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God Wars II design blog

God Wars II design blog. Sunday, 18 November 2012. It's been over two years since I released the last version of the God Wars II plugin. I finally recovered the development version from my backups (from my old dead laptop) and extended it to properly use the big map. As you can see from the following screenshot, there's now a small circular icon in the top left corner of the top map, and a downward pointing arrow in the top right corner:. Click image to enlarge). Click image to enlarge). Friday, 2 Novemb...

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God Wars II design blog | godwars2.blogspot.com Reviews
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God Wars II design blog. Sunday, 18 November 2012. It's been over two years since I released the last version of the God Wars II plugin. I finally recovered the development version from my backups (from my old dead laptop) and extended it to properly use the big map. As you can see from the following screenshot, there's now a small circular icon in the top left corner of the top map, and a downward pointing arrow in the top right corner:. Click image to enlarge). Click image to enlarge). Friday, 2 Novemb...
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God Wars II design blog | godwars2.blogspot.com Reviews

https://godwars2.blogspot.com

God Wars II design blog. Sunday, 18 November 2012. It's been over two years since I released the last version of the God Wars II plugin. I finally recovered the development version from my backups (from my old dead laptop) and extended it to properly use the big map. As you can see from the following screenshot, there's now a small circular icon in the top left corner of the top map, and a downward pointing arrow in the top right corner:. Click image to enlarge). Click image to enlarge). Friday, 2 Novemb...

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1

God Wars II design blog: August 2012

http://www.godwars2.blogspot.com/2012_08_01_archive.html

God Wars II design blog. Wednesday, 22 August 2012. GUI snippet version 7. It's been a while since the last version of the snippet, and I've since been working on other things. But a few issues came up recently, so over the week I decided to create a new version with a few updates. You can grab the latest version from here. Or from MudBytes once they accept the latest submission). 8226; A side-effect of the above change is that ECHO is now handled through the snippet. Subscribe to: Posts (Atom).

2

God Wars II design blog: GUI snippet version 6

http://www.godwars2.blogspot.com/2011/11/gui-snippet-version-6.html

God Wars II design blog. Saturday, 19 November 2011. GUI snippet version 6. Version 6 is now available from MudBytes. And contains the following minor changes:. Removed a stray semicolon. PProtocol- bMSDP );" statement had a semicolon at the end, which should be removed. This bug has very little impact, as MSDP already overrides ATCP, but it does mean that if the user's client supports both MSDP and ATCP, they will be sent the SERVER ID variable twice. Made it easier to add MCCP support.

3

God Wars II design blog: GUI snippet version 5

http://www.godwars2.blogspot.com/2011/10/gui-snippet-version-5.html

God Wars II design blog. Thursday, 13 October 2011. GUI snippet version 5. Version 4 was just a tiny update to fix a memory allocation problem, but this version has more changes. While helping Splork get the snippet working in SlothMUD. There was also a complaint from another user about the MSSP table being cumbersome to update for non-static fields such as players and uptime. I've therefore changed the table to use function pointers, which should make it much easier to update in future. Added support fo...

4

God Wars II design blog: MUSHclient GUI: 18-Nov-2012

http://www.godwars2.blogspot.com/2012/11/mushclient-gui-18-nov-2012.html

God Wars II design blog. Sunday, 18 November 2012. It's been over two years since I released the last version of the God Wars II plugin. I finally recovered the development version from my backups (from my old dead laptop) and extended it to properly use the big map. As you can see from the following screenshot, there's now a small circular icon in the top left corner of the top map, and a downward pointing arrow in the top right corner:. Click image to enlarge). Click image to enlarge). Subscribe to: Po...

5

God Wars II design blog: 4 Dimensions themed GUI

http://www.godwars2.blogspot.com/2011/08/4-dimensions-themed-gui.html

God Wars II design blog. Thursday, 18 August 2011. 4 Dimensions themed GUI. Click image to enlarge). 4 Dimensions already has a 'map' command that draws an ASCII map, so it was fairly straightforward to add the same data to an MSDP variable whenever the player changes room, and then I just threw together some basic graphical tiles for the client using Paint. I decided to put together a MUSHclient version as well, and added some textured background and border graphics to make it feel a little less plain:.

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God Wars II design blog

God Wars II design blog. Sunday, 18 November 2012. It's been over two years since I released the last version of the God Wars II plugin. I finally recovered the development version from my backups (from my old dead laptop) and extended it to properly use the big map. As you can see from the following screenshot, there's now a small circular icon in the top left corner of the top map, and a downward pointing arrow in the top right corner:. Click image to enlarge). Click image to enlarge). Friday, 2 Novemb...

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Welcome to God Wars II. This is a tale of the earliest days,. When creatures of myth and legend walked the earth,. When the Supernaturalis ruled as gods,. And war raged eternal. The two multiverses divided in an opposition of Chaos and Order, and at their centre was born the World Serpent that is the Nexus. The battlegrounds of a neverending struggle for domination among those that would become gods in the next era. the. Immortal souls imbued with primal energy. God Wars II is a. Each player has a. Shape...

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God Wars II - Welcome to God Wars II

Welcome to God Wars II. This is a tale of the earliest days,. When creatures of myth and legend walked the earth,. When the Supernaturalis ruled as gods,. And war raged eternal. The two multiverses divided in an opposition of Chaos and Order, and at their centre was born the World Serpent that is the Nexus. The battlegrounds of a neverending struggle for domination among those that would become gods in the next era. the. Immortal souls imbued with primal energy. God Wars II is a. Each player has a. Shape...

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