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godpatterns.com

Godpatterns

About Game Development with particular focus on C#, Lua and procedural content generation.

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Godpatterns | godpatterns.com Reviews
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About Game Development with particular focus on C#, Lua and procedural content generation.
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Godpatterns | godpatterns.com Reviews

https://godpatterns.com

About Game Development with particular focus on C#, Lua and procedural content generation.

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1

Godpatterns: 201407

http://www.godpatterns.com/2014_07_01_archive.html

About Game Development with particular focus on C#, Lua and procedural content generation. Books worth your time. Saturday, July 26, 2014. I'm finally knee-deep in the combat section of my next book " How to make an RPG. The book takes the reader from nothing to an old school Final Fantasy 6 like game. This is a bigger task than I first anticipated but things are going well! Adding combat, still struggling to find a good gif solution on mac. Note: All art assets are placeholder. It's currently like this:.

2

Godpatterns: 201501

http://www.godpatterns.com/2015_01_01_archive.html

About Game Development with particular focus on C#, Lua and procedural content generation. Books worth your time. Tuesday, January 20, 2015. How to Make an RPG Book : Update. I'm writing a book called "How to Make an RPG", it tells you how to make a retro Final Fantasy style game from scratch. It's a big project! To hear when it's out please sign-up on the official How to Make an RPG page here. New Year's Eve 2013 I moved to Hong Kong. Getting equipped for the arena! The book is split into 3 or 4 sections.

3

Godpatterns: 201507

http://www.godpatterns.com/2015_07_01_archive.html

About Game Development with particular focus on C#, Lua and procedural content generation. Books worth your time. Wednesday, July 01, 2015. How to Make an RPG : June Update. Hello, I'm writing a book called How to Make an RPG. You can check out the details here. It takes the reader from rendering a sprite to the screen, to a fully featured Final Fantasy 6 style RPG with combat, quests, inventory, levelling stats and everything else you'd want. The Arena minigame at the end of section 2. Final Art. The ga...

4

Godpatterns: 201503

http://www.godpatterns.com/2015_03_01_archive.html

About Game Development with particular focus on C#, Lua and procedural content generation. Books worth your time. Sunday, March 01, 2015. When dealing with small resolutions or tiny fonts, a well implemented bitmap font is nearly always going to be clearer than other types of text rendering. DancingSquid, my little engine, includes ttf font rendering. The test program shows the font rendering below. If you've read the blog before you probably know I'm writing How to Make an RPG. This bitmap font renderin...

5

Godpatterns: 201405

http://www.godpatterns.com/2014_05_01_archive.html

About Game Development with particular focus on C#, Lua and procedural content generation. Books worth your time. Sunday, May 18, 2014. Another laptop to the laptop-god to adorn his laptop throne. Hey there, I haven't written in a little while but I'm still pushing forward with my next book howtomakeanrpg.com. Trying to keep progress up even without a laptop. The Combat section chapters current looks like this:. Today I'm continuing the Equipment section.I know it's going to feel quite cool when you ...

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DMOZ - Computers: Programming: Games

http://www.dmoz.org/Computers/Programming/Games

Visit DMOZ on Facebook. Visit DMOZ on Twitter. The games programming 'How To'. Development Tools and Software. Amit's Game Programming Information. Descriptions of algorithms for artificial intelligence, path finding, game design, objects, hexagonal tiles, threads, and text games. AD Snooker and Briskola games with C sources. A game development site that provides articles, 3D engines database, a wiki, daily news updates, and a discussion forum. Delivers technical, how-to articles, and news. Downloads for...

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MageDx 3D Graphics Engine: July 2011

http://magedx.blogspot.com/2011_07_01_archive.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Sunday, July 31, 2011. Fast Approximate Anti-Aliasing (FXAA). For the past one year, screen space anti-aliasing techniques has been receiving more research attention, mostly due to the rapid adoption of deferred lighting/shading ( where MSAA is not always applicable. My implementation which is based on FXAA 3.11. Comparison of a scene with and without FXAA. FXAA works well on alphatested polygon edges. Mei De, Koh. Prior to MageD...

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Open Toolkit Library 1.1 beta1 ~ Primusz Péter

http://primuszpeter.blogspot.com/2013/11/open-toolkit-library-11-beta1.html

Primum vivere, deinde philosophari." - Előbb élni, aztán filozofálni. 2013 november 30., szombat. Open Toolkit Library 1.1 beta1. Már már azt hittem, ennek is vége…de nem! 2013 november 21-én jelent meg hivatalosan az Open Toolkit Library 1.1 beta1. Nézzük mi mindent hozott ez a frissítés:. OpenGL 4.4 és OpenGL ES 3.0 támogatás. Támogatás a retina kijelzőkhöz. Több mint száz hibajavítás Mac OS X, Windows 8 és Ubuntu Linux rendszerkehez. További részletek és fejlesztési ütemterv itt. Vágjuk ki a magas Cét.

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MageDx 3D Graphics Engine: SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides

http://magedx.blogspot.com/2012/09/siggraph-2012-advances-in-real-time.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Saturday, September 8, 2012. SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides. SIGGRAPH 2012 Advances in Real-Time Rendering in Games presentations slides are finally up online and can be found here. So many interesting presentations, you just gonna have to read them all! Mei De, Koh. Subscribe to: Post Comments (Atom). Weekend Coding: Anisotropic Filtering. Sponza Atrium (Improved Version). Mei De, Koh.

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MageDx 3D Graphics Engine: March 2014

http://magedx.blogspot.com/2014_03_01_archive.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Friday, March 28, 2014. GTC 2014 Part 1. Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. After a few weeks of inactivity, i finally took some time off over the weekend to implement anisotropic filtering ( a long overdue feature ). Sponza Atrium (Improved Version). Earlier this month, i visited cryteks website and found out that they are offering an improved version of the sponza atrium 3D model .

magedx.blogspot.com magedx.blogspot.com

MageDx 3D Graphics Engine: July 2013

http://magedx.blogspot.com/2013_07_01_archive.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Wednesday, July 10, 2013. I received my copy of GPU Pro 4 this evening. At first glance, the following chapters "Tiled Forward Shading" and "Forward : A Step Toward Film-Style Shading in Real Time" seems particularly interesting to me since that would be the lighting/shading approach i will be exploring for MageDx in the future. I can foresee a fun weekend ahead reading through the entire book. :). Mei De, Koh. Mei De, Koh. Weeke...

magedx.blogspot.com magedx.blogspot.com

MageDx 3D Graphics Engine: Experimenting with Screen Space Local Reflections

http://magedx.blogspot.com/2013/07/experimenting-with-screen-space-local.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Monday, July 8, 2013. Experimenting with Screen Space Local Reflections. Recently, i just completed Dead Space 3 ( which is a pretty good game imo. Over the weekend, i had some free time and motivation ( finally! Screen space local reflections (SSLR) off. Screen space local reflections (SSLR) on. Mei De, Koh. This comment has been removed by the author. November 6, 2013 at 10:19 PM. That is really interesting! Earlier this month,...

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MageDx 3D Graphics Engine: July 2012

http://magedx.blogspot.com/2012_07_01_archive.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Monday, July 30, 2012. This morning while browsing for random stuff, I found this new interesting article named Scalable Ambient Obscurance. Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. After a few weeks of inactivity, i finally took some time off over the weekend to implement anisotropic filtering ( a long overdue feature ). Sponza Atrium (Improved Version). Prior to MageDx Tech Demo II, all th...

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Godpatterns

About Game Development with particular focus on C#, Lua and procedural content generation. Books worth your time. Friday, March 10, 2017. Tiled doesn't export Lua anymore! The How to Make an RPG book uses Tiled to make the maps. But if you use the latest version of Tiled, you'll find when you export the map it doesn't export Lua code! I've have few mails about it such as:. The most recent version of Tiled. Locations instead of the "1, 1, 1, 5, 7, 1, 1, 1” format. Open Map Map Properties in the toolbar.

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