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HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology!

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Home | HaxeFlixel 2D Game Engine | haxeflixel.com Reviews

https://haxeflixel.com

HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology!

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forum.haxeflixel.com forum.haxeflixel.com

Welcome to nginx on Debian!

Welcome to nginx on Debian! If you see this page, the nginx web server is successfully installed and working on Debian. Further configuration is required. For online documentation and support please refer to nginx.org. Tool to report bugs in the nginx package with Debian. However, check existing bug reports. Before reporting a new bug. Thank you for using debian and nginx.

api.haxeflixel.com api.haxeflixel.com

top level - HaxeFlixel API

HaxeFlixel API documentation version 3.3.9. An Array is a storage for values. You can access it using indexes or with its API. ArrayAccess is used to indicate a class that can be accessed using brackets. The type parameter represents the type of the elements stored. The standard Boolean type, which can either be true or false. An abstract type that represents a Class. The Date class provides a basic structure for date and time related information. Date instances can be created by. This class defines math...

INTERNAL PAGES

haxeflixel.com haxeflixel.com
1

Blog | HaxeFlixel 2D Game Engine

https://haxeflixel.com/blog

HaxeFlixel 4.1.0. HaxeFlixel 4.1.0 has just been released to Haxelib (as well as new versions of flixel-addons, ui and demos)! The [full changelog]( https:/ github.com/H. HaxeFlixel 4.0.0. We are proud to announce the release of HaxeFlixel 4.0.0! This is without a doubt the biggest release yet, with nearly 2000 new commits on the core re . Hello HaxeFlixel enthusiast, gamedevsam. I have some big news to share with the HaxeFlixel community: [HaxeFli . Here, Im a developer and evangelist of HaxeFlixel.

2

Download | HaxeFlixel 2D Game Engine

https://haxeflixel.com/download

Haxeflixel is available to use on Linux, Mac or Windows. You will need to have Haxe 3. If you need help setting this up, please see the Getting Started. We recomend you use Haxelib. With the following command:. To download the latest stable code use master branch, or this link to the zip:. We also recommend users inspect the demos. To see Flixel features in use. Provide the main source of community created docs, support and resources. Bleeding edge code is on the dev branch. FlashDevelop .fdz template.

3

MinimalistTD | HaxeFlixel 2D Game Engine

https://haxeflixel.com/demos/MinimalistTD

Sorry this demo requires the Flash player. Most of our other demos are html5 compatible. As the name would imply, this is a minimalist tower defense game. This was originally created by Gama11. For Ludum Dare 26. You can find the original source code for that here. This was ported to the latest version of HaxeFlixel and OpenFL by Steve Richey. HaxeFlixel is powered by.

4

Mode | HaxeFlixel 2D Game Engine

https://haxeflixel.com/demos/Mode

Sorry this demo requires the Flash player. Most of our other demos are html5 compatible. A small (but sadly not that simple) demo game built one the flixel framework by Adam Atomic Saltsman. Which has later been ported to HaxeFlixel. You can find the GitHub repo of the original AS3 version here. Move - Arrow keys. HaxeFlixel is powered by.

5

FlxSpine | HaxeFlixel 2D Game Engine

https://haxeflixel.com/demos/FlxSpine

Sorry this demo requires the Flash player. Most of our other demos are html5 compatible. This is a demo showing off the use of the FlxSpine class. To integrate the Spine bone based animation system. HaxeFlixel is powered by.

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strandedsoft.com strandedsoft.com

Framework – Stranded Soft

http://www.strandedsoft.com/category/framework

Game Dev. Also, cats. Find me on the web. Superhero or full time developer. Tutorial: getting started with PxTone. First steps in 3D with voxels – Magica Voxel. Animated 2D pixelart using hexels. Ludum Dare 32 – Post Mortem. By www.strandedsoft.com. Is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at www.strandedsoft.com. Ludum Dare 32 – Post Mortem. May 6, 2015. Once again, I took part on Ludum Dare. More than 2 weeks ago now. March 9, 2015. Well,...

jarnik.com jarnik.com

GAM #3 – Diet Launch | Jarnik – I ♥ MAKING GAMES!

http://www.jarnik.com/1708-gam-3-diet-launch

GAM #3 – Diet Launch. One Game A Month 2013 ]. Vim, haXe NME. Multi-stage rocket launching simulator. Launch vegetable and rockets into space. Because it is hard! UP / DOWN – control engine power. SPACE – drop stage. Your goal is to launch the rocket along the trajectory by tuning the engine power and dropping stages at precisely timed moments. Features:. Real NASA audio recordings. Hidden rocket skins – vegetables and Pacman ghosts (finish game to unlock). Fake (but not-so-bad-looking) physics.

darekgreenly.com darekgreenly.com

GrayScale Archives | Darek Greenly

https://darekgreenly.com/tag/grayscale

Dev-blog from @Zielakpl I do gamedev, webdev and some art. GrayScale dev log #3. Rules are made to be broken. Player input and visuals. I decided to get rid of GameBoy style input. Limitation in favor of 360 walking, aiming and dashing. This will open up a lot of possibilities for puzzles and give more freedom in fighting. So in the end players will be able to play on mouse/keyboard setup or using their favorite gamepad and play with analog sticks to aim dash direction. I started using TexturePacker.

divineknightgaming.com divineknightgaming.com

E. Zachary Knight – Divine Knight Gaming

http://divineknightgaming.com/author/ezknight

Alex’s Meadow RPG. Linux Eclipse AXDT Flixel. Dialog Box and Buttons. Author: E. Zachary Knight. We Are Proud To Support HaxeFlixel, You Should Too. August 8, 2016. We at Divine Knight Gaming love our tech. We use some great technology. To help us make our games and we advocate for any developer to try them out. We have done what we can to advocate for these technologies and have even made some modest. A couple of weeks ago, HaxeFlixel contributor Lars Doucet of Level Up Labs. We recommend that anyone in...

jarnik.com jarnik.com

GAM #1 – Cock Rider | Jarnik – I ♥ MAKING GAMES!

http://www.jarnik.com/1498-gam-1-cock-rider

GAM #1 – Cock Rider. One Game A Month 2013 ]. Vim, haXe NME. Design, code, graphics, sfx), @Lusi cz. UP / DOWN – select next/prev row,. LEFT / RIGHT – move selected row. 0 – volume controls. 10 levels, with increasing difficulty. 5 environments – Germany, Middle East, Far East, South America, Bohemia. Idle cows, dangerous hens. Credits and intro screen. This ALPHA version shows just the basic gameplay: [ http:/ jarnik.com/pub/gam01/v01/ ]. The BETA will feature:. 10 levels, with increasing difficulty.

jarnik.com jarnik.com

GAM #2 – Snatchers of Justice | Jarnik – I ♥ MAKING GAMES!

http://www.jarnik.com/1673-gam-2-snatchers-of-justice

GAM #2 – Snatchers of Justice. One Game A Month 2013 ]. Snatchers of Justice Tools. Vim, haXe NME. Design, code, graphics, sfx), @Lusi cz. A tactical turn-based sneaking action – lead a team of professional thieves who fight for the sake of justice! ARROW KEYS – movement,. SPACE – switch character. R – restart level (when knpcked out). N – next level (when bored). 0 – volume controls. Http:/ www.youtube.com/watch? 5 different characters, each with 2 specific skills. 1 tutorial level for each character.

gamedevgonerogue.blogspot.com gamedevgonerogue.blogspot.com

Game Dev Gone Rogue: Game Dev From the Ground Up

http://gamedevgonerogue.blogspot.com/2013/06/game-dev-from-ground-up.html

Game Dev Gone Rogue. My experience leaving mainstream game development to go indie, and the adventure that ensues. Monday, June 17, 2013. Game Dev From the Ground Up. Recently, some of the players on NEO Scavenger's forums posted a request for advice. What if one follows a tutorial, only to find that it dead-ends somewhere down the line? As it turns out, there's both good and bad news here. The bad news is that false-starts are common. Even experienced devs are lured into dead-ends. Technolog...The good ...

indiewire.bamdot.com indiewire.bamdot.com

Development | BAM. IndieWire

http://indiewire.bamdot.com/category/development

Indie gaming and tech news including kickstarter and indiegogo projects. On behalf of the dead. The Corridor - On Behalf Of The Dead. Dev update #7 Brightness in the darkness. Hi Folks, Its time again for a much needed update (thanks to all who reminded me, you know who you are! The post Dev update #7 – Brightness in the darkness. Appeared first on Desktop Daydreams Studios Ltd. Click to share on Google (Opens in new window). Click to share on Twitter (Opens in new window). June 7, 2016. December 22, 2015.

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Home | HaxeFlixel 2D Game Engine

Create cross-platform games easier and free. All with one codebase. Cross-compile your games natively. Browse and learn from our 76 demos. Powered by open source cross-platform tech:. Our platinum and gold sponsors:. See all our Sponsors. HaxeFlixel is powered by.

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