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GPU Impulse Reverb VST | NVidia/ATI GPUs used as DSP for convolution reverb calculation

GPU Impulse Reverb VST. NVidia/ATI GPUs used as DSP for convolution reverb calculation. GPU Impulse Reverb VST is an effect plugin that calculates convolution reverbs by using your graphics card as DSP for realtime reverb calculation with a CPU usage of near 0%. Any consumer graphics card that supports OpenCL (NVIDIA / ATI or others) can be used without any need for other specific hardware. All common VST hosts are supported, such as Cubase, Nuendo, Reaper, Fruity Loops and others. 8230;and much more.

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GPU Impulse Reverb VST | NVidia/ATI GPUs used as DSP for convolution reverb calculation | gpuimpulsereverb.de Reviews
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GPU Impulse Reverb VST. NVidia/ATI GPUs used as DSP for convolution reverb calculation. GPU Impulse Reverb VST is an effect plugin that calculates convolution reverbs by using your graphics card as DSP for realtime reverb calculation with a CPU usage of near 0%. Any consumer graphics card that supports OpenCL (NVIDIA / ATI or others) can be used without any need for other specific hardware. All common VST hosts are supported, such as Cubase, Nuendo, Reaper, Fruity Loops and others. 8230;and much more.
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GPU Impulse Reverb VST | NVidia/ATI GPUs used as DSP for convolution reverb calculation | gpuimpulsereverb.de Reviews

https://gpuimpulsereverb.de

GPU Impulse Reverb VST. NVidia/ATI GPUs used as DSP for convolution reverb calculation. GPU Impulse Reverb VST is an effect plugin that calculates convolution reverbs by using your graphics card as DSP for realtime reverb calculation with a CPU usage of near 0%. Any consumer graphics card that supports OpenCL (NVIDIA / ATI or others) can be used without any need for other specific hardware. All common VST hosts are supported, such as Cubase, Nuendo, Reaper, Fruity Loops and others. 8230;and much more.

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1

October | 2012 | GPU Impulse Reverb VST

http://gpuimpulsereverb.de/2012/10

GPU Impulse Reverb VST. NVidia/ATI GPUs used as DSP for convolution reverb calculation. Monthly Archives: October 2012. Version 1.09 has been released. October 29, 2012. Version 1.09 of GPU Impulse Reverb VST has been released. This is a maintenance release that resolves some wav loading issues. For more info visit the Change Log page. GPU Impulse Reverb VST. Comments Off on Version 1.09 has been released. Version 1.11 has been released. Version 1.09 has been released. Version 1.08 has been released.

2

Version 1.11 has been released | GPU Impulse Reverb VST

http://gpuimpulsereverb.de/2013/03/11/version-1-11-has-been-released

GPU Impulse Reverb VST. NVidia/ATI GPUs used as DSP for convolution reverb calculation. Version 1.09 has been released. Version 1.11 has been released. March 11, 2013. Version 1.11 of GPU Impulse Reverb VST has been released. This is a maintenance release that resolves an incompatibility with Intel Core i3/5/7 CPUs, resulting in “Error 29” issues when the Intel OpenCL driver was installed. GPU Impulse Reverb can now be used without a GPU on these CPUs. This entry was posted in GPU Impulse Reverb VST.

3

FAQ | GPU Impulse Reverb VST

http://gpuimpulsereverb.de/performance-guide

GPU Impulse Reverb VST. NVidia/ATI GPUs used as DSP for convolution reverb calculation. Latency / ASIO blocksize. The plugin supports low latency convolution and, in general, has a latency of one ASIO blocksize. However, there are some restrictions:. The used latency is always a power-of-two and is limited between 64 and 4096 samples. To sum this up, the latency is always one of these values: 64, 128, 256, 512, 1024, 2048, 4096. Transfer between GPU and CPU. As the transfer between GPU and CPU includes s...

4

Version 1.06 released | GPU Impulse Reverb VST

http://gpuimpulsereverb.de/2011/04/22/version-1-06-released-2

GPU Impulse Reverb VST. NVidia/ATI GPUs used as DSP for convolution reverb calculation. Version 1.05 released. Version 1.07 has been released →. Version 1.06 released. April 22, 2011. Version 1.06 of GPU Impulse Reverb VST is released. The release fixes some issues that were discovered on some systems, mainly the startup crash that caused the plugin to fail running at all has now been fixed. To generate a new System ID. The version downloaded with this System ID will run without problems.

5

Imprint | GPU Impulse Reverb VST

http://gpuimpulsereverb.de/imprint

GPU Impulse Reverb VST. NVidia/ATI GPUs used as DSP for convolution reverb calculation. Verantwortlich für den Inhalt. Gpuimpulsereverb at nilsschneider dot de. Version 1.11 has been released. Version 1.09 has been released. Version 1.08 has been released. Version 1.07 has been released. Version 1.06 released. Version 1.05 released. Version 1.04 released. True Stereo support added. New Payment System for orders – shareIt. Discuss about GPU Impulse Reverb VST @ KVR forums. KVR – All about VST plugins.

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Demo Track | Heat Synthesizer

http://heatvst.com/wp/demo-track

Synthesizer for Android with full VST integration. Skip to primary content. While working on Heat Synthesizer 0.9.4, I created this song to test the VST integration and to show some of Heat Synthesizers capabilities. The song uses 14 instances of Heat Synthesizer for the whole song. Some drum samples and EQs/Reverbs are added, but no other sound generation mechanism is used. I want to thank the following Heat Synthesizer Pro users for their presets, which I used in this song:. Jan Hammer Pad by 3345rpm.

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Private Programming – nilsschneider.de

http://www.nilsschneider.de/wp/category/private-programming

My private programming projects. Bandwidth metering my ISP: Unitymedia. As my internet line bandwidth is terrible every day during „prime time“ (about between 8pm and 11pm) I wanted to create a small test to have a proof to show to my ISP as well as to find out the critical hours. As my ISP always tells me to test with a specific speed test (actually it resides on a web page owned by the provider, giving a small distance in hops), I started analyzing what the speed test really does. Bytes per sec ".

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Portfolio – nilsschneider.de

http://www.nilsschneider.de/wp/portfolio

Mail: portfolio at nilsschneider.de. Programmierung in den Bereichen Spiele, UI, 3D-Engines, Shader-Entwicklung, Netzwerk, Multithreading, Tools, Editoren, Soundsysteme, Musikinstrumente, DSP-Algorithmen. Win32, MFC, Direct3D, OpenGL, Ogre 3D, MyGUI, NVidia CUDA, Novodex/NVidia PhysX, fmod, OpenAL, VST, MIDI, NSIS. C, C , Cg, hlsl, glsl, CUDA, ActionScript 3. Microsoft Visual Studio 6-2008. Linux, C#, .NET, html, php, mysql. Schreibe einen Kommentar Antworten abbrechen. Misc / dies und das.

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stage2d – nilsschneider.de

http://www.nilsschneider.de/wp/tag/stage2d

Developing AAA Games with Stage3D @ Adobe AIR / Flash Player. Recently, I’ve been working on a larger game project which should run on the Adobe Flash and Adobe AIR platforms. TL;DR – If you want to create 3D realtime games, use something different, don’t use Flash. Because the preferred client technology was Flash anyway, we did some quick tests with some groups of meshes rotating around. The results were okay so after some additional tests, we gave the „OK“ to do it with Flash. You can create standard ...

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Panzer General Online now Open Beta! – nilsschneider.de

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Panzer General Online now Open Beta! Panzer General Online, the game that we at Funatics. Created for Ubisoft Bluebyte. Over the last months has opened its doors and can now be played by everyone for free. Join here: http:/ www.panzergeneral.com/. Mai 6, 2014. August 6, 2014. Misc / dies und das. Schreibe einen Kommentar Antworten abbrechen. Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *. Developing AAA Games with Stage3D @ Adobe AIR / Flash Player. My jobs / projects.

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air – nilsschneider.de

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Developing AAA Games with Stage3D @ Adobe AIR / Flash Player. Recently, I’ve been working on a larger game project which should run on the Adobe Flash and Adobe AIR platforms. TL;DR – If you want to create 3D realtime games, use something different, don’t use Flash. Because the preferred client technology was Flash anyway, we did some quick tests with some groups of meshes rotating around. The results were okay so after some additional tests, we gave the „OK“ to do it with Flash. You can create standard ...

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High Performance / Low Latency Audio on Android – nilsschneider.de

http://www.nilsschneider.de/wp/2013/12/01/high-performance-low-latency-audio-on-android

High Performance / Low Latency Audio on Android. My thoughts on the current state of low latency audio on Android can be found on the site of my app Heat Synthesizer:. Dezember 1, 2013. Misc / dies und das. 2 Gedanken zu „High Performance / Low Latency Audio on Android“. Januar 29, 2014 um 00:32. For starters thanks for a nice VST for the Android and the VST plugin. For the life of me, I have been unable to get the Heat Synth DEMO VST integration to. Here is my setup:. 8211; Heat DEMO on my Android.

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stage3d – nilsschneider.de

http://www.nilsschneider.de/wp/tag/stage3d

Developing AAA Games with Stage3D @ Adobe AIR / Flash Player. Recently, I’ve been working on a larger game project which should run on the Adobe Flash and Adobe AIR platforms. TL;DR – If you want to create 3D realtime games, use something different, don’t use Flash. Because the preferred client technology was Flash anyway, we did some quick tests with some groups of meshes rotating around. The results were okay so after some additional tests, we gave the „OK“ to do it with Flash. You can create standard ...

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Nils – nilsschneider.de

http://www.nilsschneider.de/wp/author/admin_lyve

OpenHAB und Z-Wave ZME WallC-S Doppelwippen-Schalter. Ist ein batteriebetriebener Schalter für die Wandmontage, für den es für einige Schalterprogramme sogar die passenden Blenden zu kaufen gibt. Er ist somit überall platzierbar und fällt im Idealfall gar nicht auf, sondern fügt sich genau passend in das bereits vorhandene Schalterprogramm ein. 8222;OpenHAB und Z-Wave ZME WallC-S Doppelwippen-Schalter“. August 29, 2016. August 30, 2016. In sehr interessantes Binding für OpenHAB ist das Astro-Binding.

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away3d – nilsschneider.de

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Developing AAA Games with Stage3D @ Adobe AIR / Flash Player. Recently, I’ve been working on a larger game project which should run on the Adobe Flash and Adobe AIR platforms. TL;DR – If you want to create 3D realtime games, use something different, don’t use Flash. Because the preferred client technology was Flash anyway, we did some quick tests with some groups of meshes rotating around. The results were okay so after some additional tests, we gave the „OK“ to do it with Flash. You can create standard ...

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GPU Impulse Reverb VST | NVidia/ATI GPUs used as DSP for convolution reverb calculation

GPU Impulse Reverb VST. NVidia/ATI GPUs used as DSP for convolution reverb calculation. GPU Impulse Reverb VST is an effect plugin that calculates convolution reverbs by using your graphics card as DSP for realtime reverb calculation with a CPU usage of near 0%. Any consumer graphics card that supports OpenCL (NVIDIA / ATI or others) can be used without any need for other specific hardware. All common VST hosts are supported, such as Cubase, Nuendo, Reaper, Fruity Loops and others. 8230;and much more.

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Determine which GPU is running. Regrettably, the original source code has been lost. Version 1.6 - Updates. There appears to be a memory related bug in 1.6-1.6.2. I've received a few crash reports that all look identical. This problem should be addressed in 1.7 which will likely be out this weekend. Sorry for the inconvenience. Growl will now notify a list of applications that are keeping the 330M running on 2010 MBPs when switching to battery power. Version 1.5 Released - GPU Switching. The population o...

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