating fast, but fulfilling, role-playing experiences. Everything about the game is built to be quick, flexible, and extensible. Some of its noteworthy features include:. A simple resolution mechanic that requires only a single d10. A growing library of game content. A game engine flexible enough to adapt to most RPG settings. A minimalist character sheet. A miniaturized core rule book. 9 thoughts on “ About. October 29, 2013 at 4:45 pm. Regarding th...
tinyd10.wordpress.com
Home-brewing Session: Classes | Tiny d10
https://tinyd10.wordpress.com/2015/06/25/home-brewing-session-classes
June 25, 2015. Tiny d10’s classes are designed to be easily extended. It’s simple to create additional class abilities, as well as entirely new classes. In this, the first of many home-brewing sessions, we explore the principles of class design. There are three main components of a class: the description, the characteristics, and the abilities. Each component will be explained in detail during this session. Emphasizes physical strength and melee combat, e.g. fighters, wanderers):. Few (if any) bonuses.
tinyd10.wordpress.com
Aaron | Tiny d10
https://tinyd10.wordpress.com/author/aarocars
August 4, 2016. Things have gotten busy for me. As a result, I haven’t achieved what I wanted with TD10. My last resort is to take a break from the publication-end of the game, and focus on the core of the system. That means, at least for now, this website is more an archive than anything. No more updates on my end. At least, not for a while. If I can make something better of TD10, I will, and I’ll bring it back here to share. If not, there will always be this site for anyone still inclined to use it.
dragonrobotgames.com
What Happens When the BBEG Shows Up
http://dragonrobotgames.com/gming/what-happens-when-the-bbeg-shows-up
Games for Dragons and Robots. You are here: Home. What Happens When the BBEG Shows Up. What Happens When the BBEG Shows Up. March 9, 2015. Still working on my GenCon game – Dungeons Incorporated. Next up are the Bad Guys. The PCs are just about done so it’s time to start thinking about the Bad Guys. Why did the bad guy put the dungeon there. Why did they hire the PCs in the first place. What do they expect to get out of the dungeon. If they don’t get it – what happens. Motivation for the BBEG – done.
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