tijugraphics.blogspot.com
Graphics Projects: November 2012
http://tijugraphics.blogspot.com/2012_11_01_archive.html
Wednesday, November 21, 2012. Creating tessellated terrain using the OpenGL tessellation shader. Http:/ gputerrain.blogspot.com. Code: https:/ github.com/tijutv/GPU-Terrain-Generation. Implementation of different vertex and fragment shaders in the link below. Http:/ glslvsfs.blogspot.com. Friday, November 9, 2012. Various Image Processing Techniques using GLSL: http:/ glslImageProcessing.blogspot.com/. Thursday, November 8, 2012. Friday, November 2, 2012. Cloth Tearing (Rip Me). Subscribe to: Posts (Atom).
tijugraphics.blogspot.com
Graphics Projects: Procedural Terrain Generation
http://tijugraphics.blogspot.com/2012/11/procedural-terrain-generation.html
Wednesday, November 21, 2012. Creating tessellated terrain using the OpenGL tessellation shader. Http:/ gputerrain.blogspot.com. Code: https:/ github.com/tijutv/GPU-Terrain-Generation. Subscribe to: Post Comments (Atom). Cloth Tearing (Rip Me). View my complete profile. Awesome Inc. theme. Powered by Blogger.
blog.virtualglobebook.com
Virtual Globe and Terrain Rendering: Reflections on Teaching GPU Programming and Architecture: Take III
http://blog.virtualglobebook.com/2013/04/reflections-on-teaching-gpu-programming.html
Wednesday, April 10, 2013. Reflections on Teaching GPU Programming and Architecture: Take III. I've taught CIS 565: GPU Programming and Architecture. At the University of Pennsylvania. Three times now, and every time I like to write a reflections post on what went well and what didn't. This semester I made some pretty unconventional changes. No Written Homework. No Tests. No Final. CUDA path tracer - Aparajith Sairam. All written in CUDA. Tessellation shaders - Tiju Thomas. To discourage cheating, the ac...
blog.virtualglobebook.com
Virtual Globe and Terrain Rendering: April 2013
http://blog.virtualglobebook.com/2013_04_01_archive.html
Wednesday, April 10, 2013. Reflections on Teaching GPU Programming and Architecture: Take III. I've taught CIS 565: GPU Programming and Architecture. At the University of Pennsylvania. Three times now, and every time I like to write a reflections post on what went well and what didn't. This semester I made some pretty unconventional changes. No Written Homework. No Tests. No Final. CUDA path tracer - Aparajith Sairam. All written in CUDA. Tessellation shaders - Tiju Thomas. To discourage cheating, the ac...
cis565-fall-2012.github.io
CIS 565: GPU Programming and Architecture. Fall 2012.
http://cis565-fall-2012.github.io/studentwork.html
CIS 565: GPU Programming and Architecture. Computer Graphics @ Penn. Bullet; Student Work • Previous semester. WebGL Volume Renderer • blog. WebGL Pathtracer • blog. Snow Shading • blog. Swarm Intelligence • blog. Non-photorealistic Rendering • blog. Enhanced User Interfaces using the GPU and Microsoft Kinect • blog. OpenCL in OpenCV • blog. Procedural Terrain • blog. KD Trees on the GPU • blog. Extended Pathtracer • blog.