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The Art of Game Development

The Art of Game Development. Sunday, October 27, 2013. A New Vid and a Weekly Update on Life. So this week tasks for both Bala and The Grind were delegated amongst the respected team members. In this blog post I'm just gonna touch base briefly on both of those. If you've been keeping up with my life stream (doubtful) I have been streaming every day making something or another. Admittedly I've not done as much as I would have liked to this week, but I've done enough to write a blog about it. Having just s...

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The Art of Game Development | hanksilmanmedia.blogspot.com Reviews
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The Art of Game Development. Sunday, October 27, 2013. A New Vid and a Weekly Update on Life. So this week tasks for both Bala and The Grind were delegated amongst the respected team members. In this blog post I'm just gonna touch base briefly on both of those. If you've been keeping up with my life stream (doubtful) I have been streaming every day making something or another. Admittedly I've not done as much as I would have liked to this week, but I've done enough to write a blog about it. Having just s...
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1 project photo stream
2 www flick r
3 the grind
4 challenges
5 what i learned
6 bala
7 prisma
8 posted by
9 hank silman
10 no comments
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project photo stream,www flick r,the grind,challenges,what i learned,bala,prisma,posted by,hank silman,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,and the grind,to the future,characters for days,hello all,bo cai
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The Art of Game Development | hanksilmanmedia.blogspot.com Reviews

https://hanksilmanmedia.blogspot.com

The Art of Game Development. Sunday, October 27, 2013. A New Vid and a Weekly Update on Life. So this week tasks for both Bala and The Grind were delegated amongst the respected team members. In this blog post I'm just gonna touch base briefly on both of those. If you've been keeping up with my life stream (doubtful) I have been streaming every day making something or another. Admittedly I've not done as much as I would have liked to this week, but I've done enough to write a blog about it. Having just s...

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The Art of Game Development: To The Future! Characters for Days.

http://www.hanksilmanmedia.blogspot.com/2013/05/to-future-characters-for-days.html

The Art of Game Development. Saturday, May 18, 2013. It's been a while as usual (I am forever apologetic). My official website is about a week until completion, but until then I've worked out a plan for my blog life for the next.year? So let us begin this shall we? The first Character to model is Sleuth from Prisma. He takes a big part in the story of Prisma and is first in line if we decide to integrate characters into the game (which is likely at this point). Subscribe to: Post Comments (Atom).

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The Art of Game Development: A Delay and a Tall Glass of Water

http://www.hanksilmanmedia.blogspot.com/2012/10/a-delay-and-tall-glass-of-water.html

The Art of Game Development. Friday, October 26, 2012. A Delay and a Tall Glass of Water. It's been hectic these last two weeks- work, sleep, work, sleep, repeat. With a surely deteriorating health I press on, for it is the way of development.or so I am told. However, I am going to save any visual progress as to what I'm doing for my next post, which will be by Monday. Consider this a half post of progress to come. Now that that's out of the way how about I actually show some visual and useful?

3

The Art of Game Development: The Evolution of Ray

http://www.hanksilmanmedia.blogspot.com/2013/04/the-evolution-of-ray.html

The Art of Game Development. Tuesday, April 2, 2013. The Evolution of Ray. Over the years there have been many renditions of our main character Ray. We, as a team, have gone through many styles and ideas in trying to hit our "sweet spot" for the style and tone we want to achieve through the art. The blue rectangle is indeed Ray. The only thing that isn't shown that I wish I could share was 'her' wondrous dying animation where she turned into a smiley face and turned circles. After that the mechanics intr...

4

The Art of Game Development: April 2013

http://www.hanksilmanmedia.blogspot.com/2013_04_01_archive.html

The Art of Game Development. Tuesday, April 2, 2013. The Evolution of Ray. Over the years there have been many renditions of our main character Ray. We, as a team, have gone through many styles and ideas in trying to hit our "sweet spot" for the style and tone we want to achieve through the art. The blue rectangle is indeed Ray. The only thing that isn't shown that I wish I could share was 'her' wondrous dying animation where she turned into a smiley face and turned circles. After that the mechanics intr...

5

The Art of Game Development: Winter Quarter Post Mordem

http://www.hanksilmanmedia.blogspot.com/2013/03/winter-quarter-post-mordem.html

The Art of Game Development. Friday, March 15, 2013. Winter Quarter Post Mordem. A lot was done this quarter and I am surprised with all my results. I learned how to program to some degree and got Prisma to its' Beta build yesterday. The final presentations for both of those went well I think, at the very least sparking a lot of interest in both topics. In any case it would make for a good Summer project to try and convert Prisma into 2D as an experiment. Subscribe to: Post Comments (Atom).

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Kyle Bolton: Better Late Than Never...

http://kylejbolton.blogspot.com/2013/11/better-late-than-never.html

Thursday, November 21, 2013. Better Late Than Never. Hello everyone. It's been a long time since my last blog post. I've been incredibly busy the past few months, and haven't had the time to provide an update on the various projects I've been working on. I hate to say, but I've stopped and started this blog post several times for two months now. Which is unfortunate, as a lot of cool things have happened. Buckle in, this could be a long ride. We've also updated the pause menu and end of level menu. B...

projectbala.blogspot.com projectbala.blogspot.com

Project Bala: November 2013

http://projectbala.blogspot.com/2013_11_01_archive.html

Monday, November 18, 2013. Greetings everyone, I am Khoa. Like Kyle, I am not actually enrolled in the class and am more of contract worker. My role so far is to program the various shots and bullets used by both player and enemies. Information: From and To Where. So imagine shooting a bullet and said bullet hitting an enemy and said enemy takes damage. Simple, no? There are two ways of approaching this issue:. Have each bullet check which enemy/object it struck. The first reason is fairly obvious. I...

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Project Bala: October 2013

http://projectbala.blogspot.com/2013_10_01_archive.html

Sunday, October 27, 2013. This week I'm going to talk a little bit about our goals for this project. Specifically, go into a little more detail about what we plan to deliver at the end of this first quarter (which is 4 weeks away). It perhaps goes without saying that at the very least, the game will be playable (and it already is! In addition, most of the core features will be in place to expand upon in the second quarter. This includes the player's resources, children, and enemies. 1) Ponds: with Water ...

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James Sexton - Game Artist: The Grind - Weekly Update

http://jfsexton.blogspot.com/2013/11/the-grind-weekly-update.html

James Sexton - Game Artist. Friday, November 8, 2013. The Grind - Weekly Update. I apologize for the lack of visuals the last couple of blogs. In the coming weeks we will have a video of the core-playable up as well as an increasing number of screenshots as we get more and more assets finished and in the game. I will leave you this week with a lovely enemy concept by our character artist Hank Silman (Go check out his amazing work here: http:/ hanksilmanmedia.blogspot.com/. The Grind - Weekly Update.

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James Sexton - Game Artist: November 2013

http://jfsexton.blogspot.com/2013_11_01_archive.html

James Sexton - Game Artist. Friday, November 22, 2013. The Grind - End of Quarter Postmortem. Friday, November 8, 2013. The Grind - Weekly Update. This concept was for a small annoying creature similar to a goblin or imp. Until next week! Friday, November 1, 2013. Getting A Consistent Look. Subscribe to: Posts (Atom). The Grind - End of Quarter Postmortem. The Grind - Weekly Update. Getting A Consistent Look. View my complete profile. Simple theme. Powered by Blogger.

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angelica también: November 2013

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Personal project blog of Angelica Rodriguez-Vazquez. Saturday, November 9, 2013. I love witch witch. The general premise is that a collection of other witches have gotten together and sealed Dream Witch's power. Dream Witch isn't too happy about this, and in retaliation, aims to capture all of these witches apprentices and take their power for her own. Her ultimate goal is to defeat all the witches who went against her and regain her suppressed powers. Domain of Forest Witch. Domain of Boss Witch. This a...

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Homemade Ice Cream that everyone loves! Well before the deluge of commercial manufacturers, ice cream was an extravagance, made in small batches through an achingly slow, labor-intensive process. Today, ice cream is king. Little kids long for it, summer virtually belongs to it, and other desserts are even sauced with it. But where can you go to avoid the corporate mongers and find the ice cream of your youth? Sponsors and Partner Links. Conventions / Corporate Meetings. 9291 S. Main St Houston.

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The Art of Game Development

The Art of Game Development. Sunday, October 27, 2013. A New Vid and a Weekly Update on Life. So this week tasks for both Bala and The Grind were delegated amongst the respected team members. In this blog post I'm just gonna touch base briefly on both of those. If you've been keeping up with my life stream (doubtful) I have been streaming every day making something or another. Admittedly I've not done as much as I would have liked to this week, but I've done enough to write a blog about it. Having just s...

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Hank Sims | Professor Emeritus, Singer, Writer, Husband, Dad.

Professor Emeritus, Singer, Writer, Husband, Dad. Posted by hanksimsjr (Hank, Toby, Paul). Asymp; Leave a comment. It’s only 30 seconds, but it’s a deep profound silence and it seems like a lifetime. And then suddenly shockingly four sounds, each following the other:. The first sound, a loud strident human voice, shouting, Fire. The next sound, the piercing report of the rifles, Bang. Then, the sound of echoes, rolling over the green vistas, reverberating back and forth,. It happens three times:. The boo...

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