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Game Maker's Blog: N - Type

Game Maker's Blog: N - Type. Sunday, January 08, 2006. The Enemy - Wave04: Rock Slime. Yes, well, when I came across this on my graphic collecting, I though "this is weird! I must include it! You actually need to see it animated to understand why, it morphs into three blobs and then morphs back into one again in a fluid, almost liquid fashion, something you don't see rock doing every day! Looking back through the 'sine wave' topic I created on the GMC (see The Enemy - Wave03:Bioships), tsg1zzn. Help me b...

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Game Maker's Blog: N - Type | gmkb.blogspot.com Reviews
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Game Maker's Blog: N - Type. Sunday, January 08, 2006. The Enemy - Wave04: Rock Slime. Yes, well, when I came across this on my graphic collecting, I though this is weird! I must include it! You actually need to see it animated to understand why, it morphs into three blobs and then morphs back into one again in a fluid, almost liquid fashion, something you don't see rock doing every day! Looking back through the 'sine wave' topic I created on the GMC (see The Enemy - Wave03:Bioships), tsg1zzn. Help me b...
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1 0 comments
2 ychange = 1}
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7 the player
8 event
9 by simply putting
10 creating the levels
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Game Maker's Blog: N - Type | gmkb.blogspot.com Reviews

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Game Maker's Blog: N - Type. Sunday, January 08, 2006. The Enemy - Wave04: Rock Slime. Yes, well, when I came across this on my graphic collecting, I though "this is weird! I must include it! You actually need to see it animated to understand why, it morphs into three blobs and then morphs back into one again in a fluid, almost liquid fashion, something you don't see rock doing every day! Looking back through the 'sine wave' topic I created on the GMC (see The Enemy - Wave03:Bioships), tsg1zzn. Help me b...

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Game Maker's Blog: N - Type: January 2006

http://gmkb.blogspot.com/2006_01_01_archive.html

Game Maker's Blog: N - Type. Sunday, January 08, 2006. The Enemy - Wave04: Rock Slime. Yes, well, when I came across this on my graphic collecting, I though "this is weird! I must include it! You actually need to see it animated to understand why, it morphs into three blobs and then morphs back into one again in a fluid, almost liquid fashion, something you don't see rock doing every day! Looking back through the 'sine wave' topic I created on the GMC (see The Enemy - Wave03:Bioships), tsg1zzn. Help me b...

2

Game Maker's Blog: N - Type: The player - Shooting

http://gmkb.blogspot.com/2006/01/player-shooting.html

Game Maker's Blog: N - Type. Monday, January 02, 2006. The player - Shooting. The player has to have someway to destroy the enemy! I had to be careful how I coded the shooting as the player can pick up powerups which changed what shot he used. As he started of with a single shot, this was what I coded first but there was a number of problems to overcome even for single shooting. The next problem was the continuous stream of bullets that came from the player when firing, I needed someway to time.

3

Game Maker's Blog: N - Type: The Enemy - Wave02: StopShips

http://gmkb.blogspot.com/2006/01/enemy-wave02-stopships.html

Game Maker's Blog: N - Type. Sunday, January 08, 2006. The Enemy - Wave02: StopShips. For this attack wave, I wanted the ships to come from the top, stop, then fire at the player. I achieved this by having them move downwards as soon as they are created, then used an alarm to stop the movement at a random time, this made sure that the ships didn't all stop along the same line. In the Step Event. I used image angle. Posted by Nickydude at 1:49 pm. View my complete profile. Starting the attack waves.

4

Game Maker's Blog: N - Type: The Enemy - Wave03: Bio Ships

http://gmkb.blogspot.com/2006/01/enemy-wave03-bio-ships.html

Game Maker's Blog: N - Type. Sunday, January 08, 2006. The Enemy - Wave03: Bio Ships. I called these ships 'Bio Ships' because that was the name of the graphic when I found it! Yet another different enemy, yet another different attack pattern. I wanted these ones to go up and down as they moved across the screen, in a sort of sine wave (think Mexican Wave) motion but I'm absolutley crap at maths and didn't know where to begin! So I threw this open to the GMC and Tarik. Help me by saying that the y.

5

Game Maker's Blog: N - Type: Creating the levels

http://gmkb.blogspot.com/2006/01/creating-levels.html

Game Maker's Blog: N - Type. Monday, January 02, 2006. The first thing I did was to create the first level. I did this be creating a room 600 pixels high by 90000 pixels wide! This ensured that I could add extra background objects like planets and so forth as the player moved along, something to break up the tiled space background. So now I had a scrolling space level, it was time to add the player. Posted by Nickydude at 2:09 am. View my complete profile. The Creation of N - Type.

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Game Maker's Blog: N - Type

Game Maker's Blog: N - Type. Sunday, January 08, 2006. The Enemy - Wave04: Rock Slime. Yes, well, when I came across this on my graphic collecting, I though "this is weird! I must include it! You actually need to see it animated to understand why, it morphs into three blobs and then morphs back into one again in a fluid, almost liquid fashion, something you don't see rock doing every day! Looking back through the 'sine wave' topic I created on the GMC (see The Enemy - Wave03:Bioships), tsg1zzn. Help me b...

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