the-game-needed-me.blogspot.com
The Game Needed Me: January 2008
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The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Tuesday, January 29, 2008. The wonder of vegetable firearms. To illustrate the point, I offer you here a small nibble of the loaded baked potato that is spud cannon design. Has three basic designs and very detailed instructions for building them. Is a remarkable site with some nice designs and demo videos. Sure, they're selling ...
the-game-needed-me.blogspot.com
The Game Needed Me: January 2009
http://the-game-needed-me.blogspot.com/2009_01_01_archive.html
The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Wednesday, January 28, 2009. Beyond the numbers: are they just for über-nerds? Is it enough for NPCs to express their feelings toward you as 5 love, 7 attraction, and -30 fear? Asked another way, is it possible to derive any real drama from all the rigid computer logic behind our favorite games? The difficulty, though, is that video...
the-game-needed-me.blogspot.com
The Game Needed Me: February 2008
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The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Thursday, February 28, 2008. A useful user interface, part 1: Play controls. SPUDZOOKA is primarily a target-shooting game, but it borrows a lot of its play controls from first-person shooters. The challenge is to keep the controls as streamlined as possible. Here's what the player needs to be able to do, and the reasoning b...The g...
the-game-needed-me.blogspot.com
The Game Needed Me: June 2008
http://the-game-needed-me.blogspot.com/2008_06_01_archive.html
The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Tuesday, June 24, 2008. Creature of the week: Quanazillicus. The Quanazillicus prefers to go by Quana, for short. Tuesday, June 17, 2008. Spore Creature Creator is here. I've been surprised the last couple of days just how excited I was about the Spore Creature Creator. The creator allows you to post videos of your creations). Not m...
the-game-needed-me.blogspot.com
The Game Needed Me: November 2008
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The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Friday, November 28, 2008. Morph targets and a disembodied head. It's been a while since I posted something for you to play with. Well, here you go. Now the thrilling explanation. One of the features that Unity lacks at the moment is the ability to handle morph targets (aka blend shapes. To set everything up, I assign the base mesh ...
the-game-needed-me.blogspot.com
The Game Needed Me: A personal note
http://the-game-needed-me.blogspot.com/2009/02/personal-note.html
The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Thursday, February 19, 2009. Things are certainly going to change for us, and soon, but rather than dwell on all of that, I'd like to take a moment to admire the first picture of my firstborn son. The doctor says that's his spine. You can see it . right? Subscribe to: Post Comments (Atom). NC, United States. View my complete profile.
the-game-needed-me.blogspot.com
The Game Needed Me: March 2008
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The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Monday, March 31, 2008. SPUDZOOKA on the iPhone? Unity Technologies announced today that Unity will support development for the iPhone. Very cool. Someday you might even be able to play SPUDZOOKA on your phone. Wednesday, March 26, 2008. Narrative "modes" in video games. It's a great interview (if a smidge rambly in spots), but the ...
the-game-needed-me.blogspot.com
The Game Needed Me: Beyond the numbers: are they just for über-nerds?
http://the-game-needed-me.blogspot.com/2009/01/beyond-numbers-are-they-just-for-uber.html
The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Wednesday, January 28, 2009. Beyond the numbers: are they just for über-nerds? Is it enough for NPCs to express their feelings toward you as 5 love, 7 attraction, and -30 fear? Asked another way, is it possible to derive any real drama from all the rigid computer logic behind our favorite games? The difficulty, though, is that video...
the-game-needed-me.blogspot.com
The Game Needed Me: Real estate in Fable 2: an incentive not to play
http://the-game-needed-me.blogspot.com/2009/02/real-estate-in-fable-2-incentive-not-to.html
The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Sunday, February 8, 2009. Real estate in Fable 2: an incentive not to play. To make matters worse, now that I have more money than I can spend, there's no reward that seems worth the trouble. Apparently the reward for collecting all 50 silver keys, aside from an Xbox achievement is 50,000 gold? As much as I complain about Fable 2, m...
the-game-needed-me.blogspot.com
The Game Needed Me: October 2008
http://the-game-needed-me.blogspot.com/2008_10_01_archive.html
The Game Needed Me. Adventures in independent game development. This blog has moved. Visit Groundswell Games. For the latest. Remember to update your bookmarks and RSS feeds. Thursday, October 30, 2008. Puerto Rico and The Fountainhead. My wife and I got back from Puerto Rico a few days ago. It was a fun trip, very relaxing, and much needed. Basically the only thing I did while in the Caribbean was sit by the pool and read (with some eating, drinking, and snorkeling thrown in). With the ballooning budget...
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