gweftech.blogspot.com
Gwef Tech Development Blog: April 2012
http://gweftech.blogspot.com/2012_04_01_archive.html
Gwef Tech Development Blog. Monday, 23 April 2012. Almost Ready For Testing. I wrote down my To-Do list, and before I go into alpha testing I only have a few things left to do, which includes splitting the game into a Paid Version and Free Version. I can give details on what the differences will be:. IAds, 1 World (25 levels), No Future worlds added. NO ADS, 3 initial Worlds (75 levels), GameCenter Leader boards and achievements, Post Status to Twitter/Facebook, All future worlds free. I have one game cu...
gweftech.blogspot.com
Gwef Tech Development Blog: August 2012
http://gweftech.blogspot.com/2012_08_01_archive.html
Gwef Tech Development Blog. Tuesday, 14 August 2012. I think its now time to shed some more info about Phoenix, as the major code is finished, it now all about level design and a bit of polish here and a bit of juice there. If you collide with this obstacle, you will bounce away in a particular direction, this could either be in your advantage or most likely not. Collide with this obstacle, and you will be destroyed, particles flying everywhere and level restarted. Or will it take you to your death?
gweftech.blogspot.com
Gwef Tech Development Blog: July 2012
http://gweftech.blogspot.com/2012_07_01_archive.html
Gwef Tech Development Blog. Monday, 30 July 2012. Just another brick in the wall! The good news is, I can carry on with Apollo, which is more or less finished code wise (apart from a few things), but there's a lot of work needed for the graphics, this is the only major work that needs to be done for that. We have also started working on another app, the app is not a graphical app, so the app should be finished in 2-4 weeks. I will give this the code name of "S ocrates. Friday, 13 July 2012. It was intend...
gweftech.blogspot.com
Gwef Tech Development Blog: Universal App is a Go Go!
http://gweftech.blogspot.com/2012/07/universal-app-is-go-go.html
Gwef Tech Development Blog. Tuesday, 3 July 2012. Universal App is a Go Go! We finished our social network integration code, in the end we opted for the easy way, similar to a tweet/post button on a website. This seems like the easier option, until we can get our hands on the Facbook/Twitter iOS API, which when we can, will be one of the first updates in the game. Hopefully in the next few blog posts I can post some sort of image as a teaser for you guys. Subscribe to: Post Comments (Atom).
gweftech.blogspot.com
Gwef Tech Development Blog: Lite/Free version nearly complete
http://gweftech.blogspot.com/2012/06/litefree-version-nearly-complete.html
Gwef Tech Development Blog. Wednesday, 27 June 2012. Lite/Free version nearly complete. In the last week or so I have been working hard trying to complete the major bits of code that is stooping us separating the App to one Full version and a Free version. Yesterday we finished what I think was the hardest bit of code left to do, and all that remains is the finishing touches on all first 25 levels ( first 25 will be on Full and Free version. Once the free version is out in beta, I'll get straight to work...
gweftech.blogspot.com
Gwef Tech Development Blog: Phoenix Details
http://gweftech.blogspot.com/2012/08/phoenix-details_14.html
Gwef Tech Development Blog. Tuesday, 14 August 2012. I think its now time to shed some more info about Phoenix, as the major code is finished, it now all about level design and a bit of polish here and a bit of juice there. If you collide with this obstacle, you will bounce away in a particular direction, this could either be in your advantage or most likely not. Collide with this obstacle, and you will be destroyed, particles flying everywhere and level restarted. Or will it take you to your death?
gweftech.blogspot.com
Gwef Tech Development Blog: Brick Wall has gone
http://gweftech.blogspot.com/2012/08/brick-wall-has-gone.html
Gwef Tech Development Blog. Thursday, 9 August 2012. Brick Wall has gone. 2 Weeks ago I posted a blog post. So back on track, I have managed to create the code I wanted, and things are back on track :). But I am now participating in a game development contest over at TOTGB (Think Outside The Game Box). The theme for the contest is Evolution, so far there have been very interesting ideas floating about and I can not wait to see the outcome of some of the games. Subscribe to: Post Comments (Atom).
gweftech.blogspot.com
Gwef Tech Development Blog: New Website is up and running
http://gweftech.blogspot.com/2012/06/new-website-is-up-and-running.html
Gwef Tech Development Blog. Wednesday, 13 June 2012. New Website is up and running. I have been busy this week developing the new Gwef Tech. Website, It is now up and running for all to see. I will be keeping the site more up to date than I previously did, alongside my blog and social network accounts. Please follow our social accounts:. Twitter - http:/ twitter.com/GwefTech. Facebook - http:/ www.facebook.com/pages/Gwef-Tech/123256927729340. Flickr - http:/ www.flickr.com/photos/gweftech.
gweftech.blogspot.com
Gwef Tech Development Blog: June 2012
http://gweftech.blogspot.com/2012_06_01_archive.html
Gwef Tech Development Blog. Wednesday, 27 June 2012. Lite/Free version nearly complete. In the last week or so I have been working hard trying to complete the major bits of code that is stooping us separating the App to one Full version and a Free version. Yesterday we finished what I think was the hardest bit of code left to do, and all that remains is the finishing touches on all first 25 levels ( first 25 will be on Full and Free version. Once the free version is out in beta, I'll get straight to work...
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