tronsterhartley.blogspot.com
Tronster: Rant on user interfaces of consumer devices
http://tronsterhartley.blogspot.com/2009/01/starting-to-clean-out-my-many-drafts-of.html
Since 1987. sending bytes over wires. Saturday, January 17, 2009. Rant on user interfaces of consumer devices. Today I'm starting to clean out my many old drafts that never quite made it to posts. This one is based on a draft started in February 2007. Until recently I felt as if every manufacturer of consumer devices had an agenda to gratuitously brand their product trumpting all considerations on Human Interface Design ( HID. Below are just a few examples of products I purchased and have had to endure.
tronsterhartley.blogspot.com
Tronster: Quick video game life updates
http://tronsterhartley.blogspot.com/2008/05/quick-video-game-life-updates.html
Since 1987. sending bytes over wires. Thursday, May 15, 2008. Quick video game life updates. As of May 1st, I am now working at Firaxis Games. I was sad to be leaving such an awesome team of people, but the transition has been smooth. and I'm now meeting many new people who are also of the awesome caliber. We have a Baltimore IGDA. Speaking of local studios, I still am running Geek House Games. We're a lean team of industry vets, working on a Flash-based game for this years IGF. View my complete profile.
tronsterhartley.blogspot.com
Tronster: Lasertag
http://tronsterhartley.blogspot.com/2009/02/lasertag.html
Since 1987. sending bytes over wires. Sunday, February 15, 2009. During my senior year in high school I had the opportunity to put together my own "Senior Page" for the yearbook. Four photos were used; one of them was of me wearing my Photon. Gear I loved playing laser tag in high school; I still play today. This evening I played XP Lasersport. If you're near northern Baltimore, MD, I highly recommend getting a group of friends together and checking it out. Subscribe to: Post Comments (Atom).
tronsterhartley.blogspot.com
Tronster: May 2008
http://tronsterhartley.blogspot.com/2008_05_01_archive.html
Since 1987. sending bytes over wires. Thursday, May 15, 2008. Quick video game life updates. As of May 1st, I am now working at Firaxis Games. I was sad to be leaving such an awesome team of people, but the transition has been smooth. and I'm now meeting many new people who are also of the awesome caliber. We have a Baltimore IGDA. Speaking of local studios, I still am running Geek House Games. We're a lean team of industry vets, working on a Flash-based game for this years IGF. Links to this post.
tronsterhartley.blogspot.com
Tronster: Music music music
http://tronsterhartley.blogspot.com/2008/03/music-music-music.html
Since 1987. sending bytes over wires. Sunday, March 30, 2008. It's been awhile since I've had a chance to compose some techno. I realize that a few of my current pieces aren't indexed on the web; perhaps because I link to the through a Flash page. To fix all that, I make some direct links to the MP3s available here. Enjoy:. 31st Birthday Mashup (C1 mix). Between making video games, I hope I get a chance to do some more in the future. I miss the dance-outlet! Subscribe to: Post Comments (Atom).
tronsterhartley.blogspot.com
Tronster: February 2009
http://tronsterhartley.blogspot.com/2009_02_01_archive.html
Since 1987. sending bytes over wires. Sunday, February 15, 2009. During my senior year in high school I had the opportunity to put together my own "Senior Page" for the yearbook. Four photos were used; one of them was of me wearing my Photon. Gear I loved playing laser tag in high school; I still play today. This evening I played XP Lasersport. If you're near northern Baltimore, MD, I highly recommend getting a group of friends together and checking it out. Links to this post. Subscribe to: Posts (Atom).
tronsterhartley.blogspot.com
Tronster: Games and games
http://tronsterhartley.blogspot.com/2008/09/games-and-games.html
Since 1987. sending bytes over wires. Friday, September 05, 2008. While the project I'm working on at Firaxis. Hasn't been announced (I cannot talk about it), I can blab about the game a group of us are working on for the Independent Games Festival. IGF) deadline in November. Right now 2 artists, and 2 other programmers (besides me) are working on an action / arcade, casual, game in Actionscript 3. This is being done under Geek House Games. It looks like we'll be using APE. Game developer in Baltimore, MD.
tronsterhartley.blogspot.com
Tronster: Accurate "Red Cave" lyrics by Yeasayer
http://tronsterhartley.blogspot.com/2013/07/accurate-red-cave-lyrics-by-yeasayer.html
Since 1987. sending bytes over wires. Thursday, July 11, 2013. Accurate "Red Cave" lyrics by Yeasayer. One of the most amazing songs I've been listening to recently is "Red Cave" by Yeasayer. But I've found every single lyric site on the internet has inaccurate words, and the official Yeasayer web-site. Is devoid of lyrics. Between the album version and live versions on YouTube. I derived the following:. I went out past the willow and the well. Caught my breath upon the hill. At the edge of her domain.
tronsterhartley.blogspot.com
Tronster: Game Industry: How to break in
http://tronsterhartley.blogspot.com/2011/07/game-industry-how-to-break-in.html
Since 1987. sending bytes over wires. Monday, July 18, 2011. Game Industry: How to break in. Speaking to Game Developers at a Baltimore IGDA in Firaxis's old office. Where to find game developers:. The International Game Developer's Association (IGDA). Industry related conferences are another great place to find developers. The Game Developer's Conference (GDC). When attending a social function, do NOT. Ask what the developer is working on; instead ask if their title is announced. Have a business card.
tronsterhartley.blogspot.com
Tronster: March 2009
http://tronsterhartley.blogspot.com/2009_03_01_archive.html
Since 1987. sending bytes over wires. Sunday, March 29, 2009. Last week was the annual Game Developer's Conference in San Francisco. I paid for my own way working as a Conference Associate (CA); Firaxis. Was nice enough to let me attend the conference for the week. Already details from the week are sliding away from me, thank goodness for photos, twitter, and friends with better memories. Highlights of the conference were:. Attending Epic's tech semi-private tech talk on upcoming Unreal 3 features.