hsgrc.org
Archimage Updates & Information
http://www.hsgrc.org/Membership/Archimage/tabid/1575/Default.aspx
Friday, August 26, 2016. What are Serious Games? Invasion from Inner Space. Http:/ www.archimage.com/. Http:/ www.playnormous.com/. Http:/ www.escapefromdiab.com/. Http:/ www.nanoswarmthegame.com/. Http:/ forensics.rice.edu/. Subcontractor "Uncommon Scents" (inhalent web adventure). Funding agency - NIH (current). PI Leslie Miller, Rice University. Subcontractor "FIRSSt - Child-friendly automated self-administered 24-hour dietary recall". Funding agency - NIH (current). Funding agency - NIH (current).
medical20.blogspot.com
Medical 2.0: The new edition of Medicine 2.0 carnival
http://medical20.blogspot.com/2009/05/new-edition-of-medicine-20-carnival.html
THE GATE FOR THE CURRENT EDGE OF WEB AND MEDICINE. Saturday, May 9, 2009. The new edition of Medicine 2.0 carnival. Im glad and proud to edit the new edition of this carnival. These days we can observe that the Health 2.0 sector is no longer in his premature age. Another evidence for understanding the growing interesting on this sector we can see from the last month article published on Economist. In Found the Cache blog. There is a summary about hospitals using the social media tools. This presentation ...
medical20.blogspot.com
Medical 2.0: May 2009
http://medical20.blogspot.com/2009_05_01_archive.html
THE GATE FOR THE CURRENT EDGE OF WEB AND MEDICINE. Saturday, May 9, 2009. The new edition of Medicine 2.0 carnival. Im glad and proud to edit the new edition of this carnival. These days we can observe that the Health 2.0 sector is no longer in his premature age. Another evidence for understanding the growing interesting on this sector we can see from the last month article published on Economist. In Found the Cache blog. There is a summary about hospitals using the social media tools. This presentation ...
seriousgameplan.wordpress.com
Digital residents and digital visitors | SeriousGamePlan
https://seriousgameplan.wordpress.com/2009/10/09/digital-residents-and-digital-visitors
124; Comments RSS. Player agency in Assassin’s Creed: Brotherhood. Designing games for children. The Winter House: an interactive short story. Futurelab article on Child Education PLUS. Heavy Rain and unpredictable actions. Futurelab podcast – technology in primary education. Every Day the Same Dream by Paolo Pedercini. Scribblenauts as classroom literacy aid. Audio-only action game simulates blindness. Gamers to race against sporting pros. Handheld species identification with WildKey. Over at TALL blog.
seriousgameplan.wordpress.com
Handheld species identification with WildKey | SeriousGamePlan
https://seriousgameplan.wordpress.com/2009/10/13/handheld-species-identification-with-wildkey
124; Comments RSS. Player agency in Assassin’s Creed: Brotherhood. Designing games for children. The Winter House: an interactive short story. Futurelab article on Child Education PLUS. Heavy Rain and unpredictable actions. Futurelab podcast – technology in primary education. Every Day the Same Dream by Paolo Pedercini. Scribblenauts as classroom literacy aid. Audio-only action game simulates blindness. Gamers to race against sporting pros. Handheld species identification with WildKey. As well as WildMap.
seriousgameplan.wordpress.com
The Winter House: an interactive short story | SeriousGamePlan
https://seriousgameplan.wordpress.com/2010/02/25/the-winter-house-an-interactive-short-story
124; Comments RSS. Player agency in Assassin’s Creed: Brotherhood. Designing games for children. The Winter House: an interactive short story. Futurelab article on Child Education PLUS. Heavy Rain and unpredictable actions. Futurelab podcast – technology in primary education. Every Day the Same Dream by Paolo Pedercini. Scribblenauts as classroom literacy aid. Audio-only action game simulates blindness. Gamers to race against sporting pros. Handheld species identification with WildKey. Address never made...
seriousgameplan.wordpress.com
Scribblenauts as classroom literacy aid | SeriousGamePlan
https://seriousgameplan.wordpress.com/2009/12/21/scribblenauts-aids-literacy-in-the-classroom
124; Comments RSS. Player agency in Assassin’s Creed: Brotherhood. Designing games for children. The Winter House: an interactive short story. Futurelab article on Child Education PLUS. Heavy Rain and unpredictable actions. Futurelab podcast – technology in primary education. Every Day the Same Dream by Paolo Pedercini. Scribblenauts as classroom literacy aid. Audio-only action game simulates blindness. Gamers to race against sporting pros. Handheld species identification with WildKey. Centred around one...
seriousgameplan.wordpress.com
GameAccessibility site launches | SeriousGamePlan
https://seriousgameplan.wordpress.com/2010/03/30/gameaccessibility-site-launches
124; Comments RSS. Player agency in Assassin’s Creed: Brotherhood. Designing games for children. The Winter House: an interactive short story. Futurelab article on Child Education PLUS. Heavy Rain and unpredictable actions. Futurelab podcast – technology in primary education. Every Day the Same Dream by Paolo Pedercini. Scribblenauts as classroom literacy aid. Audio-only action game simulates blindness. Gamers to race against sporting pros. Handheld species identification with WildKey. You are commenting...
seriousgameplan.wordpress.com
Gamers to race against sporting pros | SeriousGamePlan
https://seriousgameplan.wordpress.com/2009/10/30/gamers-to-race-against-sporting-pros
124; Comments RSS. Player agency in Assassin’s Creed: Brotherhood. Designing games for children. The Winter House: an interactive short story. Futurelab article on Child Education PLUS. Heavy Rain and unpredictable actions. Futurelab podcast – technology in primary education. Every Day the Same Dream by Paolo Pedercini. Scribblenauts as classroom literacy aid. Audio-only action game simulates blindness. Gamers to race against sporting pros. Handheld species identification with WildKey. Real Time Race hop...
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