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Georg Zoeller's GDC Online 2011 and GDC SF 2011 presentations.

http://gdc.gulbsoft.org/

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Georg Zoeller's GDC Online 2011 and GDC SF 2011 presentations.
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gdc | gdc.gulbsoft.org Reviews

https://gdc.gulbsoft.org

Georg Zoeller's GDC Online 2011 and GDC SF 2011 presentations.

INTERNAL PAGES

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1

2013 Game Analytics Book - gdc

http://gdc.gulbsoft.org/maximizing-the-value-of-layer-data

2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. 2013 Game Analytics Book. I contributed to Springer's 2010 ' Game Analytics - Maximizing the Value of Player Data. The first book on game analytics. From the Back Cover. Game Analytics - Maximizing the Value of Player Data. Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and develop...

2

Q&A - gdc

http://gdc.gulbsoft.org/feedback/q-a

2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. Q: You say the initial impact of developer achievement on non-QA testing time was dramatic - what about the long term impact. A: Long term, we saw an increase in non-QA testing time of about 20-25%. Q: How do you deal with the increased number of bugs filed on the project as a result of deploying telemetry enabled bug filing. A: On Dragon Age, we used several methods to handle the large volume of bugs generated and resolved each day:.

3

Recent site activity - gdc

http://gdc.gulbsoft.org/system/app/pages/recentChanges

2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. Dec 7, 2015, 2:02 PM. Georg Zoeller edited About Georg. Dec 7, 2015, 2:00 PM. Georg Zoeller edited About Georg. Mar 16, 2015, 8:48 PM. Georg Zoeller edited Home. Mar 16, 2015, 8:44 PM. Georg Zoeller edited Home. Mar 16, 2015, 1:58 AM. Georg Zoeller edited Home. Mar 16, 2015, 1:37 AM. Georg Zoeller edited 2013 Game Analytics Book. Mar 16, 2015, 1:36 AM. Georg Zoeller edited Home. Mar 27, 2014, 6:58 PM. Georg Zoeller edited About Georg.

4

Download - gdc

http://gdc.gulbsoft.org/talk/download

2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. Download the slides for my talk in various formats. I recommend the original pptx. If you like my comments included) or pps (for the presentation only). If you don't have Powerpoint or don't like to install powerpoint viewer, there is an Open Presentation Format version available as well - although it has some display issues. You may also view. The slides online, although some of them might be a bit hard to read without animation.

5

2011 GDC Online Talk - gdc

http://gdc.gulbsoft.org/2011-gdc-online-talk

2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. 2011 GDC Online Talk. Using examples from Star Wars. The Old Republic, my featured 60 minute lecture at GDC Online 2011. Focuses on how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development. Pictures by Official GDC Photo Stream. A brief overview of the game and it's massive scope. A discussion of content, content iteration and the testing cycle used by BioWare Austin.

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LINKS TO THIS WEBSITE

mercuric.net mercuric.net

Zebranky

http://www.mercuric.net/author/zebranky

At least 80% post-consumer content. On Aug.12, 2010, under Technology. After seeing Georg Zoeller’s phenomenal talk on development telemetry. At GDC, I had a bunch of ideas about data and interesting things to do with it. I’m still working on my streamlined bug reporting tool for NWN2 (ran into a wall dealing with IPC between C# and C ). This post, however, is about a much flashier, much more finished project. Most of the interface was just a matter of pulling several parameters to the HeatMap constructo...

mercuric.net mercuric.net

Heatmap Generation - mercuric.net

http://www.mercuric.net/2010/08/heatmap-generation

At least 80% post-consumer content. On Aug.12, 2010, under Technology. After seeing Georg Zoeller’s phenomenal talk on development telemetry. At GDC, I had a bunch of ideas about data and interesting things to do with it. I’m still working on my streamlined bug reporting tool for NWN2 (ran into a wall dealing with IPC between C# and C ). This post, however, is about a much flashier, much more finished project. Most of the interface was just a matter of pulling several parameters to the HeatMap constructo...

mercuric.net mercuric.net

Technology - mercuric.net

http://www.mercuric.net/category/tech

At least 80% post-consumer content. On Aug.12, 2010, under Technology. After seeing Georg Zoeller’s phenomenal talk on development telemetry. At GDC, I had a bunch of ideas about data and interesting things to do with it. I’m still working on my streamlined bug reporting tool for NWN2 (ran into a wall dealing with IPC between C# and C ). This post, however, is about a much flashier, much more finished project. Most of the interface was just a matter of pulling several parameters to the HeatMap constructo...

mercuric.net mercuric.net

programming

http://www.mercuric.net/tag/programming

At least 80% post-consumer content. On Aug.12, 2010, under Technology. After seeing Georg Zoeller’s phenomenal talk on development telemetry. At GDC, I had a bunch of ideas about data and interesting things to do with it. I’m still working on my streamlined bug reporting tool for NWN2 (ran into a wall dealing with IPC between C# and C ). This post, however, is about a much flashier, much more finished project. Most of the interface was just a matter of pulling several parameters to the HeatMap constructo...

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2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. This page is a resource for Georg Zoeller's. Publications on Data Analytics, Data Collection Solutions and Production Gamification. Game Development Telemetry talk at GDC 2010 in San Francisco. Presentation on Rapid MMO Content Iteration and Production Streamlining using Spatial Analysis at GDC Online 2011 in Austin, Texas. Game Analytics - Maximizing the Value of Player Data. Read more about the GDC Online 2011 talk. Read more about me.

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Master of Game Development & Creation

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